* Refactor weighted-settings.js This moves most of the infrastructure into two classes: * WeightedSettings covers the settings page as a whole. It tracks the user's current settings in local storage as well as the game data from the server so they don't need to be manually passed around from function to function. * GameSettings covers the settings for a single game, and provides a view of the current settings and the game data just for that game. * Fix item count updating |
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|---|---|---|
| .. | ||
| faq | ||
| autodatatable.js | ||
| baseHeader.js | ||
| check.js | ||
| checksfinderTracker.js | ||
| cookieNotice.js | ||
| faq.js | ||
| gameInfo.js | ||
| generate.js | ||
| glossary.js | ||
| hostGame.js | ||
| jquery.scrollsync.js | ||
| js-yaml.min.js | ||
| lttp-tracker.js | ||
| lttpMultiTracker.js | ||
| md5.min.js | ||
| minecraftTracker.js | ||
| ootTracker.js | ||
| player-settings.js | ||
| sc2wolTracker.js | ||
| styleController.js | ||
| supermetroidTracker.js | ||
| supportedGames.js | ||
| timespinnerTracker.js | ||
| trackerCommon.js | ||
| tutorial.js | ||
| tutorialLanding.js | ||
| userContent.js | ||
| viewSeed.js | ||
| weighted-settings.js | ||