Archipelago/worlds/stardew_valley/mods
Witchybun 205ca7fa37
Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)
* Fix logic bug on daggerfish

* Make new region for pond.

* Fix SVE logic for crops

* Fix Distant Lands Cropsanity

* Fix failing tests.

* Reverting removing these for now.

* Fix bugs, add combat requirement

* convert str into tuple directly

* add ginger island to mod tests

* Move a lot of mod item logic to content pack

* Gut the rules from DL while we're at it.

* Import nuke

* Fix alecto

* Move back some rules for now.

* Move archaeology rules

* Add some comments why its done.

* Clean up archaeology and fix sve

* Moved dulse to water item class

* Remove digging like worms for now

* fix

* Add missing shipsanity location

* Move background names around or something idk

* Revert ArchaeologyTrash for now

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Co-authored-by: Jouramie <jouramie@hotmail.com>
2024-07-25 09:22:46 +02:00
..
logic Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626) 2024-07-25 09:22:46 +02:00
__init__.py Stardew Valley: 4.x.x - The Ginger Update (#1931) 2023-07-19 20:26:38 +02:00
mod_data.py Stardew Valley 6.x.x: The Content Update (#3478) 2024-07-07 15:04:25 +02:00
mod_monster_locations.py Stardew Valley: 5.x.x - The Allsanity Update (#2764) 2024-03-15 13:05:14 +01:00
mod_regions.py Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626) 2024-07-25 09:22:46 +02:00