49 lines
2.5 KiB
Python
49 lines
2.5 KiB
Python
import unittest
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from BaseClasses import World, CollectionState
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import mandatory_connections, connect_simple
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from ItemList import difficulties, generate_itempool
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from Items import ItemFactory
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from Regions import create_regions, create_shops
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from Rules import set_rules
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class TestDungeon(unittest.TestCase):
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def setUp(self):
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self.world = World(1, {1:'vanilla'}, {1:'noglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced', {1:'items'},
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True, {1:False}, False, None, {1:False})
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self.starting_regions = []
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_regions(self.world, 1)
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create_dungeons(self.world, 1)
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create_shops(self.world, 1)
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for exitname, regionname in mandatory_connections:
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connect_simple(self.world, exitname, regionname, 1)
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connect_simple(self.world, 'Big Bomb Shop', 'Big Bomb Shop', 1)
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self.world.swamp_patch_required[1] = True
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set_rules(self.world, 1)
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generate_itempool(self.world, 1)
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self.world.itempool.extend(get_dungeon_item_pool(self.world))
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self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
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def run_tests(self, access_pool):
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for region in self.starting_regions:
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self.world.get_region(region, 1).can_reach_private = lambda _: True
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for location, access, *item_pool in access_pool:
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items = item_pool[0]
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all_except = item_pool[1] if len(item_pool) > 1 else None
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with self.subTest(location=location, access=access, items=items, all_except=all_except):
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if all_except and len(all_except) > 0:
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items = self.world.itempool[:]
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items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
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items.extend(ItemFactory(item_pool[0], 1))
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else:
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items = ItemFactory(items, 1)
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state = CollectionState(self.world)
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for item in items:
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item.advancement = True
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state.collect(item)
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self.assertEqual(self.world.get_location(location, 1).can_reach(state), access) |