Archipelago/test/dungeons/TestDungeon.py

49 lines
2.5 KiB
Python

import unittest
from BaseClasses import World, CollectionState
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import mandatory_connections, connect_simple
from ItemList import difficulties, generate_itempool
from Items import ItemFactory
from Regions import create_regions
from Rules import set_rules
class TestDungeon(unittest.TestCase):
def setUp(self):
self.world = World(1, 'vanilla', 'noglitches', 'open', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced',
True, False, False, False, False, False, False, False, False, None,
'none', False)
self.starting_regions = []
self.world.difficulty_requirements = difficulties['normal']
create_regions(self.world, 1)
create_dungeons(self.world, 1)
for exitname, regionname in mandatory_connections:
connect_simple(self.world, exitname, regionname, 1)
connect_simple(self.world, self.world.get_entrance('Big Bomb Shop', 1), self.world.get_region('Big Bomb Shop', 1), 1)
self.world.swamp_patch_required[1] = True
set_rules(self.world, 1)
generate_itempool(self.world, 1)
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
def run_tests(self, access_pool):
for region in self.starting_regions:
self.world.get_region(region, 1).can_reach_private = lambda _: True
for location, access, *item_pool in access_pool:
items = item_pool[0]
all_except = item_pool[1] if len(item_pool) > 1 else None
with self.subTest(location=location, access=access, items=items, all_except=all_except):
if all_except and len(all_except) > 0:
items = self.world.itempool[:]
items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
items.extend(ItemFactory(item_pool[0], 1))
else:
items = ItemFactory(items, 1)
state = CollectionState(self.world)
for item in items:
item.advancement = True
state.collect(item)
self.assertEqual(self.world.get_location(location, 1).can_reach(state), access)