Archipelago/worlds/lingo/data/LL1.yaml

8634 lines
225 KiB
YAML

---
# This file is an associative array where the keys are region names. Rooms
# have a number of properties:
# - entrances
# - panels
# - doors
# - panel_doors
# - paintings
# - progression
# - sunwarps
#
# entrances is an array of regions from which this room can be accessed. The
# key of each entry is the room that can access this one. The value is a list
# of OR'd requirements for being able to access this room from the other one,
# although the list can be elided if there is only one requirement, and the
# value True can be used if there are no requirements (i.e. you always have
# access to this room if you have access to the other). Each requirement
# describes a door that must be opened in order to access this room from the
# other. The door is described by both the door's name and the name of the
# room that the door is in. The room name may be omitted if the door is
# located in the current room.
#
# panels is a named array of panels in the room. The key of the array is an
# arbitrary name for the panel. Panels can have the following fields:
# - id: The internal ID of the panel in the LINGO map
# - required_room: In addition to having access to this room, the player must
# also have access to this other room in order to solve this
# panel.
# - required_door: In addition to having access to this room, the player must
# also have this door opened in order to solve this panel.
# - required_panel: In addition to having access to this room, the player must
# also be able to access this other panel in order to solve
# this panel.
# - colors: A list of colors that are required to be unlocked in order
# to solve this panel
# - check: A location check will be created for this individual panel.
# - exclude_reduce: Panel checks are assumed to be INCLUDED when reduce checks
# is on. This option excludes the check anyway.
# - tag: Label that describes how panel randomization should be
# done. In reorder mode, panels with the same tag can be
# shuffled amongst themselves. "forbid" is a special value
# meaning that no randomization should be done. This field is
# mandatory.
# - link: Panels with the same link label are randomized as a group.
# - subtag: Used to identify the separate parts of a linked group.
# - copy_to_sign: When randomizing this panel, the hint should be copied to
# the specified sign(s).
# - achievement: The name of the achievement that is received upon solving
# this panel.
# - non_counting: If True, this panel does not contribute to the total needed
# to unlock Level 2.
# - hunt: If True, the tracker will show this panel even when it is
# not a check. Used for hunts like the Number Hunt.
#
# doors is a named array of doors associated with this room. When door
# randomization is enabled, each of these is an item. The key is a name that
# will be displayed as part of the item's name. Doors can have the following
# fields:
# - id: A string or list of internal door IDs from the LINGO map.
# In door shuffle mode, collecting the item generated for
# this door will open the doors listed here.
# - painting_id: An internal ID of a painting that should be moved upon
# receiving this door.
# - warp_id: An internal ID or IDs of warps that should be disabled
# until receiving this door.
# - panels: These are the panels that canonically open this door. If
# there is only one panel for the door, then that panel is a
# check. If there is more than one panel, then that entire
# set of panels must be solved for a check. Panels can
# either be a string (representing a panel in this room) or
# a dict containing "room" and "panel".
# - item_name: Overrides the name of the item generated for this door.
# If not specified, the item name will be generated from
# the room name and the door name.
# - item_group: If set, this item will be in the specified item group.
# - location_name: Overrides the name of the location generated for this
# door. If not specified, the location name will be
# generated using the names of the panels.
# - skip_location: If true, no location is generated for this door.
# - skip_item: If true, no item is generated for this door.
# - door_group: When simple doors is used, all doors with the same group
# will be covered by a single item.
# - include_reduce: Door checks are assumed to be EXCLUDED when reduce checks
# is on. This option includes the check anyway.
# - event: Denotes that the door is event only. This is similar to
# setting both skip_location and skip_item.
#
# panel_doors is a named array of "panel doors" associated with this room.
# When panel door shuffle is enabled, each of these becomes an item, and those
# items block access to the listed panels. The key is a name for internal
# reference only. Panel doors can have the following fields:
# - panels: Required. This is the set of panels that are blocked by this
# panel door.
# - item_name: Overrides the name of the item generated for this panel
# door. If not specified, the item name will be generated from
# the room name and the name(s) of the panel(s).
# - panel_group: When region grouping is enabled, all panel doors with the
# same group will be covered by a single item.
#
# paintings is an array of paintings in the room. This is used for painting
# shuffling.
# - id: The internal painting ID from the LINGO map.
# - enter_only: If true, painting shuffling will not place a warp exit on
# this painting.
# - exit_only: If true, painting shuffling will not place a warp entrance
# on this painting.
# - orientation: One of north/south/east/west. This is the direction that
# the player is facing when they are interacting with it,
# not the orientation of the painting itself. "North" is
# the direction the player faces at a new game, with the
# positive X axis to the right.
# - required_door: This door must be open for the painting to be usable as an
# entrance. If required_door is set, enter_only must be
# True.
# - required: Marks a painting as being the only entrance for a room,
# and thus it is required to be an exit when randomized.
# Use "required_when_no_doors" instead if it would be
# possible to enter the room without the painting in door
# shuffle mode.
# - req_blocked: Marks that a painting cannot be an entrance leading to a
# required painting. Paintings within a room that has a
# required painting are automatically req blocked.
# Use "req_blocked_when_no_doors" instead if it would be
# fine in door shuffle mode.
# - move: Denotes that the painting is able to move.
#
# progression is a named array of items that define an ordered set of items.
# progression items do not have any true connection to the rooms that they
# are defined in, but it is best to place them in a thematically appropriate
# room. The key for a progression entry is the name of the item that will be
# created. A progression entry is a dictionary with one or both of a "doors"
# key and a "panel_doors" key. These fields should be lists of doors or
# panel doors that will be contained in this progressive item.
#
# sunwarps is an array of sunwarps in the room. This is used for sunwarp
# shuffling.
# - dots: The number of dots on this sunwarp.
# - direction: "enter" or "exit"
# - entrance_indicator_pos: Coordinates for where the entrance indicator
# should be placed if this becomes an entrance.
# - orientation: One of north/south/east/west.
Starting Room:
entrances:
Menu:
warp: True
Outside The Wise:
painting: True
Rhyme Room (Circle):
painting: True
Rhyme Room (Target):
painting: True
Wondrous Lobby:
painting: True
Orange Tower Third Floor:
painting: True
Color Hunt:
painting: True
Owl Hallway:
painting: True
The Wondrous:
room: The Wondrous
door: Exit
painting: True
Orange Tower Sixth Floor:
painting: True
Orange Tower Basement:
painting: True
The Colorful:
painting: True
Welcome Back Area:
room: Welcome Back Area
door: Shortcut to Starting Room
Second Room:
door: Main Door
Hidden Room:
door: Back Right Door
Rhyme Room (Looped Square):
door: Rhyme Room Entrance
panels:
HI:
id: Entry Room/Panel_hi_hi
tag: midwhite
check: True
HIDDEN:
id: Entry Room/Panel_hidden_hidden
tag: midwhite
TYPE:
id: Entry Room/Panel_type_type
tag: midwhite
THIS:
id: Entry Room/Panel_this_this
tag: midwhite
WRITE:
id: Entry Room/Panel_write_write
tag: midwhite
SAME:
id: Entry Room/Panel_same_same
tag: midwhite
doors:
Main Door:
event: True
panels:
- HI
Back Right Door:
id: Entry Room Area Doors/Door_hidden_hidden
include_reduce: True
panels:
- HIDDEN
Rhyme Room Entrance:
id:
- Palindrome Room Area Doors/Door_level_level_2
- Palindrome Room Area Doors/Door_racecar_racecar_2
- Palindrome Room Area Doors/Door_solos_solos_2
skip_location: True
door_group: Rhyme Room Doors
panels:
- room: The Tenacious
panel: LEVEL (Black)
- room: The Tenacious
panel: RACECAR (Black)
- room: The Tenacious
panel: SOLOS (Black)
panel_doors:
HIDDEN:
panels:
- HIDDEN
paintings:
- id: arrows_painting
exit_only: True
orientation: south
- id: arrows_painting2
disable: True
move: True
- id: arrows_painting3
disable: True
move: True
- id: garden_painting_tower2
enter_only: True
orientation: north
move: True
required_door:
room: Hedge Maze
door: Painting Shortcut
- id: flower_painting_8
enter_only: True
orientation: north
move: True
required_door:
room: Courtyard
door: Painting Shortcut
- id: symmetry_painting_a_starter
enter_only: True
orientation: west
move: True
required_door:
room: The Wondrous (Doorknob)
door: Painting Shortcut
- id: pencil_painting6
enter_only: True
orientation: east
move: True
required_door:
room: Outside The Bold
door: Painting Shortcut
- id: blueman_painting_3
enter_only: True
orientation: east
move: True
required_door:
room: Outside The Undeterred
door: Painting Shortcut
- id: eyes_yellow_painting2
enter_only: True
orientation: west
move: True
required_door:
room: Outside The Agreeable
door: Painting Shortcut
Hidden Room:
entrances:
Starting Room:
room: Starting Room
door: Back Right Door
The Seeker:
door: Seeker Entrance
Dead End Area:
door: Dead End Door
Knight Night (Outer Ring):
door: Knight Night Entrance
panels:
DEAD END:
id: Appendix Room/Panel_deadend_deadened
check: True
exclude_reduce: True
tag: topwhite
OPEN:
id: Heteronym Room/Panel_entrance_entrance
tag: midwhite
LIES:
id: Appendix Room/Panel_lies_lies
tag: midwhite
doors:
Dead End Door:
id: Appendix Room Area Doors/Door_rat_tar_2
skip_location: true
door_group: Dead End Area Access
panels:
- room: Hub Room
panel: RAT
Knight Night Entrance:
id: Appendix Room Area Doors/Door_rat_tar_4
skip_location: true
panels:
- room: Hub Room
panel: RAT
Seeker Entrance:
id: Entry Room Area Doors/Door_entrance_entrance
item_name: The Seeker - Entrance
item_group: Achievement Room Entrances
panels:
- OPEN
Rhyme Room Entrance:
id:
- Appendix Room Area Doors/Door_rat_tar_3
- Double Room Area Doors/Door_room_entry_stairs
skip_location: True
door_group: Rhyme Room Doors
panels:
- room: The Tenacious
panel: LEVEL (Black)
- room: The Tenacious
panel: RACECAR (Black)
- room: The Tenacious
panel: SOLOS (Black)
- room: Hub Room
panel: RAT
panel_doors:
OPEN:
panels:
- OPEN
paintings:
- id: owl_painting
orientation: north
The Seeker:
entrances:
Hidden Room:
room: Hidden Room
door: Seeker Entrance
Pilgrim Room:
room: Pilgrim Room
door: Shortcut to The Seeker
panels:
Achievement:
id: Countdown Panels/Panel_seeker_seeker
# The Seeker uniquely has the property that 1) it can be entered (through the Pilgrim Room) without opening the
# front door in panels mode door shuffle, and 2) the front door panel is part of the CDP. This necessitates this
# required_panel clause, because the entrance panel needs to be solvable for the achievement even if an
# alternate entrance to the room is used.
required_panel:
room: Hidden Room
panel: OPEN
tag: forbid
check: True
achievement: The Seeker
BEAR (1):
id: Heteronym Room/Panel_bear_bear
tag: midwhite
MINE (1):
id: Heteronym Room/Panel_mine_mine
tag: double midwhite
subtag: left
link: exact MINE
MINE (2):
id: Heteronym Room/Panel_mine_mine_2
tag: double midwhite
subtag: right
link: exact MINE
BOW:
id: Heteronym Room/Panel_bow_bow
tag: midwhite
DOES:
id: Heteronym Room/Panel_does_does
tag: midwhite
MOBILE (1):
id: Heteronym Room/Panel_mobile_mobile
tag: double midwhite
subtag: left
link: exact MOBILE
MOBILE (2):
id: Heteronym Room/Panel_mobile_mobile_2
tag: double midwhite
subtag: right
link: exact MOBILE
DESERT:
id: Heteronym Room/Panel_desert_desert
tag: topmid white stack
subtag: mid
link: topmid DESERT
DESSERT:
id: Heteronym Room/Panel_desert_dessert
tag: topmid white stack
subtag: top
link: topmid DESERT
SOW:
id: Heteronym Room/Panel_sow_sow
tag: topmid white stack
subtag: mid
link: topmid SOW
SEW:
id: Heteronym Room/Panel_sow_so
tag: topmid white stack
subtag: top
link: topmid SOW
TO:
id: Heteronym Room/Panel_two_to
tag: double topwhite
subtag: left
link: hp TWO
TOO:
id: Heteronym Room/Panel_two_too
tag: double topwhite
subtag: right
link: hp TWO
WRITE:
id: Heteronym Room/Panel_write_right
tag: topwhite
EWE:
id: Heteronym Room/Panel_you_ewe
tag: topwhite
KNOT:
id: Heteronym Room/Panel_not_knot
tag: double topwhite
subtag: left
link: hp NOT
NAUGHT:
id: Heteronym Room/Panel_not_naught
tag: double topwhite
subtag: right
link: hp NOT
BEAR (2):
id: Heteronym Room/Panel_bear_bare
tag: topwhite
Second Room:
entrances:
Starting Room:
room: Starting Room
door: Main Door
Hub Room:
door: Exit Door
panels:
HI:
id: Entry Room/Panel_hi_high
tag: topwhite
LOW:
id: Entry Room/Panel_low_low
tag: forbid # This is a midwhite pretending to be a botwhite
ANOTHER TRY:
id: Entry Room/Panel_advance
tag: topwhite
non_counting: True # This is a counting panel in-game, but it can never count towards the LEVEL 2 panel hunt.
LEVEL 2:
# We will set up special rules for this in code.
id: EndPanel/Panel_level_2
tag: forbid
non_counting: True
check: True
doors:
Exit Door:
id: Entry Room Area Doors/Door_hi_high
location_name: Second Room - Good Luck
include_reduce: True
panels:
- HI
- LOW
Hub Room:
entrances:
Second Room:
room: Second Room
door: Exit Door
Dead End Area:
door: Near RAT Door
Crossroads:
door: Crossroads Entrance
The Tenacious:
door: Tenacious Entrance
Near Far Area: True
Hedge Maze:
door: Shortcut to Hedge Maze
Orange Tower First Floor:
room: Orange Tower First Floor
door: Shortcut to Hub Room
Owl Hallway:
painting: True
Outside The Initiated:
room: Outside The Initiated
door: Shortcut to Hub Room
The Traveled:
door: Traveled Entrance
Roof: True # through the sunwarp
Outside The Undeterred:
room: Outside The Undeterred
door: Green Painting
painting: True
panels:
ORDER:
id: Shuffle Room/Panel_order_chaos
colors: black
tag: botblack
SLAUGHTER:
id: Palindrome Room/Panel_slaughter_laughter
colors: red
tag: midred
TRACE:
id: Maze Room/Panel_trace_trace
tag: midwhite
RAT:
id: Appendix Room/Panel_rat_tar
colors: black
check: True
exclude_reduce: True
tag: midblack
OPEN:
id: Synonym Room/Panel_open_open
tag: midwhite
FOUR:
id: Backside Room/Panel_four_four_3
tag: midwhite
hunt: True
required_door:
room: Outside The Undeterred
door: Fours
LOST:
id: Shuffle Room/Panel_lost_found
colors: black
tag: botblack
check: True
FORWARD:
id: Entry Room/Panel_forward_forward
tag: midwhite
BETWEEN:
id: Entry Room/Panel_between_between
tag: midwhite
BACKWARD:
id: Entry Room/Panel_backward_backward
tag: midwhite
doors:
Crossroads Entrance:
id:
- Shuffle Room Area Doors/Door_chaos
- Shuffle Room Area Doors/Door_swap
- Shuffle Room Area Doors/Door_swap2
- Shuffle Room Area Doors/Door_swap3
- Shuffle Room Area Doors/Door_swap4
panels:
- ORDER
Tenacious Entrance:
id: Palindrome Room Area Doors/Door_slaughter_laughter
door_group: Entrances to The Tenacious
item_group: Achievement Room Entrances
panels:
- SLAUGHTER
Shortcut to Hedge Maze:
id: Maze Area Doors/Door_trace_trace
door_group: Hedge Maze Doors
panels:
- TRACE
Near RAT Door:
id: Appendix Room Area Doors/Door_deadend_deadened
skip_location: True
door_group: Dead End Area Access
panels:
- room: Hidden Room
panel: DEAD END
Traveled Entrance:
id: Appendix Room Area Doors/Door_open_open
item_name: The Traveled - Entrance
door_group: Entrance to The Traveled
item_group: Achievement Room Entrances
panels:
- OPEN
panel_doors:
ORDER:
panels:
- ORDER
SLAUGHTER:
panel_group: Tenacious Entrance Panels
panels:
- SLAUGHTER
TRACE:
panels:
- TRACE
RAT:
panels:
- RAT
OPEN:
panels:
- OPEN
paintings:
- id: maze_painting
orientation: west
sunwarps:
- dots: 1
direction: enter
entrance_indicator_pos: [18, 2.5, -17.01]
orientation: north
Dead End Area:
entrances:
Hidden Room:
room: Hidden Room
door: Dead End Door
Hub Room:
room: Hub Room
door: Near RAT Door
panels:
FOUR:
id: Backside Room/Panel_four_four_2
tag: midwhite
hunt: True
required_door:
room: Outside The Undeterred
door: Fours
EIGHT:
id: Backside Room/Panel_eight_eight_8
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Eights
paintings:
- id: smile_painting_6
orientation: north
Sunwarps:
# This is a special, meta-ish room.
entrances:
Menu: True
doors:
1 Sunwarp:
warp_id: Teleporter Warps/Sunwarp_enter_1
door_group: Sunwarps
skip_location: True
item_name: "1 Sunwarp"
2 Sunwarp:
warp_id: Teleporter Warps/Sunwarp_enter_2
door_group: Sunwarps
skip_location: True
item_name: 2 Sunwarp
3 Sunwarp:
warp_id: Teleporter Warps/Sunwarp_enter_3
door_group: Sunwarps
skip_location: True
item_name: "3 Sunwarp"
4 Sunwarp:
warp_id: Teleporter Warps/Sunwarp_enter_4
door_group: Sunwarps
skip_location: True
item_name: 4 Sunwarp
5 Sunwarp:
warp_id: Teleporter Warps/Sunwarp_enter_5
door_group: Sunwarps
skip_location: True
item_name: "5 Sunwarp"
6 Sunwarp:
warp_id: Teleporter Warps/Sunwarp_enter_6
door_group: Sunwarps
skip_location: True
item_name: "6 Sunwarp"
progression:
Progressive Pilgrimage:
doors:
- 1 Sunwarp
- 2 Sunwarp
- 3 Sunwarp
- 4 Sunwarp
- 5 Sunwarp
- 6 Sunwarp
Pilgrim Antechamber:
# The entrances to this room are special. When pilgrimage is enabled, we use a special access rule to determine
# whether a pilgrimage can succeed. When pilgrimage is disabled, the sun painting will be added to the pool.
panels:
HOT CRUST:
id: Lingo Room/Panel_shortcut
colors: yellow
tag: midyellow
PILGRIM:
id: Lingo Room/Panel_pilgrim
colors: blue
tag: midblue
check: True
MASTERY:
id: Master Room/Panel_mastery_mastery14
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
doors:
Sun Painting:
item_name: Pilgrim Room - Sun Painting
item_group: Paintings
location_name: Pilgrim Room - HOT CRUST
painting_id: pilgrim_painting2
panels:
- HOT CRUST
Exit:
event: True
panels:
- PILGRIM
Pilgrim Room:
entrances:
The Seeker:
door: Shortcut to The Seeker
Pilgrim Antechamber:
room: Pilgrim Antechamber
door: Exit
panels:
THIS:
id: Lingo Room/Panel_lingo_9
colors: gray
tag: forbid
TIME ROOM:
id: Lingo Room/Panel_lingo_1
colors: purple
tag: toppurp
SCIENCE ROOM:
id: Lingo Room/Panel_lingo_2
tag: botwhite
SHINY ROCK ROOM:
id: Lingo Room/Panel_lingo_3
tag: botwhite
ANGRY POWER:
id: Lingo Room/Panel_lingo_4
colors:
- purple
tag: forbid
MICRO LEGION:
id: Lingo Room/Panel_lingo_5
colors: yellow
tag: midyellow
LOSERS RELAX:
id: Lingo Room/Panel_lingo_6
colors:
- black
tag: forbid
"906234":
id: Lingo Room/Panel_lingo_7
colors:
- orange
- blue
tag: forbid
MOOR EMORDNILAP:
id: Lingo Room/Panel_lingo_8
colors: black
tag: midblack
HALL ROOMMATE:
id: Lingo Room/Panel_lingo_10
colors:
- red
- blue
tag: forbid
ALL GREY:
id: Lingo Room/Panel_lingo_11
colors: yellow
tag: midyellow
PLUNDER ISLAND:
id: Lingo Room/Panel_lingo_12
colors:
- purple
- red
tag: forbid
FLOSS PATHS:
id: Lingo Room/Panel_lingo_13
colors:
- purple
- brown
tag: forbid
doors:
Shortcut to The Seeker:
id: Master Room Doors/Door_pilgrim_shortcut
include_reduce: True
panels:
- THIS
Crossroads:
entrances:
Hub Room:
- room: Sunwarps
door: 1 Sunwarp
sunwarp: True
- room: Hub Room
door: Crossroads Entrance
Color Hallways:
warp: True
The Tenacious:
door: Tenacious Entrance
Orange Tower Fourth Floor:
- warp: True # through IRK HORN
- door: Tower Entrance
Amen Name Area:
room: Lost Area
door: Exit
Roof: True # through the sunwarp
panels:
DECAY:
id: Palindrome Room/Panel_decay_day
colors: red
tag: midred
NOPE:
id: Sun Room/Panel_nope_open
colors: yellow
tag: midyellow
EIGHT:
id: Backside Room/Panel_eight_eight_5
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Eights
WE ROT:
id: Shuffle Room/Panel_tower
colors: yellow
tag: midyellow
WORDS:
id: Shuffle Room/Panel_words_sword
colors: yellow
tag: midyellow
SWORD:
id: Shuffle Room/Panel_sword_words
colors: yellow
tag: midyellow
TURN:
id: Shuffle Room/Panel_turn_runt
colors: yellow
tag: midyellow
BEND HI:
id: Shuffle Room/Panel_behind
colors: yellow
tag: midyellow
THE EYES:
id: Shuffle Room/Panel_eyes_see_shuffle
colors: yellow
check: True
exclude_reduce: True
required_door:
door: Hollow Hallway
tag: midyellow
CORNER:
id: Shuffle Room/Panel_corner_corner
required_door:
door: Hollow Hallway
tag: midwhite
HOLLOW:
id: Shuffle Room/Panel_hollow_hollow
required_door:
door: Hollow Hallway
tag: midwhite
SWAP:
# In vanilla doors, solving this panel will open the way to Hub Room. This does not impact logic at all because
# Hub Room is always sphere 1 in vanilla doors.
id: Shuffle Room/Panel_swap_wasp
colors: yellow
tag: midyellow
GEL:
id: Shuffle Room/Panel_gel
colors: yellow
tag: topyellow
required_door:
door: Tower Entrance
THOUGH:
id: Shuffle Room/Panel_though
colors: yellow
tag: topyellow
required_door:
door: Tower Entrance
CROSSROADS:
id: Shuffle Room/Panel_crossroads_crossroads
tag: midwhite
doors:
Tenacious Entrance:
id: Palindrome Room Area Doors/Door_decay_day
door_group: Entrances to The Tenacious
item_group: Achievement Room Entrances
panels:
- DECAY
Discerning Entrance:
id: Shuffle Room Area Doors/Door_nope_open
item_name: The Discerning - Entrance
item_group: Achievement Room Entrances
panels:
- NOPE
Tower Entrance:
id:
- Shuffle Room Area Doors/Door_tower
- Shuffle Room Area Doors/Door_tower2
- Shuffle Room Area Doors/Door_tower3
- Shuffle Room Area Doors/Door_tower4
door_group: Crossroads - Tower Entrances
panels:
- WE ROT
Tower Back Entrance:
id: Shuffle Room Area Doors/Door_runt
location_name: Crossroads - TURN/RUNT
door_group: Crossroads - Tower Entrances
panels:
- TURN
- room: Orange Tower Fourth Floor
panel: RUNT (1)
Words Sword Door:
id:
- Shuffle Room Area Doors/Door_words_shuffle_3
- Shuffle Room Area Doors/Door_words_shuffle_4
door_group: Crossroads Doors
panels:
- WORDS
- SWORD
Eye Wall:
id: Shuffle Room Area Doors/Door_behind
door_group: Crossroads Doors
panels:
- BEND HI
Hollow Hallway:
id: Shuffle Room Area Doors/Door_crossroads6
skip_location: True
door_group: Crossroads Doors
panels:
- BEND HI
Roof Access:
id: Tower Room Area Doors/Door_level_6_2
skip_location: True
panels:
- room: Orange Tower First Floor
panel: DADS + ALE
- room: Outside The Undeterred
panel: ART + ART
- room: Orange Tower Third Floor
panel: DEER + WREN
- room: Orange Tower Fourth Floor
panel: LEARNS + UNSEW
- room: Orange Tower Fifth Floor
panel: DRAWL + RUNS
- room: Owl Hallway
panel: READS + RUST
- room: Ending Area
panel: THE END
panel_doors:
DECAY:
panel_group: Tenacious Entrance Panels
panels:
- DECAY
NOPE:
panels:
- NOPE
WE ROT:
panels:
- WE ROT
WORDS SWORD:
panels:
- WORDS
- SWORD
BEND HI:
panels:
- BEND HI
paintings:
- id: eye_painting
disable: True
orientation: east
move: True
required_door:
door: Eye Wall
- id: smile_painting_4
orientation: south
sunwarps:
- dots: 1
direction: exit
entrance_indicator_pos: [ -17, 2.5, -41.01 ]
orientation: north
progression:
Progressive Suits Area:
panel_doors:
- WORDS SWORD
- room: Lost Area
panel_door: LOST
- room: Amen Name Area
panel_door: AMEN NAME
Lost Area:
entrances:
Outside The Agreeable:
door: Exit
Crossroads:
room: Crossroads
door: Words Sword Door
panels:
LOST (1):
id: Shuffle Room/Panel_lost_lots
colors: yellow
tag: midyellow
LOST (2):
id: Shuffle Room/Panel_lost_slot
colors: yellow
tag: midyellow
doors:
Exit:
id:
- Shuffle Room Area Doors/Door_lost_shuffle_1
- Shuffle Room Area Doors/Door_lost_shuffle_2
location_name: Crossroads - LOST Pair
panels:
- LOST (1)
- LOST (2)
panel_doors:
LOST:
panels:
- LOST (1)
- LOST (2)
Amen Name Area:
entrances:
Crossroads:
room: Lost Area
door: Exit
Suits Area:
door: Exit
panels:
AMEN:
id: Shuffle Room/Panel_amen_mean
colors: yellow
tag: double midyellow
subtag: left
link: ana MEAN
NAME:
id: Shuffle Room/Panel_name_mean
colors: yellow
tag: double midyellow
subtag: right
link: ana MEAN
NINE:
id: Backside Room/Panel_nine_nine_3
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Nines
doors:
Exit:
id: Shuffle Room Area Doors/Door_mean
panels:
- AMEN
- NAME
panel_doors:
AMEN NAME:
panels:
- AMEN
- NAME
Suits Area:
entrances:
Amen Name Area:
room: Amen Name Area
door: Exit
Roof: True
panels:
SPADES:
id: Cross Room/Panel_spades_spades
tag: midwhite
CLUBS:
id: Cross Room/Panel_clubs_clubs
tag: midwhite
HEARTS:
id: Cross Room/Panel_hearts_hearts
tag: midwhite
paintings:
- id: west_afar
orientation: south
The Tenacious:
entrances:
Hub Room:
- room: Hub Room
door: Tenacious Entrance
- door: Shortcut to Hub Room
Crossroads:
room: Crossroads
door: Tenacious Entrance
Outside The Agreeable:
room: Outside The Agreeable
door: Tenacious Entrance
Dread Hallway:
room: Dread Hallway
door: Tenacious Entrance
panels:
LEVEL (Black):
id: Palindrome Room/Panel_level_level
colors: black
tag: midblack
RACECAR (Black):
id: Palindrome Room/Panel_racecar_racecar
colors: black
tag: palindrome
copy_to_sign: sign4
SOLOS (Black):
id: Palindrome Room/Panel_solos_solos
colors: black
tag: palindrome
copy_to_sign:
- sign5
- sign6
LEVEL (White):
id: Palindrome Room/Panel_level_level_2
tag: midwhite
RACECAR (White):
id: Palindrome Room/Panel_racecar_racecar_2
tag: midwhite
copy_to_sign: sign3
SOLOS (White):
id: Palindrome Room/Panel_solos_solos_2
tag: midwhite
copy_to_sign:
- sign1
- sign2
Achievement:
id: Countdown Panels/Panel_tenacious_tenacious
check: True
tag: forbid
required_panel:
- panel: LEVEL (Black)
- panel: RACECAR (Black)
- panel: SOLOS (Black)
- panel: LEVEL (White)
- panel: RACECAR (White)
- panel: SOLOS (White)
- room: Hub Room
panel: SLAUGHTER
- room: Crossroads
panel: DECAY
- room: Outside The Agreeable
panel: MASSACRED
- room: Dread Hallway
panel: DREAD
achievement: The Tenacious
doors:
Shortcut to Hub Room:
id:
- Palindrome Room Area Doors/Door_level_level_1
- Palindrome Room Area Doors/Door_racecar_racecar_1
- Palindrome Room Area Doors/Door_solos_solos_1
location_name: The Tenacious - Palindromes
door_group: Entrances to The Tenacious
panels:
- LEVEL (Black)
- RACECAR (Black)
- SOLOS (Black)
White Palindromes:
location_name: The Tenacious - White Palindromes
skip_item: True
panels:
- LEVEL (White)
- RACECAR (White)
- SOLOS (White)
panel_doors:
Black Palindromes:
item_name: The Tenacious - Black Palindromes (Panels)
panels:
- LEVEL (Black)
- RACECAR (Black)
- SOLOS (Black)
Near Far Area:
entrances:
Hub Room: True
Warts Straw Area:
door: Door
panels:
NEAR:
id: Symmetry Room/Panel_near_far
colors: black
tag: botblack
FAR:
id: Symmetry Room/Panel_far_near
colors: black
tag: botblack
doors:
Door:
id:
- Symmetry Room Area Doors/Door_near_far
- Symmetry Room Area Doors/Door_far_near
door_group: Symmetry Doors
item_name: Symmetry Room - Near Far Door
location_name: Symmetry Room - NEAR, FAR
panels:
- NEAR
- FAR
panel_doors:
NEAR FAR:
item_name: Symmetry Room - NEAR, FAR (Panels)
panel_group: Symmetry Room Panels
panels:
- NEAR
- FAR
progression:
Progressive Symmetry Room:
panel_doors:
- NEAR FAR
- room: Warts Straw Area
panel_door: WARTS STRAW
- room: Leaf Feel Area
panel_door: LEAF FEEL
Warts Straw Area:
entrances:
Near Far Area:
room: Near Far Area
door: Door
Leaf Feel Area:
door: Door
panels:
WARTS:
id: Symmetry Room/Panel_warts_straw
colors: black
tag: midblack
STRAW:
id: Symmetry Room/Panel_straw_warts
colors: black
tag: midblack
doors:
Door:
id:
- Symmetry Room Area Doors/Door_warts_straw
- Symmetry Room Area Doors/Door_straw_warts
door_group: Symmetry Doors
item_name: Symmetry Room - Warts Straw Door
location_name: Symmetry Room - WARTS, STRAW
panels:
- WARTS
- STRAW
panel_doors:
WARTS STRAW:
item_name: Symmetry Room - WARTS, STRAW (Panels)
panel_group: Symmetry Room Panels
panels:
- WARTS
- STRAW
Leaf Feel Area:
entrances:
Warts Straw Area:
room: Warts Straw Area
door: Door
Outside The Agreeable:
door: Door
panels:
LEAF:
id: Symmetry Room/Panel_leaf_feel
colors: black
tag: topblack
FEEL:
id: Symmetry Room/Panel_feel_leaf
colors: black
tag: topblack
doors:
Door:
id:
- Symmetry Room Area Doors/Door_leaf_feel
- Symmetry Room Area Doors/Door_feel_leaf
door_group: Symmetry Doors
item_name: Symmetry Room - Leaf Feel Door
location_name: Symmetry Room - LEAF, FEEL
panels:
- LEAF
- FEEL
panel_doors:
LEAF FEEL:
item_name: Symmetry Room - LEAF, FEEL (Panels)
panel_group: Symmetry Room Panels
panels:
- LEAF
- FEEL
Outside The Agreeable:
entrances:
Crossroads:
warp: True
Lost Area:
room: Lost Area
door: Exit
The Tenacious:
door: Tenacious Entrance
The Agreeable:
door: Agreeable Entrance
Dread Hallway:
door: Black Door
Leaf Feel Area:
room: Leaf Feel Area
door: Door
Starting Room:
door: Painting Shortcut
painting: True
Hallway Room (1):
warp: True
Hedge Maze: True # through the door to the sectioned-off part of the hedge maze
Compass Room:
warp: True
panels:
MASSACRED:
id: Palindrome Room/Panel_massacred_sacred
colors: red
tag: midred
BLACK:
id: Symmetry Room/Panel_black_white
colors: black
tag: botblack
CLOSE:
id: Antonym Room/Panel_close_open
colors: black
tag: botblack
LEFT:
id: Symmetry Room/Panel_left_right
colors: black
tag: botblack
LEFT (2):
id: Symmetry Room/Panel_left_wrong
colors: black
tag: bot black black
RIGHT:
id: Symmetry Room/Panel_right_left
colors: black
tag: botblack
PURPLE:
id: Color Arrow Room/Panel_purple_afar
tag: midwhite
hunt: True
required_door:
door: Purple Barrier
FIVE (1):
id: Backside Room/Panel_five_five_5
tag: midwhite
hunt: True
required_door:
room: Outside The Undeterred
door: Fives
FIVE (2):
id: Backside Room/Panel_five_five_4
tag: midwhite
hunt: True
required_door:
room: Outside The Undeterred
door: Fives
HIDE:
id: Maze Room/Panel_hide_seek_4
colors: black
tag: botblack
DAZE:
id: Maze Room/Panel_daze_maze
colors: purple
tag: midpurp
doors:
Tenacious Entrance:
id: Palindrome Room Area Doors/Door_massacred_sacred
door_group: Entrances to The Tenacious
item_group: Achievement Room Entrances
panels:
- MASSACRED
Black Door:
id: Symmetry Room Area Doors/Door_black_white
door_group: Entrances to The Tenacious
panels:
- BLACK
Agreeable Entrance:
id: Symmetry Room Area Doors/Door_close_open
item_name: The Agreeable - Entrance
item_group: Achievement Room Entrances
panels:
- CLOSE
Painting Shortcut:
item_name: Starting Room - Street Painting
item_group: Paintings
painting_id: eyes_yellow_painting2
panels:
- RIGHT
Purple Barrier:
id: Color Arrow Room Doors/Door_purple_3
door_group: Color Hunt Barriers
skip_location: True
panels:
- room: Color Hunt
panel: PURPLE
panel_doors:
MASSACRED:
panel_group: Tenacious Entrance Panels
panels:
- MASSACRED
BLACK:
panels:
- BLACK
CLOSE:
panels:
- CLOSE
RIGHT:
panels:
- RIGHT
paintings:
- id: eyes_yellow_painting
orientation: east
sunwarps:
- dots: 6
direction: enter
entrance_indicator_pos: [ 3, 2.5, -55.01 ]
orientation: north
Compass Room:
entrances:
Outside The Agreeable:
warp: True
Cellar:
door: Lookout Entrance
warp: True
panels:
NORTH:
id: Cross Room/Panel_north_missing
colors: green
tag: forbid
required_panel:
- room: Outside The Bold
panel: SOUND
- room: Outside The Bold
panel: YEAST
- room: Outside The Bold
panel: WET
DIAMONDS:
id: Cross Room/Panel_diamonds_missing
colors: green
tag: forbid
required_room: Suits Area
FIRE:
id: Cross Room/Panel_fire_missing
colors: green
tag: forbid
required_room: Elements Area
WINTER:
id: Cross Room/Panel_winter_missing
colors: green
tag: forbid
required_room: Orange Tower Fifth Floor
doors:
Lookout Entrance:
id: Cross Room Doors/Door_missing
location_name: Outside The Agreeable - Lookout Panels
panels:
- NORTH
- WINTER
- DIAMONDS
- FIRE
panel_doors:
Lookout:
item_name: Compass Room Panels
panels:
- NORTH
- WINTER
- DIAMONDS
- FIRE
paintings:
- id: pencil_painting7
orientation: north
Dread Hallway:
entrances:
Outside The Agreeable:
room: Outside The Agreeable
door: Black Door
The Tenacious:
door: Tenacious Entrance
panels:
DREAD:
id: Palindrome Room/Panel_dread_dead
colors: red
tag: midred
doors:
Tenacious Entrance:
id: Palindrome Room Area Doors/Door_dread_dead
door_group: Entrances to The Tenacious
item_group: Achievement Room Entrances
panels:
- DREAD
The Agreeable:
entrances:
Outside The Agreeable:
room: Outside The Agreeable
door: Agreeable Entrance
Hedge Maze:
door: Shortcut to Hedge Maze
panels:
Achievement:
id: Countdown Panels/Panel_disagreeable_agreeable
colors: black
tag: forbid
required_room: Outside The Agreeable
check: True
achievement: The Agreeable
BYE:
id: Antonym Room/Panel_bye_hi
colors: black
tag: botblack
RETOOL:
id: Antonym Room/Panel_retool_looter
colors: black
tag: midblack
DRAWER:
id: Antonym Room/Panel_drawer_reward
colors: black
tag: midblack
READ:
id: Antonym Room/Panel_read_write
colors: black
tag: botblack
DIFFERENT:
id: Antonym Room/Panel_different_same
colors: black
tag: botblack
LOW:
id: Antonym Room/Panel_low_high
colors: black
tag: botblack
ALIVE:
id: Antonym Room/Panel_alive_dead
colors: black
tag: botblack
THAT:
id: Antonym Room/Panel_that_this
colors: black
tag: botblack
STRESSED:
id: Antonym Room/Panel_stressed_desserts
colors: black
tag: midblack
STAR:
id: Antonym Room/Panel_star_rats
colors: black
tag: midblack
TUBE:
id: Antonym Room/Panel_tame_mate
colors: black
tag: topblack
CAT:
id: Antonym Room/Panel_cat_tack
colors: black
tag: topblack
doors:
Shortcut to Hedge Maze:
id: Symmetry Room Area Doors/Door_bye_hi
item_group: Achievement Room Entrances
door_group: Hedge Maze Doors
panels:
- BYE
Hedge Maze:
entrances:
Hub Room:
room: Hub Room
door: Shortcut to Hedge Maze
Color Hallways:
warp: True
The Agreeable:
room: The Agreeable
door: Shortcut to Hedge Maze
The Perceptive: True
The Observant:
door: Observant Entrance
Owl Hallway:
room: Owl Hallway
door: Shortcut to Hedge Maze
Roof: True
The Incomparable:
door: Observant Entrance
panels:
DOWN:
id: Maze Room/Panel_down_up
colors: black
tag: botblack
HIDE (1):
id: Maze Room/Panel_hide_seek
colors: black
tag: botblack
HIDE (2):
id: Maze Room/Panel_hide_seek_2
colors: black
tag: botblack
HIDE (3):
id: Maze Room/Panel_hide_seek_3
colors: black
tag: botblack
MASTERY (1):
id: Master Room/Panel_mastery_mastery5
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
MASTERY (2):
id: Master Room/Panel_mastery_mastery9
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
PATH (1):
id: Maze Room/Panel_path_lock
colors: green
tag: forbid
PATH (2):
id: Maze Room/Panel_path_knot
colors: green
tag: forbid
PATH (3):
id: Maze Room/Panel_path_lost
colors: green
tag: forbid
PATH (4):
id: Maze Room/Panel_path_open
colors: green
tag: forbid
PATH (5):
id: Maze Room/Panel_path_help
colors: green
tag: forbid
PATH (6):
id: Maze Room/Panel_path_hunt
colors: green
tag: forbid
PATH (7):
id: Maze Room/Panel_path_nest
colors: green
tag: forbid
PATH (8):
id: Maze Room/Panel_path_look
colors: green
tag: forbid
REFLOW:
id: Maze Room/Panel_reflow_flower
colors: yellow
tag: midyellow
LEAP:
id: Maze Room/Panel_leap_jump
tag: botwhite
doors:
Perceptive Entrance:
id: Maze Area Doors/Door_maze_maze
item_name: The Perceptive - Entrance
door_group: Hedge Maze Doors
item_group: Achievement Room Entrances
panels:
- DOWN
Painting Shortcut:
painting_id: garden_painting_tower2
item_name: Starting Room - Hedge Maze Painting
item_group: Paintings
skip_location: True
panels:
- DOWN
Observant Entrance:
id:
- Maze Area Doors/Door_look_room_1
- Maze Area Doors/Door_look_room_2
- Maze Area Doors/Door_look_room_3
skip_location: True
item_name: The Observant - Entrance
door_group: Observant Doors
item_group: Achievement Room Entrances
panels:
- room: The Perceptive
panel: GAZE
Hide and Seek:
skip_item: True
location_name: Hedge Maze - Hide and Seek
include_reduce: True
panels:
- HIDE (1)
- HIDE (2)
- HIDE (3)
- room: Outside The Agreeable
panel: HIDE
panel_doors:
DOWN:
panels:
- DOWN
The Perceptive:
entrances:
Starting Room:
room: Hedge Maze
door: Painting Shortcut
painting: True
Hedge Maze:
room: Hedge Maze
door: Perceptive Entrance
panels:
Achievement:
id: Countdown Panels/Panel_perceptive_perceptive
colors: green
tag: forbid
check: True
achievement: The Perceptive
GAZE:
id: Maze Room/Panel_look_look
check: True
exclude_reduce: True
tag: botwhite
panel_doors:
GAZE:
panels:
- GAZE
paintings:
- id: garden_painting_tower
orientation: north
The Fearless (First Floor):
entrances:
The Perceptive:
warp: True
panels:
SPAN:
id: Naps Room/Panel_naps_span
colors: black
tag: midblack
TEAM:
id: Naps Room/Panel_team_meet
colors: black
tag: topblack
TEEM:
id: Naps Room/Panel_teem_meat
colors: black
tag: topblack
IMPATIENT:
id: Naps Room/Panel_impatient_doctor
colors: black
tag: bot black black
EAT:
id: Naps Room/Panel_eat_tea
colors: black
tag: topblack
doors:
Second Floor:
id: Naps Room Doors/Door_hider_5
location_name: The Fearless - First Floor Puzzles
door_group: Fearless Doors
panels:
- SPAN
- TEAM
- TEEM
- IMPATIENT
- EAT
progression:
Progressive Fearless:
doors:
- Second Floor
- room: The Fearless (Second Floor)
door: Third Floor
The Fearless (Second Floor):
entrances:
The Fearless (First Floor):
room: The Fearless (First Floor)
door: Second Floor
warp: True
panels:
NONE:
id: Naps Room/Panel_one_many
colors: black
tag: bot black top white
SUM:
id: Naps Room/Panel_one_none
colors: black
tag: top white bot black
FUNNY:
id: Naps Room/Panel_funny_enough
colors: black
tag: topblack
MIGHT:
id: Naps Room/Panel_might_time
colors: black
tag: topblack
SAFE:
id: Naps Room/Panel_safe_face
colors: black
tag: topblack
SAME:
id: Naps Room/Panel_same_mace
colors: black
tag: topblack
CAME:
id: Naps Room/Panel_came_make
colors: black
tag: topblack
doors:
Third Floor:
id:
- Naps Room Doors/Door_hider_1b2
- Naps Room Doors/Door_hider_new1
location_name: The Fearless - Second Floor Puzzles
door_group: Fearless Doors
panels:
- NONE
- SUM
- FUNNY
- MIGHT
- SAFE
- SAME
- CAME
The Fearless:
entrances:
The Fearless (First Floor):
room: The Fearless (Second Floor)
door: Third Floor
warp: True
panels:
Achievement:
id: Countdown Panels/Panel_fearless_fearless
colors: black
tag: forbid
check: True
achievement: The Fearless
EASY:
id: Naps Room/Panel_easy_soft
colors: black
tag: bot black black
SOMETIMES:
id: Naps Room/Panel_sometimes_always
colors: black
tag: bot black black
DARK:
id: Naps Room/Panel_dark_extinguish
colors: black
tag: bot black black
EVEN:
id: Naps Room/Panel_even_ordinary
colors: black
tag: bot black black
The Observant:
entrances:
Hedge Maze:
room: Hedge Maze
door: Observant Entrance
The Incomparable:
warp: True
panels:
Achievement:
id: Countdown Panels/Panel_observant_observant
colors: green
check: True
tag: forbid
required_door:
door: Stairs
required_panel:
- panel: FOUR (1)
- panel: FOUR (2)
- panel: SIX
achievement: The Observant
FOUR (1):
id: Look Room/Panel_four_back
colors: green
tag: forbid
FOUR (2):
id: Look Room/Panel_four_side
colors: green
tag: forbid
BACKSIDE:
id: Backside Room/Panel_backside_2
tag: midwhite
hunt: True
required_door:
door: Backside Door
SIX:
id: Look Room/Panel_six_stairs
colors: green
tag: forbid
FOUR (3):
id: Look Room/Panel_four_ways
colors: green
tag: forbid
TWO (1):
id: Look Room/Panel_two_on
colors: green
tag: forbid
TWO (2):
id: Look Room/Panel_two_up
colors: green
tag: forbid
FIVE:
id: Look Room/Panel_five_swims
colors: green
tag: forbid
BELOW (1):
id: Look Room/Panel_eight_upstairs
colors: green
tag: forbid
required_door:
door: Stairs
BLUE:
id: Look Room/Panel_blue_toil
colors: green
tag: forbid
required_door:
door: Stairs
BELOW (2):
id: Look Room/Panel_four_stop
colors: green
tag: forbid
required_door:
door: Stairs
MINT (1):
id: Look Room/Panel_aqua_top
colors: green
tag: forbid
required_door:
door: Stairs
ESACREWOL:
id: Look Room/Panel_blue_hi
colors: green
tag: forbid
required_door:
door: Stairs
EULB:
id: Look Room/Panel_blue_hi2
colors: green
tag: forbid
required_door:
door: Stairs
NUMBERS (1):
id: Look Room/Panel_numbers_31
colors: green
tag: forbid
required_door:
door: Stairs
NUMBERS (2):
id: Look Room/Panel_numbers_52
colors: green
tag: forbid
required_door:
door: Stairs
MINT (2):
id: Look Room/Panel_aqua_oil
colors: green
tag: forbid
required_door:
door: Stairs
GREEN (1):
id: Look Room/Panel_eight_backside
colors: green
tag: forbid
required_door:
door: Stairs
GREEN (2):
id: Look Room/Panel_eight_sideways
colors: green
tag: forbid
required_door:
door: Stairs
doors:
Backside Door:
id: Maze Area Doors/Door_backside
door_group: Backside Doors
panels:
- FOUR (1)
- FOUR (2)
Stairs:
id: Maze Area Doors/Door_stairs
door_group: Observant Doors
panels:
- SIX
panel_doors:
BACKSIDE:
item_name: The Observant - Backside Entrance Panels
panel_group: Backside Entrance Panels
panels:
- FOUR (1)
- FOUR (2)
STAIRS:
panels:
- SIX
The Incomparable:
entrances:
The Observant:
warp: True
Eight Room: True
Eight Alcove:
door: Eight Door
Orange Tower Sixth Floor:
painting: True
Hedge Maze:
room: Hedge Maze
door: Observant Entrance
panels:
Achievement:
id: Countdown Panels/Panel_incomparable_incomparable
colors: blue
check: True
tag: forbid
required_room:
- Eight Room
required_panel:
- room: Courtyard
panel: I
- room: Elements Area
panel: A
achievement: The Incomparable
A (One):
id: Strand Room/Panel_blank_a
colors: blue
tag: forbid
A (Two):
id: Strand Room/Panel_a_an
colors: blue
tag: forbid
A (Three):
id: Strand Room/Panel_a_and
colors: blue
tag: forbid
A (Four):
id: Strand Room/Panel_a_sand
colors: blue
tag: forbid
A (Five):
id: Strand Room/Panel_a_stand
colors: blue
tag: forbid
A (Six):
id: Strand Room/Panel_a_strand
colors: blue
tag: forbid
I (One):
id: Strand Room/Panel_blank_i
colors: blue
tag: forbid
I (Two):
id: Strand Room/Panel_i_in
colors: blue
tag: forbid
I (Three):
id: Strand Room/Panel_i_sin
colors: blue
tag: forbid
I (Four):
id: Strand Room/Panel_i_sing
colors: blue
tag: forbid
I (Five):
id: Strand Room/Panel_i_sting
colors: blue
tag: forbid
I (Six):
id: Strand Room/Panel_i_string
colors: blue
tag: forbid
I (Seven):
id: Strand Room/Panel_i_strings
colors: blue
tag: forbid
doors:
Eight Door:
id: Red Blue Purple Room Area Doors/Door_a_strands
location_name: Giant Sevens
door_group: Observant Doors
panels:
- I (Seven)
- room: Courtyard
panel: I
- room: Elements Area
panel: A
Eight Door (Outside The Initiated):
id: Red Blue Purple Room Area Doors/Door_a_strands2
item_name: Outside The Initiated - Eight Door
item_group: Achievement Room Entrances
skip_location: True
panels:
- room: The Incomparable
panel: I (Seven)
- room: Courtyard
panel: I
- room: Elements Area
panel: A
panel_doors:
Giant Sevens:
item_name: Giant Seven Panels
panels:
- I (Seven)
- room: Courtyard
panel: I
- room: Elements Area
panel: A
paintings:
- id: crown_painting
orientation: east
Eight Alcove:
entrances:
The Incomparable:
room: The Incomparable
door: Eight Door
Outside The Initiated:
room: The Incomparable
door: Eight Door (Outside The Initiated)
paintings:
- id: eight_painting2
orientation: north
Eight Room:
entrances:
Eight Alcove:
painting: True
panels:
Eight Back:
id: Strand Room/Panel_i_starling
colors: blue
tag: forbid
Eight Front:
id: Strand Room/Panel_i_starting
colors: blue
tag: forbid
Nine:
id: Strand Room/Panel_i_startling
colors: blue
tag: forbid
paintings:
- id: eight_painting
orientation: south
exit_only: True
required: True
Orange Tower:
# This is a special, meta-ish room.
entrances:
Menu: True
doors:
Second Floor:
id: Tower Room Area Doors/Door_level_1
skip_location: True
panels:
- room: Orange Tower First Floor
panel: DADS + ALE
Third Floor:
id: Tower Room Area Doors/Door_level_2
skip_location: True
panels:
- room: Orange Tower First Floor
panel: DADS + ALE
- room: Outside The Undeterred
panel: ART + ART
Fourth Floor:
id: Tower Room Area Doors/Door_level_3
skip_location: True
panels:
- room: Orange Tower First Floor
panel: DADS + ALE
- room: Outside The Undeterred
panel: ART + ART
- room: Orange Tower Third Floor
panel: DEER + WREN
Fifth Floor:
id: Tower Room Area Doors/Door_level_4
skip_location: True
panels:
- room: Orange Tower First Floor
panel: DADS + ALE
- room: Outside The Undeterred
panel: ART + ART
- room: Orange Tower Third Floor
panel: DEER + WREN
- room: Orange Tower Fourth Floor
panel: LEARNS + UNSEW
Sixth Floor:
id: Tower Room Area Doors/Door_level_5
skip_location: True
panels:
- room: Orange Tower First Floor
panel: DADS + ALE
- room: Outside The Undeterred
panel: ART + ART
- room: Orange Tower Third Floor
panel: DEER + WREN
- room: Orange Tower Fourth Floor
panel: LEARNS + UNSEW
- room: Orange Tower Fifth Floor
panel: DRAWL + RUNS
Seventh Floor:
id: Tower Room Area Doors/Door_level_6
skip_location: True
panels:
- room: Orange Tower First Floor
panel: DADS + ALE
- room: Outside The Undeterred
panel: ART + ART
- room: Orange Tower Third Floor
panel: DEER + WREN
- room: Orange Tower Fourth Floor
panel: LEARNS + UNSEW
- room: Orange Tower Fifth Floor
panel: DRAWL + RUNS
- room: Owl Hallway
panel: READS + RUST
panel_doors:
Access:
item_name: Orange Tower Panels
panels:
- room: Orange Tower First Floor
panel: DADS + ALE
- room: Outside The Undeterred
panel: ART + ART
- room: Orange Tower Third Floor
panel: DEER + WREN
- room: Orange Tower Fourth Floor
panel: LEARNS + UNSEW
- room: Orange Tower Fifth Floor
panel: DRAWL + RUNS
- room: Owl Hallway
panel: READS + RUST
progression:
Progressive Orange Tower:
doors:
- Second Floor
- Third Floor
- Fourth Floor
- Fifth Floor
- Sixth Floor
- Seventh Floor
Orange Tower First Floor:
entrances:
Hub Room:
door: Shortcut to Hub Room
Outside The Wanderer:
room: Outside The Wanderer
door: Tower Entrance
warp: True
Orange Tower Second Floor:
room: Orange Tower
door: Second Floor
warp: True
Directional Gallery:
door: Salt Pepper Door
Roof: True # through the sunwarp
panels:
SECRET:
id: Shuffle Room/Panel_secret_secret
tag: midwhite
DADS + ALE:
id: Tower Room/Panel_dads_ale_dead_1
colors: orange
check: True
tag: midorange
SALT:
id: Backside Room/Panel_salt_pepper
colors: black
tag: botblack
doors:
Shortcut to Hub Room:
id: Shuffle Room Area Doors/Door_secret_secret
door_group: Orange Tower First Floor - Shortcuts
panels:
- SECRET
Salt Pepper Door:
id: Count Up Room Area Doors/Door_salt_pepper
location_name: Orange Tower First Floor - Salt Pepper Door
door_group: Orange Tower First Floor - Shortcuts
panels:
- SALT
- room: Directional Gallery
panel: PEPPER
panel_doors:
SECRET:
panels:
- SECRET
sunwarps:
- dots: 4
direction: enter
entrance_indicator_pos: [ -32, 2.5, -14.99 ]
orientation: south
Orange Tower Second Floor:
entrances:
Orange Tower First Floor:
room: Orange Tower
door: Second Floor
warp: True
Orange Tower Third Floor:
room: Orange Tower
door: Third Floor
warp: True
Outside The Undeterred:
warp: True
Orange Tower Third Floor:
entrances:
Knight Night Exit:
room: Knight Night (Final)
door: Exit
Orange Tower Second Floor:
room: Orange Tower
door: Third Floor
warp: True
Orange Tower Fourth Floor:
room: Orange Tower
door: Fourth Floor
warp: True
Hot Crusts Area:
room: Sunwarps
door: 2 Sunwarp
sunwarp: True
Bearer Side Area:
room: Bearer Side Area
door: Shortcut to Tower
Rhyme Room (Smiley):
door: Rhyme Room Entrance
Art Gallery:
warp: True
Roof: True # by parkouring through the Bearer shortcut
panels:
RED:
id: Color Arrow Room/Panel_red_afar
tag: midwhite
hunt: True
required_door:
door: Red Barrier
DEER + WREN:
id: Tower Room/Panel_deer_wren_rats_3
colors: orange
check: True
tag: midorange
doors:
Red Barrier:
id: Color Arrow Room Doors/Door_red_6
door_group: Color Hunt Barriers
skip_location: True
panels:
- room: Color Hunt
panel: RED
Rhyme Room Entrance:
id: Double Room Area Doors/Door_room_entry_stairs2
skip_location: True
door_group: Rhyme Room Doors
panels:
- room: The Tenacious
panel: LEVEL (Black)
- room: The Tenacious
panel: RACECAR (Black)
- room: The Tenacious
panel: SOLOS (Black)
Orange Barrier: # see note in Outside The Initiated
id:
- Color Arrow Room Doors/Door_orange_hider_1
- Color Arrow Room Doors/Door_orange_hider_2
- Color Arrow Room Doors/Door_orange_hider_3
location_name: Color Barriers - RED and YELLOW
door_group: Color Hunt Barriers
item_name: Color Hunt - Orange Barrier
panels:
- RED
- room: Directional Gallery
panel: YELLOW
paintings:
- id: arrows_painting_6
orientation: east
- id: flower_painting_5
orientation: south
sunwarps:
- dots: 2
direction: exit
entrance_indicator_pos: [ 24.01, 2.5, 38 ]
orientation: west
- dots: 3
direction: enter
entrance_indicator_pos: [ 28.01, 2.5, 29 ]
orientation: west
Orange Tower Fourth Floor:
entrances:
Orange Tower Third Floor:
room: Orange Tower
door: Fourth Floor
warp: True
Orange Tower Fifth Floor:
room: Orange Tower
door: Fifth Floor
warp: True
Hot Crusts Area:
door: Hot Crusts Door
Crossroads:
- room: Crossroads
door: Tower Entrance
- room: Crossroads
door: Tower Back Entrance
Courtyard:
- warp: True
- room: Crossroads
door: Tower Entrance
Roof: True # through the sunwarp
panels:
RUNT (1):
id: Shuffle Room/Panel_turn_runt2
colors: yellow
tag: midyellow
RUNT (2):
id: Shuffle Room/Panel_runt3
colors:
- yellow
- blue
tag: mid yellow blue
LEARNS + UNSEW:
id: Tower Room/Panel_learns_unsew_unrest_4
colors: orange
check: True
tag: midorange
HOT CRUSTS:
id: Shuffle Room/Panel_shortcuts
colors: yellow
tag: midyellow
IRK HORN:
id: Shuffle Room/Panel_corner
colors: yellow
check: True
exclude_reduce: True
tag: topyellow
doors:
Hot Crusts Door:
id: Shuffle Room Area Doors/Door_hotcrust_shortcuts
panels:
- HOT CRUSTS
panel_doors:
HOT CRUSTS:
panels:
- HOT CRUSTS
sunwarps:
- dots: 5
direction: enter
entrance_indicator_pos: [ -20, 3, -64.01 ]
orientation: north
Hot Crusts Area:
entrances:
Orange Tower Fourth Floor:
room: Orange Tower Fourth Floor
door: Hot Crusts Door
Roof: True # through the sunwarp
panels:
EIGHT:
id: Backside Room/Panel_eight_eight_3
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Eights
paintings:
- id: smile_painting_8
orientation: north
sunwarps:
- dots: 2
direction: enter
entrance_indicator_pos: [ -26, 3.5, -80.01 ]
orientation: north
Orange Tower Fifth Floor:
entrances:
Orange Tower Fourth Floor:
room: Orange Tower
door: Fifth Floor
warp: True
Orange Tower Sixth Floor:
room: Orange Tower
door: Sixth Floor
warp: True
Cellar:
room: Room Room
door: Cellar Exit
warp: True
Welcome Back Area:
door: Welcome Back
Outside The Initiated:
room: Art Gallery
door: Exit
warp: True
panels:
SIZE (Small):
id: Entry Room/Panel_size_small
colors: gray
tag: forbid
SIZE (Big):
id: Entry Room/Panel_size_big
colors: gray
tag: forbid
DRAWL + RUNS:
id: Tower Room/Panel_drawl_runs_enter_5
colors: orange
check: True
tag: midorange
NINE:
id: Backside Room/Panel_nine_nine_2
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Nines
SUMMER:
id: Entry Room/Panel_summer_summer
tag: midwhite
AUTUMN:
id: Entry Room/Panel_autumn_autumn
tag: midwhite
SPRING:
id: Entry Room/Panel_spring_spring
tag: midwhite
PAINTING (1):
id: Panel Room/Panel_painting_flower
colors: green
tag: forbid
required_room: Cellar
PAINTING (2):
id: Panel Room/Panel_painting_eye
colors: green
tag: forbid
required_room: Cellar
PAINTING (3):
id: Panel Room/Panel_painting_snowman
colors: green
tag: forbid
required_room: Cellar
PAINTING (4):
id: Panel Room/Panel_painting_owl
colors: green
tag: forbid
required_room: Cellar
PAINTING (5):
id: Panel Room/Panel_painting_panda
colors: green
tag: forbid
required_room: Cellar
ROOM:
id: Panel Room/Panel_room_stairs
colors: gray
tag: forbid
required_room: Cellar
doors:
Welcome Back:
id: Entry Room Area Doors/Door_sizes
door_group: Welcome Back Doors
panels:
- SIZE (Small)
- SIZE (Big)
panel_doors:
SIZE:
item_name: Orange Tower Fifth Floor - SIZE Panels
panels:
- SIZE (Small)
- SIZE (Big)
paintings:
- id: hi_solved_painting3
orientation: south
- id: hi_solved_painting2
orientation: south
- id: east_afar
orientation: north
Orange Tower Sixth Floor:
entrances:
Orange Tower Fifth Floor:
room: Orange Tower
door: Sixth Floor
warp: True
The Scientific:
painting: True
paintings:
- id: arrows_painting_10
orientation: east
- id: owl_painting_3
orientation: north
- id: clock_painting
orientation: west
- id: scenery_painting_5d_2
orientation: south
- id: symmetry_painting_b_7
orientation: north
- id: panda_painting_2
orientation: south
- id: crown_painting2
orientation: north
- id: colors_painting2
orientation: south
- id: cherry_painting2
orientation: east
- id: hi_solved_painting
orientation: west
Ending Area:
entrances:
Orange Tower Sixth Floor:
room: Orange Tower
door: Seventh Floor
warp: True
panels:
THE END:
id: EndPanel/Panel_end_end
check: True
tag: forbid
non_counting: True
location_name: Orange Tower Seventh Floor - THE END
doors:
End:
event: True
panels:
- THE END
Orange Tower Seventh Floor:
entrances:
Ending Area:
room: Ending Area
door: End
panels:
THE MASTER:
# We will set up special rules for this in code.
id: Countdown Panels/Panel_master_master
check: True
tag: forbid
MASTERY:
# This is the MASTERY on the other side of THE FEARLESS. It can only be
# accessed by jumping from the top of the tower.
id: Master Room/Panel_mastery_mastery8
location_name: The Fearless - MASTERY
tag: midwhite
hunt: True
required_door:
door: Mastery
doors:
Mastery:
id:
- Master Room Doors/Door_tower_down
- Master Room Doors/Door_master_master
- Master Room Doors/Door_master_master_2
- Master Room Doors/Door_master_master_3
- Master Room Doors/Door_master_master_4
- Master Room Doors/Door_master_master_5
- Master Room Doors/Door_master_master_6
- Master Room Doors/Door_master_master_10
- Master Room Doors/Door_master_master_11
- Master Room Doors/Door_master_master_12
- Master Room Doors/Door_master_master_13
- Master Room Doors/Door_master_master_14
- Master Room Doors/Door_master_master_15
- Master Room Doors/Door_master_down
- Master Room Doors/Door_master_down2
skip_location: True
item_name: Mastery
panels:
- THE MASTER
Mastery Panels:
skip_item: True
location_name: Mastery Panels
panels:
- room: Room Room
panel: MASTERY
- room: The Steady (Topaz)
panel: MASTERY
- room: Orange Tower Basement
panel: MASTERY
- room: Arrow Garden
panel: MASTERY
- room: Hedge Maze
panel: MASTERY (1)
- room: Behind A Smile
panel: MASTERY
- room: Sixteen Colorful Squares
panel: MASTERY
- MASTERY
- room: Hedge Maze
panel: MASTERY (2)
- room: Among Treetops
panel: MASTERY
- room: Horizon's Edge
panel: MASTERY
- room: Beneath The Lookout
panel: MASTERY
- room: Elements Area
panel: MASTERY
- room: Pilgrim Antechamber
panel: MASTERY
- room: Rooftop Staircase
panel: MASTERY
paintings:
- id: map_painting2
orientation: north
enter_only: True # otherwise you might just skip the whole game!
req_blocked_when_no_doors: True # owl hallway in vanilla doors
Roof:
entrances:
Orange Tower Seventh Floor: True
Crossroads:
room: Crossroads
door: Roof Access
Behind A Smile:
entrances:
Roof: True
panels:
MASTERY:
id: Master Room/Panel_mastery_mastery6
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
STAIRCASE:
id: Open Areas/Panel_staircase
tag: midwhite
Sixteen Colorful Squares:
entrances:
Roof: True
panels:
MASTERY:
id: Master Room/Panel_mastery_mastery7
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
Among Treetops:
entrances:
Roof: True
panels:
MASTERY:
id: Master Room/Panel_mastery_mastery10
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
Horizon's Edge:
entrances:
Roof: True
panels:
MASTERY:
id: Master Room/Panel_mastery_mastery11
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
Beneath The Lookout:
entrances:
Roof: True
panels:
MASTERY:
id: Master Room/Panel_mastery_mastery12
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
Rooftop Staircase:
entrances:
Roof: True
panels:
MASTERY:
id: Master Room/Panel_mastery_mastery15
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
Orange Tower Basement:
entrances:
Orange Tower Sixth Floor:
room: Orange Tower Seventh Floor
door: Mastery
panels:
MASTERY:
id: Master Room/Panel_mastery_mastery3
tag: midwhite
hunt: True
THE LIBRARY:
id: EndPanel/Panel_library
check: True
tag: forbid
non_counting: True
paintings:
- id: arrows_painting_11
orientation: east
req_blocked_when_no_doors: True # owl hallway in vanilla doors
Courtyard:
entrances:
Roof: True
Orange Tower Fourth Floor:
- warp: True
- room: Crossroads
door: Tower Entrance
Arrow Garden:
painting: True
Starting Room:
door: Painting Shortcut
painting: True
Yellow Backside Area:
room: First Second Third Fourth
door: Backside Door
The Colorful (White): True
panels:
I:
id: Strand Room/Panel_i_staring
colors: blue
tag: forbid
hunt: True
GREEN:
id: Color Arrow Room/Panel_green_afar
tag: midwhite
hunt: True
required_door:
door: Green Barrier
PINECONE:
id: Shuffle Room/Panel_pinecone_pine
colors: brown
tag: botbrown
ACORN:
id: Shuffle Room/Panel_acorn_oak
colors: brown
tag: botbrown
doors:
Painting Shortcut:
painting_id: flower_painting_8
item_name: Starting Room - Flower Painting
item_group: Paintings
skip_location: True
panels:
- room: First Second Third Fourth
panel: FIRST
- room: First Second Third Fourth
panel: SECOND
- room: First Second Third Fourth
panel: THIRD
- room: First Second Third Fourth
panel: FOURTH
Green Barrier:
id: Color Arrow Room Doors/Door_green_5
door_group: Color Hunt Barriers
skip_location: True
panels:
- room: Color Hunt
panel: GREEN
paintings:
- id: flower_painting_7
orientation: north
Yellow Backside Area:
entrances:
Courtyard:
room: First Second Third Fourth
door: Backside Door
Roof: True
panels:
BACKSIDE:
id: Backside Room/Panel_backside_3
tag: midwhite
hunt: True
NINE:
id: Backside Room/Panel_nine_nine_8
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Nines
paintings:
- id: blueman_painting
orientation: east
First Second Third Fourth:
# We are separating this door + its panels into its own room because they
# are accessible from two distinct regions (Courtyard and Yellow Backside
# Area). We need to do this because painting shuffle makes it possible to
# have access to Yellow Backside Area without having access to Courtyard,
# and we want it to still be in logic to solve these panels.
entrances:
Courtyard: True
Yellow Backside Area: True
panels:
FIRST:
id: Backside Room/Panel_first_first
tag: midwhite
SECOND:
id: Backside Room/Panel_second_second
tag: midwhite
THIRD:
id: Backside Room/Panel_third_third
tag: midwhite
FOURTH:
id: Backside Room/Panel_fourth_fourth
tag: midwhite
doors:
Backside Door:
id: Count Up Room Area Doors/Door_yellow_backside
door_group: Backside Doors
location_name: Courtyard - FIRST, SECOND, THIRD, FOURTH
item_name: Courtyard - Backside Door
panels:
- FIRST
- SECOND
- THIRD
- FOURTH
panel_doors:
FIRST SECOND THIRD FOURTH:
item_name: Courtyard - Ordinal Panels
panel_group: Backside Entrance Panels
panels:
- FIRST
- SECOND
- THIRD
- FOURTH
The Colorful (White):
entrances:
Courtyard: True
The Colorful (Black):
door: Progress Door
panels:
BEGIN:
id: Doorways Room/Panel_begin_start
tag: botwhite
doors:
Progress Door:
id: Doorway Room Doors/Door_white
item_name: The Colorful - White Door
door_group: Colorful Doors
location_name: The Colorful - White
panels:
- BEGIN
panel_doors:
BEGIN:
item_name: The Colorful - BEGIN (Panel)
panel_group: Colorful Panels
panels:
- BEGIN
The Colorful (Black):
entrances:
The Colorful (White):
room: The Colorful (White)
door: Progress Door
The Colorful (Red):
door: Progress Door
panels:
FOUND:
id: Doorways Room/Panel_found_lost
colors: black
tag: botblack
doors:
Progress Door:
id: Doorway Room Doors/Door_black
item_name: The Colorful - Black Door
location_name: The Colorful - Black
door_group: Colorful Doors
panels:
- FOUND
panel_doors:
FOUND:
item_name: The Colorful - FOUND (Panel)
panel_group: Colorful Panels
panels:
- FOUND
The Colorful (Red):
entrances:
The Colorful (Black):
room: The Colorful (Black)
door: Progress Door
The Colorful (Yellow):
door: Progress Door
panels:
LOAF:
id: Doorways Room/Panel_loaf_crust
colors: red
tag: botred
doors:
Progress Door:
id: Doorway Room Doors/Door_red
item_name: The Colorful - Red Door
location_name: The Colorful - Red
door_group: Colorful Doors
panels:
- LOAF
panel_doors:
LOAF:
item_name: The Colorful - LOAF (Panel)
panel_group: Colorful Panels
panels:
- LOAF
The Colorful (Yellow):
entrances:
The Colorful (Red):
room: The Colorful (Red)
door: Progress Door
The Colorful (Blue):
door: Progress Door
panels:
CREAM:
id: Doorways Room/Panel_eggs_breakfast
colors: yellow
tag: botyellow
doors:
Progress Door:
id: Doorway Room Doors/Door_yellow
item_name: The Colorful - Yellow Door
location_name: The Colorful - Yellow
door_group: Colorful Doors
panels:
- CREAM
panel_doors:
CREAM:
item_name: The Colorful - CREAM (Panel)
panel_group: Colorful Panels
panels:
- CREAM
The Colorful (Blue):
entrances:
The Colorful (Yellow):
room: The Colorful (Yellow)
door: Progress Door
The Colorful (Purple):
door: Progress Door
panels:
SUN:
id: Doorways Room/Panel_sun_sky
colors: blue
tag: botblue
doors:
Progress Door:
id: Doorway Room Doors/Door_blue
item_name: The Colorful - Blue Door
location_name: The Colorful - Blue
door_group: Colorful Doors
panels:
- SUN
panel_doors:
SUN:
item_name: The Colorful - SUN (Panel)
panel_group: Colorful Panels
panels:
- SUN
The Colorful (Purple):
entrances:
The Colorful (Blue):
room: The Colorful (Blue)
door: Progress Door
The Colorful (Orange):
door: Progress Door
panels:
SPOON:
id: Doorways Room/Panel_teacher_substitute
colors: purple
tag: botpurple
doors:
Progress Door:
id: Doorway Room Doors/Door_purple
item_name: The Colorful - Purple Door
location_name: The Colorful - Purple
door_group: Colorful Doors
panels:
- SPOON
panel_doors:
SPOON:
item_name: The Colorful - SPOON (Panel)
panel_group: Colorful Panels
panels:
- SPOON
The Colorful (Orange):
entrances:
The Colorful (Purple):
room: The Colorful (Purple)
door: Progress Door
The Colorful (Green):
door: Progress Door
panels:
LETTERS:
id: Doorways Room/Panel_walnuts_orange
colors: orange
tag: botorange
doors:
Progress Door:
id: Doorway Room Doors/Door_orange
item_name: The Colorful - Orange Door
location_name: The Colorful - Orange
door_group: Colorful Doors
panels:
- LETTERS
panel_doors:
LETTERS:
item_name: The Colorful - LETTERS (Panel)
panel_group: Colorful Panels
panels:
- LETTERS
The Colorful (Green):
entrances:
The Colorful (Orange):
room: The Colorful (Orange)
door: Progress Door
The Colorful (Brown):
door: Progress Door
panels:
WALLS:
id: Doorways Room/Panel_path_i
colors: green
tag: forbid
doors:
Progress Door:
id: Doorway Room Doors/Door_green
item_name: The Colorful - Green Door
location_name: The Colorful - Green
door_group: Colorful Doors
panels:
- WALLS
panel_doors:
WALLS:
item_name: The Colorful - WALLS (Panel)
panel_group: Colorful Panels
panels:
- WALLS
The Colorful (Brown):
entrances:
The Colorful (Green):
room: The Colorful (Green)
door: Progress Door
The Colorful (Gray):
door: Progress Door
panels:
IRON:
id: Doorways Room/Panel_iron_rust
colors: brown
tag: botbrown
doors:
Progress Door:
id: Doorway Room Doors/Door_brown
item_name: The Colorful - Brown Door
location_name: The Colorful - Brown
door_group: Colorful Doors
panels:
- IRON
panel_doors:
IRON:
item_name: The Colorful - IRON (Panel)
panel_group: Colorful Panels
panels:
- IRON
The Colorful (Gray):
entrances:
The Colorful (Brown):
room: The Colorful (Brown)
door: Progress Door
The Colorful:
door: Progress Door
panels:
OBSTACLE:
id: Doorways Room/Panel_obstacle_door
colors: gray
tag: forbid
doors:
Progress Door:
id: Doorway Room Doors/Door_gray
item_name: The Colorful - Gray Door
location_name: The Colorful - Gray
door_group: Colorful Doors
panels:
- OBSTACLE
panel_doors:
OBSTACLE:
item_name: The Colorful - OBSTACLE (Panel)
panel_group: Colorful Panels
panels:
- OBSTACLE
The Colorful:
entrances:
The Colorful (Gray):
room: The Colorful (Gray)
door: Progress Door
Roof: True
panels:
Achievement:
id: Countdown Panels/Panel_colorful_colorful
check: True
tag: forbid
required_panel:
- room: The Colorful (White)
panel: BEGIN
- room: The Colorful (Black)
panel: FOUND
- room: The Colorful (Red)
panel: LOAF
- room: The Colorful (Yellow)
panel: CREAM
- room: The Colorful (Blue)
panel: SUN
- room: The Colorful (Purple)
panel: SPOON
- room: The Colorful (Orange)
panel: LETTERS
- room: The Colorful (Green)
panel: WALLS
- room: The Colorful (Brown)
panel: IRON
- room: The Colorful (Gray)
panel: OBSTACLE
achievement: The Colorful
paintings:
- id: arrows_painting_12
orientation: north
progression:
Progressive Colorful:
doors:
- room: The Colorful (White)
door: Progress Door
- room: The Colorful (Black)
door: Progress Door
- room: The Colorful (Red)
door: Progress Door
- room: The Colorful (Yellow)
door: Progress Door
- room: The Colorful (Blue)
door: Progress Door
- room: The Colorful (Purple)
door: Progress Door
- room: The Colorful (Orange)
door: Progress Door
- room: The Colorful (Green)
door: Progress Door
- room: The Colorful (Brown)
door: Progress Door
- room: The Colorful (Gray)
door: Progress Door
panel_doors:
- room: The Colorful (White)
panel_door: BEGIN
- room: The Colorful (Black)
panel_door: FOUND
- room: The Colorful (Red)
panel_door: LOAF
- room: The Colorful (Yellow)
panel_door: CREAM
- room: The Colorful (Blue)
panel_door: SUN
- room: The Colorful (Purple)
panel_door: SPOON
- room: The Colorful (Orange)
panel_door: LETTERS
- room: The Colorful (Green)
panel_door: WALLS
- room: The Colorful (Brown)
panel_door: IRON
- room: The Colorful (Gray)
panel_door: OBSTACLE
Welcome Back Area:
entrances:
Starting Room:
door: Shortcut to Starting Room
Hub Room:
warp: True
Outside The Wondrous:
warp: True
Outside The Undeterred:
warp: True
Outside The Agreeable:
warp: True
Outside The Wanderer:
warp: True
The Observant:
warp: True
Art Gallery:
warp: True
The Scientific:
warp: True
Cellar:
warp: True
Orange Tower Fifth Floor:
room: Orange Tower Fifth Floor
door: Welcome Back
Challenge Room:
room: Challenge Room
door: Welcome Door
panels:
WELCOME BACK:
id: Entry Room/Panel_return_return
tag: midwhite
SECRET:
id: Entry Room/Panel_secret_secret
tag: midwhite
CLOCKWISE:
id: Shuffle Room/Panel_clockwise_counterclockwise
colors: black
check: True
exclude_reduce: True
tag: botblack
doors:
Shortcut to Starting Room:
id: Entry Room Area Doors/Door_return_return
door_group: Welcome Back Doors
include_reduce: True
panels:
- WELCOME BACK
Owl Hallway:
entrances:
Hidden Room:
painting: True
Hedge Maze:
door: Shortcut to Hedge Maze
Orange Tower Sixth Floor:
painting: True
panels:
STRAYS:
id: Maze Room/Panel_strays_maze
colors: purple
tag: toppurp
READS + RUST:
id: Tower Room/Panel_reads_rust_lawns_6
colors: orange
check: True
tag: midorange
doors:
Shortcut to Hedge Maze:
id: Maze Area Doors/Door_strays_maze
door_group: Hedge Maze Doors
panels:
- STRAYS
panel_doors:
STRAYS:
panels:
- STRAYS
paintings:
- id: arrows_painting_8
orientation: south
- id: maze_painting_2
orientation: north
- id: owl_painting_2
orientation: south
required_when_no_doors: True
- id: clock_painting_4
orientation: north
Outside The Initiated:
entrances:
Hub Room:
door: Shortcut to Hub Room
Knight Night Exit:
room: Knight Night (Final)
door: Exit
Orange Tower Third Floor:
room: Sunwarps
door: 3 Sunwarp
sunwarp: True
Orange Tower Fifth Floor:
room: Art Gallery
door: Exit
warp: True
Art Gallery:
room: Art Gallery
door: Exit
warp: True
The Bearer:
room: Art Gallery
door: Exit
Eight Alcove:
room: The Incomparable
door: Eight Door (Outside The Initiated)
The Optimistic: True
panels:
SEVEN (1):
id: Backside Room/Panel_seven_seven_5
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Sevens
SEVEN (2):
id: Backside Room/Panel_seven_seven_6
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Sevens
EIGHT:
id: Backside Room/Panel_eight_eight_7
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Eights
NINE:
id: Backside Room/Panel_nine_nine_4
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Nines
BLUE:
id: Color Arrow Room/Panel_blue_afar
tag: midwhite
hunt: True
required_door:
door: Blue Barrier
ORANGE:
id: Color Arrow Room/Panel_orange_afar
tag: midwhite
hunt: True
required_door:
door: Orange Barrier
UNCOVER:
id: Appendix Room/Panel_discover_recover
colors: purple
tag: midpurp
OXEN:
id: Rhyme Room/Panel_locked_knocked
colors: purple
tag: midpurp
PAST (1):
id: Shuffle Room/Panel_past_present
colors: brown
tag: botbrown
FUTURE (1):
id: Shuffle Room/Panel_future_present
colors:
- brown
- black
tag: bot brown black
FUTURE (2):
id: Shuffle Room/Panel_future_past
colors: black
tag: botblack
PAST (2):
id: Shuffle Room/Panel_past_future
colors: black
tag: botblack
PRESENT:
id: Shuffle Room/Panel_past_past
colors:
- brown
- black
tag: bot brown black
SMILE:
id: Open Areas/Panel_smile_smile
tag: midwhite
ANGERED:
id: Open Areas/Panel_angered_enraged
colors:
- yellow
tag: syn anagram
copy_to_sign: sign18
VOTE:
id: Open Areas/Panel_vote_veto
colors:
- yellow
- black
tag: ant anagram
copy_to_sign: sign17
doors:
Shortcut to Hub Room:
id: Appendix Room Area Doors/Door_recover_discover
panels:
- UNCOVER
Blue Barrier:
id: Color Arrow Room Doors/Door_blue_3
door_group: Color Hunt Barriers
skip_location: True
panels:
- room: Color Hunt
panel: BLUE
Orange Barrier:
id: Color Arrow Room Doors/Door_orange_3
door_group: Color Hunt Barriers
skip_location: True
panels:
- room: Color Hunt
panel: ORANGE
Initiated Entrance:
id: Red Blue Purple Room Area Doors/Door_locked_knocked
item_name: The Initiated - Entrance
item_group: Achievement Room Entrances
panels:
- OXEN
# These would be more appropriate in Champion's Rest, but as currently
# implemented, locations need to include at least one panel from the
# containing region.
Green Barrier:
id: Color Arrow Room Doors/Door_green_hider_1
location_name: Color Barriers - BLUE and YELLOW
item_name: Color Hunt - Green Barrier
door_group: Color Hunt Barriers
panels:
- BLUE
- room: Directional Gallery
panel: YELLOW
Purple Barrier:
id:
- Color Arrow Room Doors/Door_purple_hider_1
- Color Arrow Room Doors/Door_purple_hider_2
- Color Arrow Room Doors/Door_purple_hider_3
location_name: Color Barriers - RED and BLUE
item_name: Color Hunt - Purple Barrier
door_group: Color Hunt Barriers
panels:
- BLUE
- room: Orange Tower Third Floor
panel: RED
Entrance:
id:
- Color Arrow Room Doors/Door_all_hider_1
- Color Arrow Room Doors/Door_all_hider_2
- Color Arrow Room Doors/Door_all_hider_3
location_name: Color Barriers - GREEN, ORANGE and PURPLE
item_name: Champion's Rest - Entrance
panels:
- ORANGE
- room: Courtyard
panel: GREEN
- room: Outside The Agreeable
panel: PURPLE
panel_doors:
UNCOVER:
panels:
- UNCOVER
OXEN:
panels:
- OXEN
paintings:
- id: clock_painting_5
orientation: east
- id: smile_painting_1
orientation: north
sunwarps:
- dots: 3
direction: exit
entrance_indicator_pos: [ 89.99, 2.5, 1 ]
orientation: east
The Initiated:
entrances:
Outside The Initiated:
room: Outside The Initiated
door: Initiated Entrance
panels:
Achievement:
id: Countdown Panels/Panel_illuminated_initiated
colors: purple
tag: forbid
check: True
achievement: The Initiated
DAUGHTER:
id: Rhyme Room/Panel_daughter_laughter
colors: purple
tag: midpurp
START:
id: Rhyme Room/Panel_move_love
colors: purple
tag: double midpurp
subtag: left
link: change STARS
STARE:
id: Rhyme Room/Panel_stove_love
colors: purple
tag: double midpurp
subtag: right
link: change STARS
HYPE:
id: Rhyme Room/Panel_scope_type
colors: purple
tag: midpurp and rhyme
copy_to_sign: sign16
ABYSS:
id: Rhyme Room/Panel_abyss_this
colors: purple
tag: toppurp
SWEAT:
id: Rhyme Room/Panel_sweat_great
colors: purple
tag: double midpurp
subtag: left
link: change GREAT
BEAT:
id: Rhyme Room/Panel_beat_great
colors: purple
tag: double midpurp
subtag: right
link: change GREAT
ALUMNI:
id: Rhyme Room/Panel_alumni_hi
colors: purple
tag: midpurp and rhyme
copy_to_sign: sign14
PATS:
id: Rhyme Room/Panel_wrath_path
colors: purple
tag: forbid
KNIGHT:
id: Rhyme Room/Panel_knight_write
colors: purple
tag: double toppurp
subtag: left
link: change WRITE
BYTE:
id: Rhyme Room/Panel_byte_write
colors: purple
tag: double toppurp
subtag: right
link: change WRITE
MAIM:
id: Rhyme Room/Panel_maim_same
colors: purple
tag: toppurp
MORGUE:
id: Rhyme Room/Panel_chair_bear
colors: purple
tag: purple rhyme change stack
subtag: top
link: prcs CYBORG
CHAIR:
id: Rhyme Room/Panel_bare_bear
colors: purple
tag: toppurp
HUMAN:
id: Rhyme Room/Panel_cost_most
colors: purple
tag: purple rhyme change stack
subtag: bot
link: prcs CYBORG
BED:
id: Rhyme Room/Panel_bed_dead
colors: purple
tag: toppurp
The Optimistic:
entrances:
Outside The Initiated: True
panels:
BACKSIDE:
id: Backside Room/Panel_backside_1
tag: midwhite
Achievement:
id: Countdown Panels/Panel_optimistic_optimistic
check: True
tag: forbid
required_panel:
- panel: BACKSIDE
- room: The Observant
panel: BACKSIDE
- room: Yellow Backside Area
panel: BACKSIDE
- room: Directional Gallery
panel: BACKSIDE
- room: The Bearer
panel: BACKSIDE
achievement: The Optimistic
The Traveled:
entrances:
Hub Room:
room: Hub Room
door: Traveled Entrance
Color Hallways:
door: Color Hallways Entrance
panels:
Achievement:
id: Countdown Panels/Panel_traveled_traveled
required_room: Hub Room
tag: forbid
check: True
achievement: The Traveled
CLOSE:
id: Synonym Room/Panel_close_near
tag: botwhite
COMPOSE:
id: Synonym Room/Panel_compose_write
tag: double botwhite
subtag: left
link: syn WRITE
RECORD:
id: Synonym Room/Panel_record_write
tag: double botwhite
subtag: right
link: syn WRITE
CATEGORY:
id: Synonym Room/Panel_category_type
tag: botwhite
HELLO:
id: Synonym Room/Panel_hello_hi
tag: botwhite
DUPLICATE:
id: Synonym Room/Panel_duplicate_same
tag: double botwhite
subtag: left
link: syn SAME
IDENTICAL:
id: Synonym Room/Panel_identical_same
tag: double botwhite
subtag: right
link: syn SAME
DISTANT:
id: Synonym Room/Panel_distant_far
tag: botwhite
HAY:
id: Synonym Room/Panel_hay_straw
tag: botwhite
GIGGLE:
id: Synonym Room/Panel_giggle_laugh
tag: double botwhite
subtag: left
link: syn LAUGH
CHUCKLE:
id: Synonym Room/Panel_chuckle_laugh
tag: double botwhite
subtag: right
link: syn LAUGH
SNITCH:
id: Synonym Room/Panel_snitch_rat
tag: botwhite
CONCEALED:
id: Synonym Room/Panel_concealed_hidden
tag: botwhite
PLUNGE:
id: Synonym Room/Panel_plunge_fall
tag: double botwhite
subtag: left
link: syn FALL
AUTUMN:
id: Synonym Room/Panel_autumn_fall
tag: double botwhite
subtag: right
link: syn FALL
ROAD:
id: Synonym Room/Panel_growths_warts
tag: botwhite
FOUR:
id: Backside Room/Panel_four_four_4
tag: midwhite
hunt: True
required_door:
room: Outside The Undeterred
door: Fours
doors:
Color Hallways Entrance:
id: Appendix Room Area Doors/Door_hello_hi
door_group: Entrance to The Traveled
item_group: Achievement Room Entrances
panels:
- HELLO
Color Hallways:
entrances:
The Traveled:
room: The Traveled
door: Color Hallways Entrance
Outside The Bold:
warp: True
Outside The Undeterred:
warp: True
Crossroads:
warp: True
Hedge Maze:
warp: True
The Optimistic:
warp: True # backside
Directional Gallery:
warp: True # backside
Yellow Backside Area:
warp: True
The Bearer:
room: The Bearer
door: Backside Door
warp: True
The Observant:
room: The Observant
door: Backside Door
warp: True
Outside The Bold:
entrances:
Color Hallways:
warp: True
Color Hunt:
room: Color Hunt
door: Shortcut to The Steady
The Bearer:
room: The Bearer
door: Entrance
Directional Gallery:
# There is a painting warp here from the Directional Gallery, but it
# only appears when the sixes are revealed. It could be its own item if
# we wanted.
room: Number Hunt
door: Sixes
painting: True
Starting Room:
door: Painting Shortcut
painting: True
Room Room: True # trapdoor
Compass Room:
painting: True
panels:
UNOPEN:
id: Truncate Room/Panel_unopened_open
colors: red
tag: midred
BEGIN:
id: Rock Room/Panel_begin_begin
tag: midwhite
SIX:
id: Backside Room/Panel_six_six_4
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Sixes
NINE:
id: Backside Room/Panel_nine_nine_5
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Nines
LEFT:
id: Shuffle Room/Panel_left_left_2
tag: midwhite
RIGHT:
id: Shuffle Room/Panel_right_right_2
tag: midwhite
RISE (Horizon):
id: Open Areas/Panel_rise_horizon
colors: blue
tag: double topblue
subtag: left
link: expand HORIZON
RISE (Sunrise):
id: Open Areas/Panel_rise_sunrise
colors: blue
tag: double topblue
subtag: left
link: expand SUNRISE
ZEN:
id: Open Areas/Panel_son_horizon
colors: blue
tag: double topblue
subtag: right
link: expand HORIZON
SON:
id: Open Areas/Panel_son_sunrise
colors: blue
tag: double topblue
subtag: right
link: expand SUNRISE
STARGAZER:
id: Open Areas/Panel_stargazer_stargazer
tag: midwhite
required_door:
door: Stargazer Door
SOUND:
id: Cross Room/Panel_mouth_south
colors: purple
tag: midpurp
YEAST:
id: Cross Room/Panel_yeast_east
colors: red
tag: midred
WET:
id: Cross Room/Panel_wet_west
colors: blue
tag: midblue
doors:
Bold Entrance:
id: Red Blue Purple Room Area Doors/Door_unopened_open
item_name: The Bold - Entrance
item_group: Achievement Room Entrances
panels:
- UNOPEN
Painting Shortcut:
painting_id: pencil_painting6
skip_location: True
item_name: Starting Room - Pencil Painting
item_group: Paintings
panels:
- UNOPEN
Steady Entrance:
id: Rock Room Doors/Door_2
item_name: The Steady - Entrance
item_group: Achievement Room Entrances
panels:
- BEGIN
Lilac Entrance:
event: True
panels:
- room: The Steady (Rose)
panel: SOAR
Stargazer Door:
event: True
panels:
- RISE (Horizon)
- RISE (Sunrise)
- ZEN
- SON
panel_doors:
UNOPEN:
panels:
- UNOPEN
BEGIN:
panels:
- BEGIN
paintings:
- id: pencil_painting2
orientation: west
- id: north_missing2
orientation: north
The Bold:
entrances:
Outside The Bold:
room: Outside The Bold
door: Bold Entrance
panels:
Achievement:
id: Countdown Panels/Panel_emboldened_bold
colors: red
tag: forbid
check: True
achievement: The Bold
FOOT:
id: Truncate Room/Panel_foot_toe
colors: red
tag: botred
NEEDLE:
id: Truncate Room/Panel_needle_eye
colors: red
tag: double botred
subtag: left
link: mero EYE
FACE:
id: Truncate Room/Panel_face_eye
colors: red
tag: double botred
subtag: right
link: mero EYE
SIGN:
id: Truncate Room/Panel_sign_sigh
colors: red
tag: topred
HEARTBREAK:
id: Truncate Room/Panel_heartbreak_brake
colors: red
tag: topred
UNDEAD:
id: Truncate Room/Panel_undead_dead
colors: red
tag: double midred
subtag: left
link: trunc DEAD
DEADLINE:
id: Truncate Room/Panel_deadline_dead
colors: red
tag: double midred
subtag: right
link: trunc DEAD
SUSHI:
id: Truncate Room/Panel_sushi_hi
colors: red
tag: midred
THISTLE:
id: Truncate Room/Panel_thistle_this
colors: red
tag: midred
LANDMASS:
id: Truncate Room/Panel_landmass_mass
colors: red
tag: double midred
subtag: left
link: trunc MASS
MASSACRED:
id: Truncate Room/Panel_massacred_mass
colors: red
tag: double midred
subtag: right
link: trunc MASS
AIRPLANE:
id: Truncate Room/Panel_airplane_plain
colors: red
tag: topred
NIGHTMARE:
id: Truncate Room/Panel_nightmare_knight
colors: red
tag: topred
MOUTH:
id: Truncate Room/Panel_mouth_teeth
colors: red
tag: double botred
subtag: left
link: mero TEETH
SAW:
id: Truncate Room/Panel_saw_teeth
colors: red
tag: double botred
subtag: right
link: mero TEETH
HAND:
id: Truncate Room/Panel_hand_finger
colors: red
tag: botred
Outside The Undeterred:
entrances:
Color Hallways:
warp: True
Orange Tower First Floor:
room: Sunwarps
door: 4 Sunwarp
sunwarp: True
Orange Tower Second Floor:
warp: True
The Artistic (Smiley):
warp: True
The Artistic (Panda):
warp: True
The Artistic (Apple):
warp: True
The Artistic (Lattice):
warp: True
Yellow Backside Area:
painting: True
Number Hunt:
door: Number Hunt
Directional Gallery:
room: Directional Gallery
door: Shortcut to The Undeterred
Starting Room:
door: Painting Shortcut
painting: True
panels:
HOLLOW:
id: Hallway Room/Panel_hollow_hollow
tag: midwhite
ART + ART:
id: Tower Room/Panel_art_art_eat_2
colors: orange
check: True
tag: midorange
PEN:
id: Blue Room/Panel_pen_open
colors: blue
tag: midblue
HUSTLING:
id: Open Areas/Panel_hustling_sunlight
colors: yellow
tag: midyellow
SUNLIGHT:
id: Open Areas/Panel_sunlight_light
colors: red
tag: midred
required_panel:
panel: HUSTLING
LIGHT:
id: Open Areas/Panel_light_bright
colors: purple
tag: midpurp
required_panel:
panel: SUNLIGHT
BRIGHT:
id: Open Areas/Panel_bright_sunny
tag: botwhite
required_panel:
panel: LIGHT
SUNNY:
id: Open Areas/Panel_sunny_rainy
colors: black
tag: botblack
required_panel:
panel: BRIGHT
RAINY:
id: Open Areas/Panel_rainy_rainbow
colors: brown
tag: botbrown
required_panel:
panel: SUNNY
check: True
ZERO:
id: Backside Room/Panel_zero_zero
tag: midwhite
required_door:
room: Number Hunt
door: Zero Door
ONE:
id: Backside Room/Panel_one_one
tag: midwhite
TWO (1):
id: Backside Room/Panel_two_two
tag: midwhite
required_door:
door: Twos
TWO (2):
id: Backside Room/Panel_two_two_2
tag: midwhite
required_door:
door: Twos
THREE (1):
id: Backside Room/Panel_three_three
tag: midwhite
required_door:
door: Threes
THREE (2):
id: Backside Room/Panel_three_three_2
tag: midwhite
required_door:
door: Threes
THREE (3):
id: Backside Room/Panel_three_three_3
tag: midwhite
required_door:
door: Threes
FOUR:
id: Backside Room/Panel_four_four
tag: midwhite
required_door:
door: Fours
doors:
Undeterred Entrance:
id: Red Blue Purple Room Area Doors/Door_pen_open
item_name: The Undeterred - Entrance
item_group: Achievement Room Entrances
panels:
- PEN
Painting Shortcut:
painting_id:
- blueman_painting_3
- arrows_painting3
skip_location: True
item_name: Starting Room - Blue Painting
item_group: Paintings
panels:
- PEN
Green Painting:
painting_id: maze_painting_3
skip_location: True
item_group: Paintings
panels:
- FOUR
Twos:
id:
- Count Up Room Area Doors/Door_two_hider
- Count Up Room Area Doors/Door_two_hider_2
include_reduce: True
item_group: Numbers
panels:
- ONE
Threes:
id:
- Count Up Room Area Doors/Door_three_hider
- Count Up Room Area Doors/Door_three_hider_2
- Count Up Room Area Doors/Door_three_hider_3
location_name: Twos
include_reduce: True
item_group: Numbers
panels:
- TWO (1)
- TWO (2)
Number Hunt:
id: Count Up Room Area Doors/Door_three_unlocked
location_name: Threes
include_reduce: True
panels:
- THREE (1)
- THREE (2)
- THREE (3)
Fours:
id:
- Count Up Room Area Doors/Door_four_hider
- Count Up Room Area Doors/Door_four_hider_2
- Count Up Room Area Doors/Door_four_hider_3
- Count Up Room Area Doors/Door_four_hider_4
skip_location: True
item_group: Numbers
panels:
- THREE (1)
- THREE (2)
- THREE (3)
Fives:
id:
- Count Up Room Area Doors/Door_five_hider
- Count Up Room Area Doors/Door_five_hider_4
- Count Up Room Area Doors/Door_five_hider_5
location_name: Fours
item_name: Number Hunt - Fives
item_group: Numbers
include_reduce: True
panels:
- FOUR
- room: Hub Room
panel: FOUR
- room: Dead End Area
panel: FOUR
- room: The Traveled
panel: FOUR
Challenge Entrance:
id: Count Up Room Area Doors/Door_zero_unlocked
item_name: Number Hunt - Challenge Entrance
item_group: Achievement Room Entrances
panels:
- ZERO
panel_doors:
ZERO:
panels:
- ZERO
PEN:
panels:
- PEN
TWO:
item_name: Two Panels
panels:
- TWO (1)
- TWO (2)
THREE:
item_name: Three Panels
panels:
- THREE (1)
- THREE (2)
- THREE (3)
FOUR:
item_name: Four Panels
panels:
- FOUR
- room: Hub Room
panel: FOUR
- room: Dead End Area
panel: FOUR
- room: The Traveled
panel: FOUR
paintings:
- id: maze_painting_3
enter_only: True
orientation: north
move: True
required_door:
door: Green Painting
- id: blueman_painting_2
orientation: east
sunwarps:
- dots: 4
direction: exit
entrance_indicator_pos: [ -89.01, 2.5, 4 ]
orientation: east
The Undeterred:
entrances:
Outside The Undeterred:
room: Outside The Undeterred
door: Undeterred Entrance
panels:
Achievement:
id: Countdown Panels/Panel_deterred_undeterred
colors: blue
tag: forbid
check: True
achievement: The Undeterred
BONE:
id: Blue Room/Panel_bone_skeleton
colors: blue
tag: botblue
EYE (1):
id: Blue Room/Panel_mouth_face
colors: blue
tag: double botblue
subtag: left
link: holo FACE
MOUTH:
id: Blue Room/Panel_eye_face
colors: blue
tag: double botblue
subtag: right
link: holo FACE
IRIS:
id: Blue Room/Panel_toucan_bird
colors: blue
tag: botblue
EYE (2):
id: Blue Room/Panel_two_toucan
colors: blue
tag: topblue
ICE:
id: Blue Room/Panel_ice_eyesight
colors: blue
tag: double topblue
subtag: left
link: hex EYESIGHT
HEIGHT:
id: Blue Room/Panel_height_eyesight
colors: blue
tag: double topblue
subtag: right
link: hex EYESIGHT
EYE (3):
id: Blue Room/Panel_eye_hi
colors: blue
tag: topblue
NOT:
id: Blue Room/Panel_not_notice
colors: blue
tag: midblue
JUST:
id: Blue Room/Panel_just_readjust
colors: blue
tag: double midblue
subtag: left
link: exp READJUST
READ:
id: Blue Room/Panel_read_readjust
colors: blue
tag: double midblue
subtag: right
link: exp READJUST
FATHER:
id: Blue Room/Panel_ate_primate
colors: blue
tag: midblue
FEATHER:
id: Blue Room/Panel_primate_mammal
colors: blue
tag: botblue
CONTINENT:
id: Blue Room/Panel_continent_planet
colors: blue
tag: double botblue
subtag: left
link: holo PLANET
OCEAN:
id: Blue Room/Panel_ocean_planet
colors: blue
tag: double botblue
subtag: right
link: holo PLANET
WALL:
id: Blue Room/Panel_wall_room
colors: blue
tag: botblue
Number Hunt:
# This works a little differently than in the base game. The door to the
# initial number in each set opens at the same time as the rest of the doors
# in that set.
entrances:
Outside The Undeterred:
room: Outside The Undeterred
door: Number Hunt
Directional Gallery:
door: Door to Directional Gallery
Challenge Room:
room: Outside The Undeterred
door: Challenge Entrance
panels:
FIVE:
id: Backside Room/Panel_five_five
tag: midwhite
required_door:
room: Outside The Undeterred
door: Fives
SIX:
id: Backside Room/Panel_six_six
tag: midwhite
required_door:
door: Sixes
SEVEN:
id: Backside Room/Panel_seven_seven
tag: midwhite
required_door:
door: Sevens
EIGHT:
id: Backside Room/Panel_eight_eight
tag: midwhite
required_door:
door: Eights
NINE:
id: Backside Room/Panel_nine_nine
tag: midwhite
required_door:
door: Nines
doors:
Door to Directional Gallery:
id: Count Up Room Area Doors/Door_five_unlocked
door_group: Directional Gallery Doors
skip_location: True
panels:
- FIVE
Sixes:
id:
- Count Up Room Area Doors/Door_six_hider
- Count Up Room Area Doors/Door_six_hider_2
- Count Up Room Area Doors/Door_six_hider_3
- Count Up Room Area Doors/Door_six_hider_4
- Count Up Room Area Doors/Door_six_hider_5
- Count Up Room Area Doors/Door_six_hider_6
painting_id: pencil_painting3 # See note in Outside The Bold
location_name: Fives
item_group: Numbers
include_reduce: True
panels:
- FIVE
- room: Outside The Agreeable
panel: FIVE (1)
- room: Outside The Agreeable
panel: FIVE (2)
- room: Directional Gallery
panel: FIVE (1)
- room: Directional Gallery
panel: FIVE (2)
First Six:
event: True
panels:
- SIX
Sevens:
id:
- Count Up Room Area Doors/Door_seven_hider
- Count Up Room Area Doors/Door_seven_unlocked
- Count Up Room Area Doors/Door_seven_hider_2
- Count Up Room Area Doors/Door_seven_hider_3
- Count Up Room Area Doors/Door_seven_hider_4
- Count Up Room Area Doors/Door_seven_hider_5
- Count Up Room Area Doors/Door_seven_hider_6
- Count Up Room Area Doors/Door_seven_hider_7
location_name: Sixes
item_group: Numbers
include_reduce: True
panels:
- SIX
- room: Outside The Bold
panel: SIX
- room: Directional Gallery
panel: SIX (1)
- room: Directional Gallery
panel: SIX (2)
- room: The Bearer (East)
panel: SIX
- room: The Bearer (South)
panel: SIX
Eights:
id:
- Count Up Room Area Doors/Door_eight_hider
- Count Up Room Area Doors/Door_eight_unlocked
- Count Up Room Area Doors/Door_eight_hider_2
- Count Up Room Area Doors/Door_eight_hider_3
- Count Up Room Area Doors/Door_eight_hider_4
- Count Up Room Area Doors/Door_eight_hider_5
- Count Up Room Area Doors/Door_eight_hider_6
- Count Up Room Area Doors/Door_eight_hider_7
- Count Up Room Area Doors/Door_eight_hider_8
location_name: Sevens
item_group: Numbers
include_reduce: True
panels:
- SEVEN
- room: Directional Gallery
panel: SEVEN
- room: Knight Night Exit
panel: SEVEN (1)
- room: Knight Night Exit
panel: SEVEN (2)
- room: Knight Night Exit
panel: SEVEN (3)
- room: Outside The Initiated
panel: SEVEN (1)
- room: Outside The Initiated
panel: SEVEN (2)
Nines:
id:
- Count Up Room Area Doors/Door_nine_hider
- Count Up Room Area Doors/Door_nine_hider_2
- Count Up Room Area Doors/Door_nine_hider_3
- Count Up Room Area Doors/Door_nine_hider_4
- Count Up Room Area Doors/Door_nine_hider_5
- Count Up Room Area Doors/Door_nine_hider_6
- Count Up Room Area Doors/Door_nine_hider_7
- Count Up Room Area Doors/Door_nine_hider_8
- Count Up Room Area Doors/Door_nine_hider_9
location_name: Eights
item_group: Numbers
include_reduce: True
panels:
- EIGHT
- room: Directional Gallery
panel: EIGHT
- room: The Eyes They See
panel: EIGHT
- room: Dead End Area
panel: EIGHT
- room: Crossroads
panel: EIGHT
- room: Hot Crusts Area
panel: EIGHT
- room: Art Gallery
panel: EIGHT
- room: Outside The Initiated
panel: EIGHT
Zero Door:
# The black wall isn't a door, so we can't ever hide it.
id: Count Up Room Area Doors/Door_zero_hider_2
location_name: Nines
item_name: Outside The Undeterred - Zero Door
item_group: Numbers
include_reduce: True
panels:
- NINE
- room: Directional Gallery
panel: NINE
- room: Amen Name Area
panel: NINE
- room: Yellow Backside Area
panel: NINE
- room: Outside The Initiated
panel: NINE
- room: Outside The Bold
panel: NINE
- room: Rhyme Room (Cross)
panel: NINE
- room: Orange Tower Fifth Floor
panel: NINE
- room: Elements Area
panel: NINE
panel_doors:
FIVE:
item_name: Five Panels
panels:
- FIVE
- room: Outside The Agreeable
panel: FIVE (1)
- room: Outside The Agreeable
panel: FIVE (2)
- room: Directional Gallery
panel: FIVE (1)
- room: Directional Gallery
panel: FIVE (2)
SIX:
item_name: Six Panels
panels:
- SIX
- room: Outside The Bold
panel: SIX
- room: Directional Gallery
panel: SIX (1)
- room: Directional Gallery
panel: SIX (2)
- room: The Bearer (East)
panel: SIX
- room: The Bearer (South)
panel: SIX
SEVEN:
item_name: Seven Panels
panels:
- SEVEN
- room: Directional Gallery
panel: SEVEN
- room: Knight Night Exit
panel: SEVEN (1)
- room: Knight Night Exit
panel: SEVEN (2)
- room: Knight Night Exit
panel: SEVEN (3)
- room: Outside The Initiated
panel: SEVEN (1)
- room: Outside The Initiated
panel: SEVEN (2)
EIGHT:
item_name: Eight Panels
panels:
- EIGHT
- room: Directional Gallery
panel: EIGHT
- room: The Eyes They See
panel: EIGHT
- room: Dead End Area
panel: EIGHT
- room: Crossroads
panel: EIGHT
- room: Hot Crusts Area
panel: EIGHT
- room: Art Gallery
panel: EIGHT
- room: Outside The Initiated
panel: EIGHT
NINE:
item_name: Nine Panels
panels:
- NINE
- room: Directional Gallery
panel: NINE
- room: Amen Name Area
panel: NINE
- room: Yellow Backside Area
panel: NINE
- room: Outside The Initiated
panel: NINE
- room: Outside The Bold
panel: NINE
- room: Rhyme Room (Cross)
panel: NINE
- room: Orange Tower Fifth Floor
panel: NINE
- room: Elements Area
panel: NINE
paintings:
- id: smile_painting_5
enter_only: True
orientation: east
required_door:
door: Eights
progression:
Progressive Number Hunt:
panel_doors:
- room: Outside The Undeterred
panel_door: TWO
- room: Outside The Undeterred
panel_door: THREE
- room: Outside The Undeterred
panel_door: FOUR
- FIVE
- SIX
- SEVEN
- EIGHT
- NINE
- room: Outside The Undeterred
panel_door: ZERO
Directional Gallery:
entrances:
Outside The Agreeable:
room: Sunwarps
door: 6 Sunwarp
sunwarp: True
Orange Tower First Floor:
room: Orange Tower First Floor
door: Salt Pepper Door
Outside The Undeterred:
door: Shortcut to The Undeterred
Number Hunt:
room: Number Hunt
door: Door to Directional Gallery
Roof: True # through ceiling of sunwarp
panels:
PEPPER:
id: Backside Room/Panel_pepper_salt
colors: black
tag: botblack
TURN:
id: Backside Room/Panel_turn_return
colors: blue
tag: midblue
LEARN:
id: Backside Room/Panel_learn_return
colors: purple
tag: midpurp
FIVE (1):
id: Backside Room/Panel_five_five_3
tag: midwhite
hunt: True
required_panel:
panel: LIGHT
FIVE (2):
id: Backside Room/Panel_five_five_2
tag: midwhite
hunt: True
required_panel:
panel: WARD
SIX (1):
id: Backside Room/Panel_six_six_3
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Sixes
SIX (2):
id: Backside Room/Panel_six_six_2
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Sixes
SEVEN:
id: Backside Room/Panel_seven_seven_2
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Sevens
EIGHT:
id: Backside Room/Panel_eight_eight_2
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Eights
NINE:
id: Backside Room/Panel_nine_nine_6
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Nines
BACKSIDE:
id: Backside Room/Panel_backside_4
tag: midwhite
hunt: True
"834283054":
id: Tower Room/Panel_834283054_undaunted
colors: orange
check: True
exclude_reduce: True
tag: midorange
required_door:
room: Number Hunt
door: First Six
PARANOID:
id: Backside Room/Panel_paranoid_paranoid
tag: midwhite
check: True
exclude_reduce: True
required_door:
room: Number Hunt
door: First Six
YELLOW:
id: Color Arrow Room/Panel_yellow_afar
tag: midwhite
hunt: True
required_door:
door: Yellow Barrier
WADED + WEE:
id: Tower Room/Panel_waded_wee_warts_7
colors: orange
check: True
exclude_reduce: True
tag: midorange
THE EYES:
id: Shuffle Room/Panel_theeyes_theeyes
tag: midwhite
LEFT:
id: Shuffle Room/Panel_left_left
tag: midwhite
RIGHT:
id: Shuffle Room/Panel_right_right
tag: midwhite
MIDDLE:
id: Shuffle Room/Panel_middle_middle
tag: midwhite
WARD:
id: Backside Room/Panel_ward_forward
colors: blue
tag: midblue
HIND:
id: Backside Room/Panel_hind_behind
colors: blue
tag: midblue
RIG:
id: Backside Room/Panel_rig_right
colors: blue
tag: midblue
WINDWARD:
id: Backside Room/Panel_windward_forward
colors: purple
tag: midpurp
LIGHT:
id: Backside Room/Panel_light_right
colors: purple
tag: midpurp
REWIND:
id: Backside Room/Panel_rewind_behind
colors: purple
tag: midpurp
doors:
Shortcut to The Undeterred:
id: Count Up Room Area Doors/Door_return_double
door_group: Directional Gallery Doors
panels:
- TURN
- LEARN
Yellow Barrier:
id: Color Arrow Room Doors/Door_yellow_4
door_group: Color Hunt Barriers
skip_location: True
panels:
- room: Color Hunt
panel: YELLOW
panel_doors:
TURN LEARN:
panels:
- TURN
- LEARN
paintings:
- id: smile_painting_7
orientation: south
- id: flower_painting_4
orientation: south
- id: pencil_painting3
enter_only: True
orientation: east
move: True
required_door:
room: Number Hunt
door: First Six
- id: boxes_painting
orientation: south
- id: cherry_painting
orientation: east
sunwarps:
- dots: 6
direction: exit
entrance_indicator_pos: [ -39, 2.5, -7.01 ]
orientation: north
Color Hunt:
entrances:
Outside The Bold:
door: Shortcut to The Steady
Orange Tower Fourth Floor:
room: Sunwarps
door: 5 Sunwarp
sunwarp: True
Roof: True # through ceiling of sunwarp
Champion's Rest:
room: Outside The Initiated
door: Entrance
panels:
EXIT:
id: Rock Room/Panel_red_red
tag: midwhite
HUES:
id: Color Arrow Room/Panel_hues_colors
tag: botwhite
RED:
id: Color Arrow Room/Panel_red_near
check: True
tag: midwhite
BLUE:
id: Color Arrow Room/Panel_blue_near
check: True
tag: midwhite
YELLOW:
id: Color Arrow Room/Panel_yellow_near
check: True
tag: midwhite
GREEN:
id: Color Arrow Room/Panel_green_near
check: True
tag: midwhite
required_door:
room: Outside The Initiated
door: Green Barrier
PURPLE:
id: Color Arrow Room/Panel_purple_near
check: True
tag: midwhite
required_door:
room: Outside The Initiated
door: Purple Barrier
ORANGE:
id: Color Arrow Room/Panel_orange_near
check: True
tag: midwhite
required_door:
room: Orange Tower Third Floor
door: Orange Barrier
doors:
Shortcut to The Steady:
id: Rock Room Doors/Door_hint
panels:
- EXIT
panel_doors:
EXIT:
panels:
- EXIT
RED:
panel_group: Color Hunt Panels
panels:
- RED
BLUE:
panel_group: Color Hunt Panels
panels:
- BLUE
YELLOW:
panel_group: Color Hunt Panels
panels:
- YELLOW
ORANGE:
panel_group: Color Hunt Panels
panels:
- ORANGE
PURPLE:
panel_group: Color Hunt Panels
panels:
- PURPLE
GREEN:
panel_group: Color Hunt Panels
panels:
- GREEN
paintings:
- id: arrows_painting_7
orientation: east
- id: fruitbowl_painting3
orientation: west
enter_only: True
required_door:
room: Outside The Initiated
door: Entrance
sunwarps:
- dots: 5
direction: exit
entrance_indicator_pos: [ 54, 2.5, 69.99 ]
orientation: north
Champion's Rest:
entrances:
Color Hunt:
room: Outside The Initiated
door: Entrance
panels:
YOU:
id: Color Arrow Room/Panel_you
check: True
colors: gray
tag: forbid
ME:
id: Color Arrow Room/Panel_me
colors: gray
tag: forbid
SECRET BLUE:
# Pretend this and the other two are white, because they are snipes.
# TODO: Extract them and randomize them?
id: Color Arrow Room/Panel_secret_blue
tag: forbid
SECRET YELLOW:
id: Color Arrow Room/Panel_secret_yellow
tag: forbid
SECRET RED:
id: Color Arrow Room/Panel_secret_red
tag: forbid
paintings:
- id: colors_painting
orientation: south
The Bearer:
entrances:
Outside The Bold:
door: Entrance
Outside The Initiated:
room: Art Gallery
door: Exit
The Bearer (East): True
The Bearer (North): True
The Bearer (South): True
The Bearer (West): True
Roof: True
panels:
Achievement:
id: Countdown Panels/Panel_bearer_bearer
check: True
tag: forbid
required_panel:
- panel: PART
- panel: HEART
- room: Cross Tower (East)
panel: WINTER
- room: The Bearer (East)
panel: PEACE
- room: Cross Tower (North)
panel: NORTH
- room: The Bearer (North)
panel: SILENT (1)
- room: The Bearer (North)
panel: SILENT (2)
- room: The Bearer (North)
panel: SPACE
- room: The Bearer (North)
panel: WARTS
- room: Cross Tower (South)
panel: FIRE
- room: The Bearer (South)
panel: TENT
- room: The Bearer (South)
panel: BOWL
- room: Cross Tower (West)
panel: DIAMONDS
- room: The Bearer (West)
panel: SNOW
- room: The Bearer (West)
panel: SMILE
- room: Bearer Side Area
panel: SHORTCUT
- room: Bearer Side Area
panel: POTS
achievement: The Bearer
MIDDLE:
id: Shuffle Room/Panel_middle_middle_2
tag: midwhite
FARTHER:
id: Backside Room/Panel_farther_far
colors: red
tag: midred
BACKSIDE:
id: Backside Room/Panel_backside_5
tag: midwhite
hunt: True
required_door:
door: Backside Door
PART:
id: Cross Room/Panel_part_rap
colors:
- red
- yellow
tag: mid red yellow
required_panel:
room: The Bearer (East)
panel: PEACE
HEART:
id: Cross Room/Panel_heart_tar
colors:
- red
- yellow
tag: mid red yellow
doors:
Entrance:
id: Red Blue Purple Room Area Doors/Door_middle_middle
item_group: Achievement Room Entrances
panels:
- MIDDLE
Backside Door:
id: Red Blue Purple Room Area Doors/Door_locked_knocked2 # yeah...
door_group: Backside Doors
panels:
- FARTHER
East Entrance:
event: True
panels:
- HEART
panel_doors:
FARTHER:
panel_group: Backside Entrance Panels
panels:
- FARTHER
MIDDLE:
panels:
- MIDDLE
The Bearer (East):
entrances:
Cross Tower (East): True
Bearer Side Area:
door: Side Area Access
Roof: True
panels:
SIX:
id: Backside Room/Panel_six_six_5
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Sixes
PEACE:
id: Cross Room/Panel_peace_ape
colors:
- red
- yellow
tag: mid red yellow
doors:
North Entrance:
event: True
panels:
- room: The Bearer
panel: PART
Side Area Access:
event: True
panels:
- room: The Bearer (North)
panel: SPACE
The Bearer (North):
entrances:
Cross Tower (East): True
Roof: True
panels:
SILENT (1):
id: Cross Room/Panel_silent_list
colors:
- red
- yellow
tag: mid red yellow
required_panel:
room: The Bearer (West)
panel: SMILE
SILENT (2):
id: Cross Room/Panel_silent_list_2
colors:
- red
- yellow
tag: mid yellow red
required_panel:
room: The Bearer (West)
panel: SMILE
SPACE:
id: Cross Room/Panel_space_cape
colors:
- red
- yellow
tag: mid red yellow
WARTS:
id: Cross Room/Panel_warts_star
colors:
- red
- yellow
tag: mid red yellow
required_panel:
room: The Bearer (West)
panel: SNOW
doors:
South Entrance:
event: True
panels:
- room: Bearer Side Area
panel: POTS
The Bearer (South):
entrances:
Cross Tower (North): True
Bearer Side Area:
door: Side Area Shortcut
Roof: True
panels:
SIX:
id: Backside Room/Panel_six_six_6
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Sixes
TENT:
id: Cross Room/Panel_tent_net
colors:
- red
- yellow
tag: mid red yellow
BOWL:
id: Cross Room/Panel_bowl_low
colors:
- red
- yellow
tag: mid red yellow
required_panel:
panel: TENT
doors:
Side Area Shortcut:
event: True
panels:
- room: The Bearer (North)
panel: SILENT (1)
The Bearer (West):
entrances:
Cross Tower (West): True
Bearer Side Area:
door: Side Area Shortcut
Roof: True
panels:
SMILE:
id: Cross Room/Panel_smile_lime
colors:
- red
- yellow
tag: mid yellow red
required_panel:
room: The Bearer (North)
panel: WARTS
SNOW:
id: Cross Room/Panel_snow_won
colors:
- red
- yellow
tag: mid red yellow
doors:
Side Area Shortcut:
event: True
panels:
- room: Cross Tower (East)
panel: WINTER
- room: Cross Tower (North)
panel: NORTH
- room: Cross Tower (South)
panel: FIRE
- room: Cross Tower (West)
panel: DIAMONDS
Bearer Side Area:
entrances:
The Bearer (East):
room: The Bearer (East)
door: Side Area Access
The Bearer (South):
room: The Bearer (South)
door: Side Area Shortcut
The Bearer (West):
room: The Bearer (West)
door: Side Area Shortcut
Orange Tower Third Floor:
door: Shortcut to Tower
Roof: True
panels:
SHORTCUT:
id: Cross Room/Panel_shortcut_shortcut
tag: midwhite
POTS:
id: Cross Room/Panel_pots_top
colors:
- red
- yellow
tag: mid yellow red
doors:
Shortcut to Tower:
id: Cross Room Doors/Door_shortcut
item_name: The Bearer - Shortcut to Tower
location_name: The Bearer - SHORTCUT
panels:
- SHORTCUT
West Entrance:
event: True
panels:
- room: The Bearer (South)
panel: BOWL
Cross Tower (East):
entrances:
The Bearer:
room: The Bearer
door: East Entrance
Roof: True
panels:
WINTER:
id: Cross Room/Panel_winter_winter
colors: blue
tag: forbid
required_panel:
room: The Bearer (North)
panel: SPACE
required_room: Orange Tower Fifth Floor
Cross Tower (North):
entrances:
The Bearer (East):
room: The Bearer (East)
door: North Entrance
Roof: True
panels:
NORTH:
id: Cross Room/Panel_north_north
colors: blue
tag: forbid
required_panel:
- room: The Bearer (West)
panel: SMILE
- room: Outside The Bold
panel: SOUND
- room: Outside The Bold
panel: YEAST
- room: Outside The Bold
panel: WET
Cross Tower (South):
entrances: # No roof access
The Bearer (North):
room: The Bearer (North)
door: South Entrance
panels:
FIRE:
id: Cross Room/Panel_fire_fire
colors: blue
tag: forbid
required_panel:
room: The Bearer (North)
panel: SILENT (1)
required_room: Elements Area
Cross Tower (West):
entrances:
Bearer Side Area:
room: Bearer Side Area
door: West Entrance
Roof: True
panels:
DIAMONDS:
id: Cross Room/Panel_diamonds_diamonds
colors: blue
tag: forbid
required_panel:
room: The Bearer (North)
panel: WARTS
required_room: Suits Area
The Steady (Rose):
entrances:
Outside The Bold:
room: Outside The Bold
door: Steady Entrance
The Steady (Lilac):
room: The Steady
door: Reveal
The Steady (Ruby):
door: Forward Exit
The Steady (Carnation):
door: Right Exit
panels:
SOAR:
id: Rock Room/Panel_soar_rose
colors: black
tag: topblack
doors:
Forward Exit:
event: True
panels:
- SOAR
Right Exit:
event: True
panels:
- room: The Steady (Lilac)
panel: LIE LACK
The Steady (Ruby):
entrances:
The Steady (Rose):
room: The Steady (Rose)
door: Forward Exit
The Steady (Amethyst):
room: The Steady
door: Reveal
The Steady (Cherry):
door: Forward Exit
The Steady (Amber):
door: Right Exit
panels:
BURY:
id: Rock Room/Panel_bury_ruby
colors: yellow
tag: midyellow
doors:
Forward Exit:
event: True
panels:
- room: The Steady (Lime)
panel: LIMELIGHT
Right Exit:
event: True
panels:
- room: The Steady (Carnation)
panel: INCARNATION
The Steady (Carnation):
entrances:
The Steady (Rose):
room: The Steady (Rose)
door: Right Exit
Outside The Bold:
room: The Steady
door: Reveal
The Steady (Amber):
room: The Steady
door: Reveal
The Steady (Sunflower):
door: Right Exit
panels:
INCARNATION:
id: Rock Room/Panel_incarnation_carnation
colors: red
tag: midred
doors:
Right Exit:
event: True
panels:
- room: The Steady (Amethyst)
panel: PACIFIST
The Steady (Sunflower):
entrances:
The Steady (Carnation):
room: The Steady (Carnation)
door: Right Exit
The Steady (Topaz):
room: The Steady (Topaz)
door: Back Exit
panels:
SUN:
id: Rock Room/Panel_sun_sunflower
colors: blue
tag: midblue
doors:
Back Exit:
event: True
panels:
- SUN
The Steady (Plum):
entrances:
The Steady (Amethyst):
room: The Steady
door: Reveal
The Steady (Blueberry):
room: The Steady
door: Reveal
The Steady (Cherry):
room: The Steady (Cherry)
door: Left Exit
panels:
LUMP:
id: Rock Room/Panel_lump_plum
colors: yellow
tag: midyellow
The Steady (Lime):
entrances:
The Steady (Sunflower):
warp: True
The Steady (Emerald):
room: The Steady
door: Reveal
The Steady (Blueberry):
door: Right Exit
panels:
LIMELIGHT:
id: Rock Room/Panel_limelight_lime
colors: red
tag: midred
doors:
Right Exit:
event: True
panels:
- room: The Steady (Amber)
panel: ANTECHAMBER
paintings:
- id: pencil_painting5
orientation: south
The Steady (Lemon):
entrances:
The Steady (Emerald):
warp: True
The Steady (Orange):
room: The Steady
door: Reveal
The Steady (Topaz):
door: Back Exit
panels:
MELON:
id: Rock Room/Panel_melon_lemon
colors: yellow
tag: midyellow
doors:
Back Exit:
event: True
panels:
- MELON
paintings:
- id: pencil_painting4
orientation: south
The Steady (Topaz):
entrances:
The Steady (Lemon):
room: The Steady (Lemon)
door: Back Exit
The Steady (Amber):
room: The Steady
door: Reveal
The Steady (Sunflower):
door: Back Exit
panels:
TOP:
id: Rock Room/Panel_top_topaz
colors: blue
tag: midblue
MASTERY:
id: Master Room/Panel_mastery_mastery2
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
doors:
Back Exit:
event: True
panels:
- TOP
The Steady (Orange):
entrances:
The Steady (Cherry):
room: The Steady
door: Reveal
The Steady (Lemon):
room: The Steady
door: Reveal
The Steady (Amber):
room: The Steady (Amber)
door: Forward Exit
panels:
BLUE:
id: Rock Room/Panel_blue_orange
colors: black
tag: botblack
The Steady (Sapphire):
entrances:
The Steady (Emerald):
door: Left Exit
The Steady (Blueberry):
room: The Steady
door: Reveal
The Steady (Amethyst):
room: The Steady (Amethyst)
door: Left Exit
panels:
SAP:
id: Rock Room/Panel_sap_sapphire
colors: blue
tag: midblue
doors:
Left Exit:
event: True
panels:
- room: The Steady (Plum)
panel: LUMP
- room: The Steady (Orange)
panel: BLUE
The Steady (Blueberry):
entrances:
The Steady (Lime):
room: The Steady (Lime)
door: Right Exit
The Steady (Sapphire):
room: The Steady
door: Reveal
The Steady (Plum):
room: The Steady
door: Reveal
panels:
BLUE:
id: Rock Room/Panel_blue_blueberry
colors: blue
tag: midblue
The Steady (Amber):
entrances:
The Steady (Ruby):
room: The Steady (Ruby)
door: Right Exit
The Steady (Carnation):
room: The Steady
door: Reveal
The Steady (Orange):
door: Forward Exit
The Steady (Topaz):
room: The Steady
door: Reveal
panels:
ANTECHAMBER:
id: Rock Room/Panel_antechamber_amber
colors: red
tag: midred
doors:
Forward Exit:
event: True
panels:
- room: The Steady (Blueberry)
panel: BLUE
The Steady (Emerald):
entrances:
The Steady (Sapphire):
room: The Steady (Sapphire)
door: Left Exit
The Steady (Lime):
room: The Steady
door: Reveal
panels:
HERALD:
id: Rock Room/Panel_herald_emerald
colors: purple
tag: midpurp
The Steady (Amethyst):
entrances:
The Steady (Lilac):
room: The Steady (Lilac)
door: Forward Exit
The Steady (Sapphire):
door: Left Exit
The Steady (Plum):
room: The Steady
door: Reveal
The Steady (Ruby):
room: The Steady
door: Reveal
panels:
PACIFIST:
id: Rock Room/Panel_thistle_amethyst
colors: purple
tag: toppurp
doors:
Left Exit:
event: True
panels:
- room: The Steady (Sunflower)
panel: SUN
The Steady (Lilac):
entrances:
Outside The Bold:
room: Outside The Bold
door: Lilac Entrance
The Steady (Amethyst):
door: Forward Exit
The Steady (Rose):
room: The Steady
door: Reveal
panels:
LIE LACK:
id: Rock Room/Panel_lielack_lilac
tag: topwhite
doors:
Forward Exit:
event: True
panels:
- room: The Steady (Ruby)
panel: BURY
The Steady (Cherry):
entrances:
The Steady (Plum):
door: Left Exit
The Steady (Orange):
room: The Steady
door: Reveal
The Steady (Ruby):
room: The Steady (Ruby)
door: Forward Exit
panels:
HAIRY:
id: Rock Room/Panel_hairy_cherry
colors: blue
tag: topblue
doors:
Left Exit:
event: True
panels:
- room: The Steady (Sapphire)
panel: SAP
The Steady:
entrances:
The Steady (Sunflower):
room: The Steady (Sunflower)
door: Back Exit
panels:
Achievement:
id: Countdown Panels/Panel_steady_steady
required_panel:
- room: The Steady (Rose)
panel: SOAR
- room: The Steady (Carnation)
panel: INCARNATION
- room: The Steady (Sunflower)
panel: SUN
- room: The Steady (Ruby)
panel: BURY
- room: The Steady (Plum)
panel: LUMP
- room: The Steady (Lime)
panel: LIMELIGHT
- room: The Steady (Lemon)
panel: MELON
- room: The Steady (Topaz)
panel: TOP
- room: The Steady (Orange)
panel: BLUE
- room: The Steady (Sapphire)
panel: SAP
- room: The Steady (Blueberry)
panel: BLUE
- room: The Steady (Amber)
panel: ANTECHAMBER
- room: The Steady (Emerald)
panel: HERALD
- room: The Steady (Amethyst)
panel: PACIFIST
- room: The Steady (Lilac)
panel: LIE LACK
- room: The Steady (Cherry)
panel: HAIRY
tag: forbid
check: True
achievement: The Steady
doors:
Reveal:
event: True
panels:
- Achievement
Knight Night (Outer Ring):
entrances:
Hidden Room:
room: Hidden Room
door: Knight Night Entrance
Knight Night Exit: True
panels:
NIGHT:
id: Appendix Room/Panel_night_knight
colors: blue
tag: homophone midblue
copy_to_sign: sign7
KNIGHT:
id: Appendix Room/Panel_knight_night
colors: red
tag: homophone midred
copy_to_sign: sign8
BEE:
id: Appendix Room/Panel_bee_be
colors: red
tag: homophone midred
copy_to_sign: sign9
NEW:
id: Appendix Room/Panel_new_knew
colors: blue
tag: homophone midblue
copy_to_sign: sign11
FORE:
id: Appendix Room/Panel_fore_for
colors: red
tag: homophone midred
copy_to_sign: sign10
TRUSTED (1):
id: Appendix Room/Panel_trusted_trust
colors: red
tag: midred
required_panel:
room: Knight Night (Right Lower Segment)
panel: BEFORE
TRUSTED (2):
id: Appendix Room/Panel_trusted_rusted
colors: red
tag: midred
required_panel:
room: Knight Night (Right Lower Segment)
panel: BEFORE
ENCRUSTED:
id: Appendix Room/Panel_encrusted_rust
colors: red
tag: midred
required_panel:
- panel: TRUSTED (1)
- panel: TRUSTED (2)
ADJUST (1):
id: Appendix Room/Panel_adjust_readjust
colors: blue
tag: midblue and phone
required_panel:
room: Knight Night (Right Lower Segment)
panel: BE
ADJUST (2):
id: Appendix Room/Panel_adjust_adjusted
colors: blue
tag: midblue and phone
required_panel:
room: Knight Night (Right Lower Segment)
panel: BE
RIGHT:
id: Appendix Room/Panel_right_right
tag: midwhite
required_panel:
room: Knight Night (Right Lower Segment)
panel: ADJUST
TRUST:
id: Appendix Room/Panel_trust_crust
colors:
- red
- blue
tag: chain mid red blue
required_panel:
- room: Knight Night (Right Lower Segment)
panel: ADJUST
- room: Knight Night (Right Lower Segment)
panel: LEFT
doors:
Fore Door:
event: True
panels:
- FORE
New Door:
event: True
panels:
- NEW
To End:
event: True
panels:
- RIGHT
- room: Knight Night (Right Lower Segment)
panel: LEFT
Knight Night (Right Upper Segment):
entrances:
Knight Night Exit: True
Knight Night (Outer Ring):
room: Knight Night (Outer Ring)
door: Fore Door
warp: True
Knight Night (Right Lower Segment):
door: Segment Door
warp: True
panels:
RUST (1):
id: Appendix Room/Panel_rust_trust
colors: blue
tag: midblue
required_panel:
room: Knight Night (Outer Ring)
panel: BEE
RUST (2):
id: Appendix Room/Panel_rust_crust
colors: blue
tag: midblue
required_panel:
room: Knight Night (Outer Ring)
panel: BEE
doors:
Segment Door:
event: True
panels:
- RUST (2)
- room: Knight Night (Right Lower Segment)
panel: BEFORE
Knight Night (Right Lower Segment):
entrances:
Knight Night Exit: True
Knight Night (Right Upper Segment):
room: Knight Night (Right Upper Segment)
door: Segment Door
warp: True
Knight Night (Outer Ring):
room: Knight Night (Outer Ring)
door: New Door
warp: True
panels:
ADJUST:
id: Appendix Room/Panel_adjust_readjusted
colors: blue
tag: midblue
required_panel:
- room: Knight Night (Outer Ring)
panel: ADJUST (1)
- room: Knight Night (Outer Ring)
panel: ADJUST (2)
BEFORE:
id: Appendix Room/Panel_before_fore
colors: red
tag: midred and phone
required_panel:
room: Knight Night (Right Upper Segment)
panel: RUST (1)
BE:
id: Appendix Room/Panel_be_before
colors: blue
tag: midblue and phone
required_panel:
room: Knight Night (Right Upper Segment)
panel: RUST (1)
LEFT:
id: Appendix Room/Panel_left_left
tag: midwhite
required_panel:
room: Knight Night (Outer Ring)
panel: ENCRUSTED
TRUST:
id: Appendix Room/Panel_trust_crust_2
colors: purple
tag: midpurp
required_panel:
- room: Knight Night (Outer Ring)
panel: ENCRUSTED
- room: Knight Night (Outer Ring)
panel: RIGHT
Knight Night (Final):
entrances:
Knight Night Exit: True
Knight Night (Outer Ring):
room: Knight Night (Outer Ring)
door: To End
warp: True
Knight Night (Right Upper Segment):
room: Knight Night (Outer Ring)
door: To End
warp: True
panels:
TRUSTED:
id: Appendix Room/Panel_trusted_readjusted
colors: purple
tag: midpurp
doors:
Exit:
id:
- Appendix Room Area Doors/Door_trusted_readjusted
- Appendix Room Area Doors/Door_trusted_readjusted2
- Appendix Room Area Doors/Door_trusted_readjusted3
- Appendix Room Area Doors/Door_trusted_readjusted4
- Appendix Room Area Doors/Door_trusted_readjusted5
- Appendix Room Area Doors/Door_trusted_readjusted6
- Appendix Room Area Doors/Door_trusted_readjusted7
- Appendix Room Area Doors/Door_trusted_readjusted8
- Appendix Room Area Doors/Door_trusted_readjusted9
- Appendix Room Area Doors/Door_trusted_readjusted10
- Appendix Room Area Doors/Door_trusted_readjusted11
- Appendix Room Area Doors/Door_trusted_readjusted12
- Appendix Room Area Doors/Door_trusted_readjusted13
include_reduce: True
location_name: Knight Night Room - TRUSTED
item_name: Knight Night Room - Exit
panels:
- TRUSTED
panel_doors:
TRUSTED:
item_name: Knight Night Room - TRUSTED (Panel)
panels:
- TRUSTED
Knight Night Exit:
entrances:
Knight Night (Outer Ring):
room: Knight Night (Final)
door: Exit
Orange Tower Third Floor:
room: Knight Night (Final)
door: Exit
Outside The Initiated:
room: Knight Night (Final)
door: Exit
panels:
SEVEN (1):
id: Backside Room/Panel_seven_seven_7
tag: midwhite
hunt: True
required_door:
- room: Number Hunt
door: Sevens
SEVEN (2):
id: Backside Room/Panel_seven_seven_3
tag: midwhite
hunt: True
required_door:
- room: Number Hunt
door: Sevens
SEVEN (3):
id: Backside Room/Panel_seven_seven_4
tag: midwhite
hunt: True
required_door:
- room: Number Hunt
door: Sevens
DEAD END:
id: Appendix Room/Panel_deadend_deadend
tag: midwhite
WARNER:
id: Appendix Room/Panel_warner_corner
colors: purple
tag: toppurp
The Artistic (Smiley):
entrances:
Dead End Area:
painting: True
Crossroads:
painting: True
Hot Crusts Area:
painting: True
Outside The Initiated:
painting: True
Directional Gallery:
painting: True
Number Hunt:
room: Number Hunt
door: Eights
painting: True
Art Gallery:
painting: True
The Eyes They See:
painting: True
The Artistic (Panda):
door: Door to Panda
The Artistic (Apple):
room: The Artistic (Apple)
door: Door to Smiley
Elements Area:
room: Hallway Room (4)
door: Exit
panels:
Achievement:
id: Countdown Panels/Panel_artistic_artistic
colors:
- red
- black
- yellow
- blue
tag: forbid
required_room:
- The Artistic (Panda)
- The Artistic (Apple)
- The Artistic (Lattice)
check: True
location_name: The Artistic - Achievement
achievement: The Artistic
FINE:
id: Ceiling Room/Panel_yellow_top_5
colors:
- yellow
- blue
tag: yellow top blue bot
subtag: top
link: yxu KNIFE
BLADE:
id: Ceiling Room/Panel_blue_bot_5
colors:
- blue
- yellow
tag: yellow top blue bot
subtag: bot
link: yxu KNIFE
RED:
id: Ceiling Room/Panel_blue_top_6
colors:
- blue
- yellow
tag: blue top yellow mid
subtag: top
link: uyx BREAD
BEARD:
id: Ceiling Room/Panel_yellow_mid_6
colors:
- yellow
- blue
tag: blue top yellow mid
subtag: mid
link: uyx BREAD
ICE:
id: Ceiling Room/Panel_blue_mid_7
colors:
- blue
- yellow
tag: blue mid yellow bot
subtag: mid
link: xuy SPICE
ROOT:
id: Ceiling Room/Panel_yellow_bot_7
colors:
- yellow
- blue
tag: blue mid yellow bot
subtag: bot
link: xuy SPICE
doors:
Door to Panda:
id:
- Ceiling Room Doors/Door_blue
- Ceiling Room Doors/Door_blue2
location_name: The Artistic - Smiley and Panda
door_group: Artistic Doors
panels:
- FINE
- BLADE
- RED
- BEARD
- ICE
- ROOT
- room: The Artistic (Panda)
panel: EYE (Top)
- room: The Artistic (Panda)
panel: EYE (Bottom)
- room: The Artistic (Panda)
panel: LADYLIKE
- room: The Artistic (Panda)
panel: WATER
- room: The Artistic (Panda)
panel: OURS
- room: The Artistic (Panda)
panel: DAYS
- room: The Artistic (Panda)
panel: NIGHTTIME
- room: The Artistic (Panda)
panel: NIGHT
paintings:
- id: smile_painting_9
orientation: north
exit_only: True
The Artistic (Panda):
entrances:
Orange Tower Sixth Floor:
painting: True
Hallway Room (1):
painting: True
The Artistic (Smiley):
room: The Artistic (Smiley)
door: Door to Panda
The Artistic (Lattice):
door: Door to Lattice
panels:
EYE (Top):
id: Ceiling Room/Panel_blue_top_1
colors:
- blue
- red
tag: blue top red bot
subtag: top
link: uxr IRIS
EYE (Bottom):
id: Ceiling Room/Panel_red_bot_1
colors:
- red
- blue
tag: blue top red bot
subtag: bot
link: uxr IRIS
LADYLIKE:
id: Ceiling Room/Panel_red_mid_2
colors:
- red
- blue
tag: red mid blue bot
subtag: mid
link: xru LAKE
WATER:
id: Ceiling Room/Panel_blue_bot_2
colors:
- blue
- red
tag: red mid blue bot
subtag: bot
link: xru LAKE
OURS:
id: Ceiling Room/Panel_blue_mid_3
colors:
- blue
- red
tag: blue mid red bot
subtag: mid
link: xur HOURS
DAYS:
id: Ceiling Room/Panel_red_bot_3
colors:
- red
- blue
tag: blue mid red bot
subtag: bot
link: xur HOURS
NIGHTTIME:
id: Ceiling Room/Panel_red_top_4
colors:
- red
- blue
tag: red top mid blue
subtag: top
link: rux KNIGHT
NIGHT:
id: Ceiling Room/Panel_blue_mid_4
colors:
- blue
- red
tag: red top mid blue
subtag: mid
link: rux KNIGHT
doors:
Door to Lattice:
id:
- Ceiling Room Doors/Door_red
- Ceiling Room Doors/Door_red2
location_name: The Artistic - Panda and Lattice
door_group: Artistic Doors
panels:
- EYE (Top)
- EYE (Bottom)
- LADYLIKE
- WATER
- OURS
- DAYS
- NIGHTTIME
- NIGHT
- room: The Artistic (Lattice)
panel: POSH
- room: The Artistic (Lattice)
panel: MALL
- room: The Artistic (Lattice)
panel: DEICIDE
- room: The Artistic (Lattice)
panel: WAVER
- room: The Artistic (Lattice)
panel: REPAID
- room: The Artistic (Lattice)
panel: BABY
- room: The Artistic (Lattice)
panel: LOBE
- room: The Artistic (Lattice)
panel: BOWELS
paintings:
- id: panda_painting_3
exit_only: True
orientation: south
required_when_no_doors: True
The Artistic (Lattice):
entrances:
Directional Gallery:
painting: True
The Artistic (Panda):
room: The Artistic (Panda)
door: Door to Lattice
The Artistic (Apple):
door: Door to Apple
panels:
POSH:
id: Ceiling Room/Panel_black_top_12
colors:
- black
- red
tag: black top red bot
subtag: top
link: bxr SHOP
MALL:
id: Ceiling Room/Panel_red_bot_12
colors:
- red
- black
tag: black top red bot
subtag: bot
link: bxr SHOP
DEICIDE:
id: Ceiling Room/Panel_red_top_13
colors:
- red
- black
tag: red top black bot
subtag: top
link: rxb DECIDE
WAVER:
id: Ceiling Room/Panel_black_bot_13
colors:
- black
- red
tag: red top black bot
subtag: bot
link: rxb DECIDE
REPAID:
id: Ceiling Room/Panel_black_mid_14
colors:
- black
- red
tag: black mid red bot
subtag: mid
link: xbr DIAPER
BABY:
id: Ceiling Room/Panel_red_bot_14
colors:
- red
- black
tag: black mid red bot
subtag: bot
link: xbr DIAPER
LOBE:
id: Ceiling Room/Panel_black_top_15
colors:
- black
- red
tag: black top red mid
subtag: top
link: brx BOWL
BOWELS:
id: Ceiling Room/Panel_red_mid_15
colors:
- red
- black
tag: black top red mid
subtag: mid
link: brx BOWL
doors:
Door to Apple:
id:
- Ceiling Room Doors/Door_black
- Ceiling Room Doors/Door_black2
location_name: The Artistic - Lattice and Apple
door_group: Artistic Doors
panels:
- POSH
- MALL
- DEICIDE
- WAVER
- REPAID
- BABY
- LOBE
- BOWELS
- room: The Artistic (Apple)
panel: SPRIG
- room: The Artistic (Apple)
panel: RELEASES
- room: The Artistic (Apple)
panel: MUCH
- room: The Artistic (Apple)
panel: FISH
- room: The Artistic (Apple)
panel: MASK
- room: The Artistic (Apple)
panel: HILL
- room: The Artistic (Apple)
panel: TINE
- room: The Artistic (Apple)
panel: THING
paintings:
- id: boxes_painting2
orientation: south
exit_only: True
required_when_no_doors: True
The Artistic (Apple):
entrances:
Orange Tower Sixth Floor:
painting: True
Directional Gallery:
painting: True
The Artistic (Lattice):
room: The Artistic (Lattice)
door: Door to Apple
The Artistic (Smiley):
door: Door to Smiley
panels:
SPRIG:
id: Ceiling Room/Panel_yellow_mid_8
colors:
- yellow
- black
tag: yellow mid black bot
subtag: mid
link: xyb GRIPS
RELEASES:
id: Ceiling Room/Panel_black_bot_8
colors:
- black
- yellow
tag: yellow mid black bot
subtag: bot
link: xyb GRIPS
MUCH:
id: Ceiling Room/Panel_black_top_9
colors:
- black
- yellow
tag: black top yellow bot
subtag: top
link: bxy CHUM
FISH:
id: Ceiling Room/Panel_yellow_bot_9
colors:
- yellow
- black
tag: black top yellow bot
subtag: bot
link: bxy CHUM
MASK:
id: Ceiling Room/Panel_yellow_top_10
colors:
- yellow
- black
tag: yellow top black bot
subtag: top
link: yxb CHASM
HILL:
id: Ceiling Room/Panel_black_bot_10
colors:
- black
- yellow
tag: yellow top black bot
subtag: bot
link: yxb CHASM
TINE:
id: Ceiling Room/Panel_black_top_11
colors:
- black
- yellow
tag: black top yellow mid
subtag: top
link: byx NIGHT
THING:
id: Ceiling Room/Panel_yellow_mid_11
colors:
- yellow
- black
tag: black top yellow mid
subtag: mid
link: byx NIGHT
doors:
Door to Smiley:
id:
- Ceiling Room Doors/Door_yellow
- Ceiling Room Doors/Door_yellow2
location_name: The Artistic - Apple and Smiley
door_group: Artistic Doors
panels:
- SPRIG
- RELEASES
- MUCH
- FISH
- MASK
- HILL
- TINE
- THING
- room: The Artistic (Smiley)
panel: FINE
- room: The Artistic (Smiley)
panel: BLADE
- room: The Artistic (Smiley)
panel: RED
- room: The Artistic (Smiley)
panel: BEARD
- room: The Artistic (Smiley)
panel: ICE
- room: The Artistic (Smiley)
panel: ROOT
paintings:
- id: cherry_painting3
orientation: north
exit_only: True
required_when_no_doors: True
The Artistic (Hint Room):
entrances:
The Artistic (Lattice):
room: The Artistic (Lattice)
door: Door to Apple
panels:
THEME:
id: Ceiling Room/Panel_answer_1
colors: red
tag: midred
PAINTS:
id: Ceiling Room/Panel_answer_2
colors: yellow
tag: botyellow
I:
id: Ceiling Room/Panel_answer_3
colors: blue
tag: midblue
KIT:
id: Ceiling Room/Panel_answer_4
colors: black
tag: topblack
The Discerning:
entrances:
Crossroads:
room: Crossroads
door: Discerning Entrance
panels:
Achievement:
id: Countdown Panels/Panel_discerning_scramble
colors: yellow
tag: forbid
check: True
achievement: The Discerning
HITS:
id: Sun Room/Panel_hits_this
colors: yellow
tag: midyellow
WARRED:
id: Sun Room/Panel_warred_drawer
colors: yellow
tag: double midyellow
subtag: left
link: ana DRAWER
REDRAW:
id: Sun Room/Panel_redraw_drawer
colors: yellow
tag: double midyellow
subtag: right
link: ana DRAWER
ADDER:
id: Sun Room/Panel_adder_dread
colors: yellow
tag: midyellow
LAUGHTERS:
id: Sun Room/Panel_laughters_slaughter
colors: yellow
tag: midyellow
STONE:
id: Sun Room/Panel_stone_notes
colors: yellow
tag: double midyellow
subtag: left
link: ana NOTES
ONSET:
id: Sun Room/Panel_onset_notes
colors: yellow
tag: double midyellow
subtag: right
link: ana NOTES
RAT:
id: Sun Room/Panel_rat_art
colors: yellow
tag: midyellow
DUSTY:
id: Sun Room/Panel_dusty_study
colors: yellow
tag: midyellow
ARTS:
id: Sun Room/Panel_arts_star
colors: yellow
tag: double midyellow
subtag: left
link: ana STAR
TSAR:
id: Sun Room/Panel_tsar_star
colors: yellow
tag: double midyellow
subtag: right
link: ana STAR
STATE:
id: Sun Room/Panel_state_taste
colors: yellow
tag: midyellow
REACT:
id: Sun Room/Panel_react_trace
colors: yellow
tag: midyellow
DEAR:
id: Sun Room/Panel_dear_read
colors: yellow
tag: double midyellow
subtag: left
link: ana READ
DARE:
id: Sun Room/Panel_dare_read
colors: yellow
tag: double midyellow
subtag: right
link: ana READ
SEAM:
id: Sun Room/Panel_seam_same
colors: yellow
tag: midyellow
The Eyes They See:
entrances:
Crossroads:
room: Crossroads
door: Eye Wall
painting: True
Wondrous Lobby:
door: Exit
Directional Gallery:
warp: True
panels:
NEAR:
id: Shuffle Room/Panel_near_near
tag: midwhite
EIGHT:
id: Backside Room/Panel_eight_eight_4
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Eights
doors:
Exit:
id: Count Up Room Area Doors/Door_near_near
door_group: Crossroads Doors
panels:
- NEAR
paintings:
- id: eye_painting_2
orientation: west
- id: smile_painting_2
orientation: north
Far Window:
entrances:
Crossroads:
room: Crossroads
door: Eye Wall
The Eyes They See: True
panels:
FAR:
id: Shuffle Room/Panel_far_far
tag: midwhite
Wondrous Lobby:
entrances:
Directional Gallery:
warp: True
The Eyes They See:
room: The Eyes They See
door: Exit
paintings:
- id: arrows_painting_5
orientation: east
Outside The Wondrous:
entrances:
Wondrous Lobby:
warp: True
The Wondrous (Doorknob):
door: Wondrous Entrance
The Wondrous (Window):
warp: True
panels:
SHRINK:
id: Wonderland Room/Panel_shrink_shrink
tag: midwhite
doors:
Wondrous Entrance:
id: Red Blue Purple Room Area Doors/Door_wonderland
item_name: The Wondrous - Entrance
item_group: Achievement Room Entrances
panels:
- SHRINK
panel_doors:
SHRINK:
panels:
- SHRINK
The Wondrous (Doorknob):
entrances:
Outside The Wondrous:
room: Outside The Wondrous
door: Wondrous Entrance
Starting Room:
door: Painting Shortcut
painting: True
The Wondrous (Chandelier):
painting: True
The Wondrous (Table):
- painting: True
- warp: True
doors:
Painting Shortcut:
painting_id:
- symmetry_painting_a_starter
- arrows_painting2
skip_location: True
item_name: Starting Room - Symmetry Painting
item_group: Paintings
panels:
- room: Outside The Wondrous
panel: SHRINK
paintings:
- id: symmetry_painting_a_1
orientation: east
exit_only: True
- id: symmetry_painting_b_1
orientation: south
The Wondrous (Bookcase):
entrances:
The Wondrous (Doorknob): True
panels:
CASE:
id: Wonderland Room/Panel_case_bookcase
colors: blue
tag: midblue
paintings:
- id: symmetry_painting_a_3
orientation: west
exit_only: True
- id: symmetry_painting_b_3
disable: True
The Wondrous (Chandelier):
entrances:
The Wondrous (Bookcase): True
panels:
CANDLE HEIR:
id: Wonderland Room/Panel_candleheir_chandelier
colors: yellow
tag: midyellow
paintings:
- id: symmetry_painting_a_5
orientation: east
- id: symmetry_painting_b_5
disable: True
The Wondrous (Window):
entrances:
The Wondrous (Bookcase): True
panels:
GLASS:
id: Wonderland Room/Panel_glass_window
colors: brown
tag: botbrown
paintings:
- id: symmetry_painting_b_4
orientation: north
exit_only: True
- id: symmetry_painting_a_4
disable: True
The Wondrous (Table):
entrances:
The Wondrous (Doorknob):
painting: True
The Wondrous:
painting: True
panels:
WOOD:
id: Wonderland Room/Panel_wood_table
colors: brown
tag: botbrown
BROOK NOD:
# This panel, while physically being in the first room, is facing upward
# and is only really solvable while standing on the windowsill, which is
# a location you can only get to from Table.
id: Wonderland Room/Panel_brooknod_doorknob
colors: yellow
tag: midyellow
paintings:
- id: symmetry_painting_a_2
orientation: west
- id: symmetry_painting_b_2
orientation: south
exit_only: True
required: True
The Wondrous:
entrances:
The Wondrous (Table):
warp: True
Arrow Garden:
door: Exit
panels:
FIREPLACE:
id: Wonderland Room/Panel_fireplace_fire
colors: red
tag: midred
Achievement:
id: Countdown Panels/Panel_wondrous_wondrous
required_panel:
- panel: FIREPLACE
- room: The Wondrous (Table)
panel: BROOK NOD
- room: The Wondrous (Bookcase)
panel: CASE
- room: The Wondrous (Chandelier)
panel: CANDLE HEIR
- room: The Wondrous (Window)
panel: GLASS
- room: The Wondrous (Table)
panel: WOOD
tag: forbid
achievement: The Wondrous
doors:
Exit:
id: Red Blue Purple Room Area Doors/Door_wonderland_exit
item_group: Paintings
painting_id: arrows_painting_9
include_reduce: True
panels:
- Achievement
paintings:
- id: arrows_painting_9
enter_only: True
orientation: south
move: True
required_door:
door: Exit
req_blocked_when_no_doors: True # the wondrous (table) in vanilla doors
- id: symmetry_painting_a_6
orientation: west
exit_only: True
- id: symmetry_painting_b_6
orientation: north
req_blocked_when_no_doors: True # the wondrous (table) in vanilla doors
Arrow Garden:
entrances:
The Wondrous:
room: The Wondrous
door: Exit
Roof: True
panels:
MASTERY:
id: Master Room/Panel_mastery_mastery4
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
SHARP:
id: Open Areas/Panel_rainy_rainbow2
tag: midwhite
paintings:
- id: flower_painting_6
orientation: south
Hallway Room (1):
entrances:
Outside The Agreeable:
warp: True
Hallway Room (2):
warp: True
Hallway Room (3):
warp: True
Hallway Room (4):
warp: True
panels:
OUT:
id: Hallway Room/Panel_out_out
check: True
exclude_reduce: True
tag: midwhite
WALL:
id: Hallway Room/Panel_castle_1
colors: blue
tag: quad bot blue
link: qbb CASTLE
KEEP:
id: Hallway Room/Panel_castle_2
colors: blue
tag: quad bot blue
link: qbb CASTLE
BAILEY:
id: Hallway Room/Panel_castle_3
colors: blue
tag: quad bot blue
link: qbb CASTLE
TOWER:
id: Hallway Room/Panel_castle_4
colors: blue
tag: quad bot blue
link: qbb CASTLE
doors:
Exit:
id: Red Blue Purple Room Area Doors/Door_room_2
door_group: Hallway Room Doors
location_name: Hallway Room - First Room
panels:
- WALL
- KEEP
- BAILEY
- TOWER
panel_doors:
CASTLE:
item_name: Hallway Room - First Room Panels
panel_group: Hallway Room Panels
panels:
- WALL
- KEEP
- BAILEY
- TOWER
paintings:
- id: panda_painting
orientation: south
progression:
Progressive Hallway Room:
doors:
- Exit
- room: Hallway Room (2)
door: Exit
- room: Hallway Room (3)
door: Exit
- room: Hallway Room (4)
door: Exit
panel_doors:
- CASTLE
- room: Hallway Room (2)
panel_door: COUNTERCLOCKWISE
- room: Hallway Room (3)
panel_door: TRANSFORMATION
- room: Hallway Room (4)
panel_door: WHEELBARROW
Hallway Room (2):
entrances:
Hallway Room (1):
room: Hallway Room (1)
door: Exit
warp: True
Elements Area: True
panels:
WISE:
id: Hallway Room/Panel_counterclockwise_1
colors: blue
tag: quad mid blue
link: qmb COUNTERCLOCKWISE
CLOCK:
id: Hallway Room/Panel_counterclockwise_2
colors: blue
tag: quad mid blue
link: qmb COUNTERCLOCKWISE
ER:
id: Hallway Room/Panel_counterclockwise_3
colors: blue
tag: quad mid blue
link: qmb COUNTERCLOCKWISE
COUNT:
id: Hallway Room/Panel_counterclockwise_4
colors: blue
tag: quad mid blue
link: qmb COUNTERCLOCKWISE
doors:
Exit:
id: Red Blue Purple Room Area Doors/Door_room_3
location_name: Hallway Room - Second Room
door_group: Hallway Room Doors
panels:
- WISE
- CLOCK
- ER
- COUNT
panel_doors:
COUNTERCLOCKWISE:
item_name: Hallway Room - Second Room Panels
panel_group: Hallway Room Panels
panels:
- WISE
- CLOCK
- ER
- COUNT
Hallway Room (3):
entrances:
Hallway Room (2):
room: Hallway Room (2)
door: Exit
warp: True
# No entrance from Elements Area. The winding hallway does not connect.
panels:
TRANCE:
id: Hallway Room/Panel_transformation_1
colors: blue
tag: quad top blue
link: qtb TRANSFORMATION
FORM:
id: Hallway Room/Panel_transformation_2
colors: blue
tag: quad top blue
link: qtb TRANSFORMATION
A:
id: Hallway Room/Panel_transformation_3
colors: blue
tag: quad top blue
link: qtb TRANSFORMATION
SHUN:
id: Hallway Room/Panel_transformation_4
colors: blue
tag: quad top blue
link: qtb TRANSFORMATION
doors:
Exit:
id: Red Blue Purple Room Area Doors/Door_room_4
location_name: Hallway Room - Third Room
door_group: Hallway Room Doors
panels:
- TRANCE
- FORM
- A
- SHUN
panel_doors:
TRANSFORMATION:
item_name: Hallway Room - Third Room Panels
panel_group: Hallway Room Panels
panels:
- TRANCE
- FORM
- A
- SHUN
Hallway Room (4):
entrances:
Hallway Room (3):
room: Hallway Room (3)
door: Exit
warp: True
Elements Area: True
panels:
WHEEL:
id: Hallway Room/Panel_room_5
colors: blue
tag: full stack blue
doors:
Exit:
id:
- Red Blue Purple Room Area Doors/Door_room_5
- Red Blue Purple Room Area Doors/Door_room_6 # this is the connection to The Artistic
door_group: Hallway Room Doors
location_name: Hallway Room - Fourth Room
panels:
- WHEEL
include_reduce: True
panel_doors:
WHEELBARROW:
item_name: Hallway Room - WHEEL
panel_group: Hallway Room Panels
panels:
- WHEEL
Elements Area:
entrances:
Roof: True
Hallway Room (4):
room: Hallway Room (4)
door: Exit
# If this door is open, then a non-warp entrance from the first hallway room is available
The Artistic (Smiley):
room: Hallway Room (4)
door: Exit
panels:
A:
id: Strand Room/Panel_a_strands
colors: blue
tag: forbid
hunt: True
NINE:
id: Backside Room/Panel_nine_nine_7
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Nines
UNDISTRACTED:
id: Open Areas/Panel_undistracted
check: True
exclude_reduce: True
tag: midwhite
MASTERY:
id: Master Room/Panel_mastery_mastery13
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
EARTH:
id: Cross Room/Panel_earth_earth
tag: midwhite
WATER:
id: Cross Room/Panel_water_water
tag: midwhite
AIR:
id: Cross Room/Panel_air_air
tag: midwhite
paintings:
- id: south_afar
orientation: south
Outside The Wanderer:
entrances:
Orange Tower First Floor:
door: Tower Entrance
warp: True
Rhyme Room (Cross):
room: Rhyme Room (Cross)
door: Exit
Roof: True
panels:
WANDERLUST:
id: Tower Room/Panel_wanderlust_1234567890
colors: orange
tag: midorange
doors:
Wanderer Entrance:
id: Tower Room Area Doors/Door_wanderer_entrance
item_name: The Wanderer - Entrance
item_group: Achievement Room Entrances
panels:
- WANDERLUST
Tower Entrance:
id: Tower Room Area Doors/Door_wanderlust_start
skip_location: True
panels:
- room: The Wanderer
panel: Achievement
panel_doors:
WANDERLUST:
panels:
- WANDERLUST
The Wanderer:
entrances:
Outside The Wanderer:
room: Outside The Wanderer
door: Wanderer Entrance
warp: True
panels:
Achievement:
id: Countdown Panels/Panel_1234567890_wanderlust
colors: orange
check: True
tag: forbid
achievement: The Wanderer
"7890":
id: Orange Room/Panel_lust
colors: orange
tag: midorange
"6524":
id: Orange Room/Panel_read
colors: orange
tag: midorange
"951":
id: Orange Room/Panel_sew
colors: orange
tag: midorange
"4524":
id: Orange Room/Panel_dead
colors: orange
tag: midorange
LEARN:
id: Orange Room/Panel_learn
colors: orange
tag: midorange
DUST:
id: Orange Room/Panel_dust
colors: orange
tag: midorange
STAR:
id: Orange Room/Panel_star
colors: orange
tag: midorange
WANDER:
id: Orange Room/Panel_wander
colors: orange
tag: midorange
Art Gallery:
entrances:
Orange Tower Third Floor:
warp: True
Art Gallery (Second Floor):
warp: True
Art Gallery (Third Floor):
warp: True
Art Gallery (Fourth Floor):
warp: True
Outside The Initiated:
door: Exit
warp: True
panels:
EIGHT:
id: Backside Room/Panel_eight_eight_6
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Eights
EON:
id: Painting Room/Panel_eon_one
colors: yellow
tag: midyellow
TRUSTWORTHY:
id: Painting Room/Panel_to_two
colors: red
tag: midred
FREE:
id: Painting Room/Panel_free_three
colors: purple
tag: midpurp
OUR:
id: Painting Room/Panel_our_four
colors: blue
tag: midblue
ORDER:
id: Painting Room/Panel_order_onepathmanyturns
tag: forbid
colors:
- yellow
- blue
- gray
- brown
- orange
required_door:
door: Fifth Floor
doors:
Second Floor:
painting_id:
- scenery_painting_2b
- scenery_painting_2c
skip_location: True
panels:
- EON
First Floor Puzzles:
skip_item: True
location_name: Art Gallery - First Floor Puzzles
panels:
- EON
- TRUSTWORTHY
- FREE
- OUR
Third Floor:
painting_id:
- scenery_painting_3b
- scenery_painting_3c
skip_location: True
panels:
- room: Art Gallery (Second Floor)
panel: PATH
Fourth Floor:
painting_id:
- scenery_painting_4b
- scenery_painting_4c
skip_location: True
panels:
- room: Art Gallery (Third Floor)
panel: ANY
Fifth Floor:
id: Tower Room Area Doors/Door_painting_backroom
painting_id:
- scenery_painting_5b
- scenery_painting_5c
skip_location: True
panels:
- room: Art Gallery (Fourth Floor)
panel: SEND - USE
Exit:
id: Tower Room Area Doors/Door_painting_exit
include_reduce: True
item_name: Orange Tower Fifth Floor - Quadruple Intersection
item_group: Achievement Room Entrances
panels:
- ORDER
panel_doors:
ORDER:
panels:
- ORDER
paintings:
- id: smile_painting_3
orientation: west
- id: flower_painting_2
orientation: east
- id: scenery_painting_0a
orientation: north
- id: map_painting
orientation: east
- id: fruitbowl_painting4
orientation: south
progression:
Progressive Art Gallery:
doors:
- Second Floor
- Third Floor
- Fourth Floor
- Fifth Floor
Art Gallery (Second Floor):
entrances:
Art Gallery:
room: Art Gallery
door: Second Floor
panels:
HOUSE:
id: Painting Room/Panel_house_neighborhood
colors: blue
tag: botblue
PATH:
id: Painting Room/Panel_path_road
colors: brown
tag: botbrown
PARK:
id: Painting Room/Panel_park_drive
colors: black
tag: botblack
CARRIAGE:
id: Painting Room/Panel_carriage_horse
colors: red
tag: botred
doors:
Puzzles:
skip_item: True
location_name: Art Gallery - Second Floor Puzzles
panels:
- HOUSE
- PATH
- PARK
- CARRIAGE
Art Gallery (Third Floor):
entrances:
Art Gallery:
room: Art Gallery
door: Third Floor
panels:
AN:
id: Painting Room/Panel_an_many
colors: blue
tag: midblue
MAY:
id: Painting Room/Panel_may_many
colors: blue
tag: midblue
ANY:
id: Painting Room/Panel_any_many
colors: blue
tag: midblue
MAN:
id: Painting Room/Panel_man_many
colors: blue
tag: midblue
doors:
Puzzles:
skip_item: True
location_name: Art Gallery - Third Floor Puzzles
panels:
- AN
- MAY
- ANY
- MAN
Art Gallery (Fourth Floor):
entrances:
Art Gallery:
room: Art Gallery
door: Fourth Floor
panels:
URNS:
id: Painting Room/Panel_urns_turns
colors: blue
tag: midblue
LEARNS:
id: Painting Room/Panel_learns_turns
colors: purple
tag: midpurp
RUNTS:
id: Painting Room/Panel_runts_turns
colors: yellow
tag: midyellow
SEND - USE:
id: Painting Room/Panel_send_use_turns
colors: orange
tag: midorange
TRUST:
id: Painting Room/Panel_trust_06890
colors: orange
tag: midorange
"062459":
id: Painting Room/Panel_06890_trust
colors: orange
tag: midorange
doors:
Puzzles:
skip_item: True
location_name: Art Gallery - Fourth Floor Puzzles
panels:
- URNS
- LEARNS
- RUNTS
- SEND - USE
- TRUST
- "062459"
Rhyme Room (Smiley):
entrances:
Orange Tower Third Floor:
room: Orange Tower Third Floor
door: Rhyme Room Entrance
Rhyme Room (Circle):
room: Rhyme Room (Circle)
door: Door to Smiley
Rhyme Room (Cross): True # one-way
panels:
LOANS:
id: Double Room/Panel_bones_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme BONES
SKELETON:
id: Double Room/Panel_bones_syn
tag: syn rhyme
colors: purple
subtag: bot
link: rhyme BONES
REPENTANCE:
id: Double Room/Panel_sentence_rhyme
colors:
- purple
- blue
tag: whole rhyme
subtag: top
link: rhyme SENTENCE
WORD:
id: Double Room/Panel_sentence_whole
colors:
- purple
- blue
tag: whole rhyme
subtag: bot
link: rhyme SENTENCE
SCHEME:
id: Double Room/Panel_dream_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme DREAM
FANTASY:
id: Double Room/Panel_dream_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme DREAM
HISTORY:
id: Double Room/Panel_mystery_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme MYSTERY
SECRET:
id: Double Room/Panel_mystery_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme MYSTERY
doors:
# This is complicated. I want the location in here to just be the four
# panels against the wall toward Target. But in vanilla, you also need to
# solve the panels in Circle that are against the Smiley wall. Logic needs
# to know this so that it can handle no door shuffle properly. So we split
# the item and location up.
Door to Target:
id:
- Double Room Area Doors/Door_room_3a
- Double Room Area Doors/Door_room_3bc
skip_location: True
door_group: Rhyme Room Doors
panels:
- SCHEME
- FANTASY
- HISTORY
- SECRET
- room: Rhyme Room (Circle)
panel: BIRD
- room: Rhyme Room (Circle)
panel: LETTER
- room: Rhyme Room (Circle)
panel: VIOLENT
- room: Rhyme Room (Circle)
panel: MUTE
Door to Target (Location):
location_name: Rhyme Room (Smiley) - Puzzles Toward Target
skip_item: True
panels:
- SCHEME
- FANTASY
- HISTORY
- SECRET
Rhyme Room (Cross):
entrances:
Rhyme Room (Target): # one-way
room: Rhyme Room (Target)
door: Door to Cross
Rhyme Room (Looped Square):
room: Rhyme Room (Looped Square)
door: Door to Cross
panels:
NINE:
id: Backside Room/Panel_nine_nine_9
tag: midwhite
hunt: True
required_door:
room: Number Hunt
door: Nines
FERN:
id: Double Room/Panel_return_rhyme
colors:
- purple
- black
tag: ant rhyme
subtag: top
link: rhyme RETURN
STAY:
id: Double Room/Panel_return_ant
colors:
- purple
- black
tag: ant rhyme
subtag: bot
link: rhyme RETURN
FRIEND:
id: Double Room/Panel_descend_rhyme
colors:
- purple
- black
tag: ant rhyme
subtag: top
link: rhyme DESCEND
RISE:
id: Double Room/Panel_descend_ant
colors:
- purple
- black
tag: ant rhyme
subtag: bot
link: rhyme DESCEND
PLUMP:
id: Double Room/Panel_jump_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme JUMP
BOUNCE:
id: Double Room/Panel_jump_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme JUMP
SCRAWL:
id: Double Room/Panel_fall_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme FALL
PLUNGE:
id: Double Room/Panel_fall_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme FALL
doors:
Exit:
id: Double Room Area Doors/Door_room_exit
location_name: Rhyme Room (Cross) - Exit Puzzles
door_group: Rhyme Room Doors
panels:
- PLUMP
- BOUNCE
- SCRAWL
- PLUNGE
Rhyme Room (Circle):
entrances:
Rhyme Room (Looped Square):
room: Rhyme Room (Looped Square)
door: Door to Circle
Hidden Room:
room: Hidden Room
door: Rhyme Room Entrance
Rhyme Room (Smiley):
door: Door to Smiley
panels:
BIRD:
id: Double Room/Panel_word_rhyme
colors:
- purple
- blue
tag: whole rhyme
subtag: top
link: rhyme WORD
LETTER:
id: Double Room/Panel_word_whole
colors:
- purple
- blue
tag: whole rhyme
subtag: bot
link: rhyme WORD
FORBIDDEN:
id: Double Room/Panel_hidden_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme HIDDEN
CONCEALED:
id: Double Room/Panel_hidden_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme HIDDEN
VIOLENT:
id: Double Room/Panel_silent_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme SILENT
MUTE:
id: Double Room/Panel_silent_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme SILENT
doors:
Door to Smiley:
id:
- Double Room Area Doors/Door_room_2b
- Double Room Area Doors/Door_room_3b
location_name: Rhyme Room - Circle/Smiley Wall
door_group: Rhyme Room Doors
panels:
- BIRD
- LETTER
- VIOLENT
- MUTE
- room: Rhyme Room (Smiley)
panel: LOANS
- room: Rhyme Room (Smiley)
panel: SKELETON
- room: Rhyme Room (Smiley)
panel: REPENTANCE
- room: Rhyme Room (Smiley)
panel: WORD
paintings:
- id: arrows_painting_3
orientation: north
Rhyme Room (Looped Square):
entrances:
Starting Room:
room: Starting Room
door: Rhyme Room Entrance
Rhyme Room (Circle):
door: Door to Circle
Rhyme Room (Cross):
door: Door to Cross
Rhyme Room (Target):
door: Door to Target
panels:
WALKED:
id: Double Room/Panel_blocked_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme BLOCKED
OBSTRUCTED:
id: Double Room/Panel_blocked_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme BLOCKED
SKIES:
id: Double Room/Panel_rise_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme RISE
SWELL:
id: Double Room/Panel_rise_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme RISE
PENNED:
id: Double Room/Panel_ascend_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme ASCEND
CLIMB:
id: Double Room/Panel_ascend_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme ASCEND
TROUBLE:
id: Double Room/Panel_double_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme DOUBLE
DUPLICATE:
id: Double Room/Panel_double_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme DOUBLE
doors:
Door to Circle:
id:
- Double Room Area Doors/Door_room_2a
- Double Room Area Doors/Door_room_1c
location_name: Rhyme Room - Circle/Looped Square Wall
door_group: Rhyme Room Doors
panels:
- WALKED
- OBSTRUCTED
- SKIES
- SWELL
- room: Rhyme Room (Circle)
panel: BIRD
- room: Rhyme Room (Circle)
panel: LETTER
- room: Rhyme Room (Circle)
panel: FORBIDDEN
- room: Rhyme Room (Circle)
panel: CONCEALED
Door to Cross:
id:
- Double Room Area Doors/Door_room_1a
- Double Room Area Doors/Door_room_5a
location_name: Rhyme Room - Cross/Looped Square Wall
door_group: Rhyme Room Doors
panels:
- SKIES
- SWELL
- PENNED
- CLIMB
- room: Rhyme Room (Cross)
panel: FERN
- room: Rhyme Room (Cross)
panel: STAY
- room: Rhyme Room (Cross)
panel: FRIEND
- room: Rhyme Room (Cross)
panel: RISE
Door to Target:
id:
- Double Room Area Doors/Door_room_1b
- Double Room Area Doors/Door_room_4b
location_name: Rhyme Room - Target/Looped Square Wall
door_group: Rhyme Room Doors
panels:
- PENNED
- CLIMB
- TROUBLE
- DUPLICATE
- room: Rhyme Room (Target)
panel: WILD
- room: Rhyme Room (Target)
panel: KID
- room: Rhyme Room (Target)
panel: PISTOL
- room: Rhyme Room (Target)
panel: GEM
Rhyme Room (Target):
entrances:
Rhyme Room (Smiley): # one-way
room: Rhyme Room (Smiley)
door: Door to Target
warp: True
Rhyme Room (Looped Square):
room: Rhyme Room (Looped Square)
door: Door to Target
panels:
WILD:
id: Double Room/Panel_child_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme CHILD
KID:
id: Double Room/Panel_child_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme CHILD
PISTOL:
id: Double Room/Panel_crystal_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme CRYSTAL
GEM:
id: Double Room/Panel_crystal_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme CRYSTAL
INNOVATIVE (Top):
id: Double Room/Panel_creative_rhyme
colors: purple
tag: syn rhyme
subtag: top
link: rhyme CREATIVE
INNOVATIVE (Bottom):
id: Double Room/Panel_creative_syn
colors: purple
tag: syn rhyme
subtag: bot
link: rhyme CREATIVE
LEAP:
id: Double Room/Panel_leap_leap
tag: midwhite
required_door:
door: Door to Cross
doors:
Door to Cross:
id: Double Room Area Doors/Door_room_4a
location_name: Rhyme Room (Target) - Puzzles Toward Cross
door_group: Rhyme Room Doors
panels:
- PISTOL
- GEM
- INNOVATIVE (Top)
- INNOVATIVE (Bottom)
paintings:
- id: arrows_painting_4
orientation: north
Room Room:
# This is a bit of a weird room. You can't really get to it from the roof.
# And even if you were to go through the shortcut on the fifth floor into
# the basement and up the stairs, you'd be blocked by the backsides of the
# ROOM panels, which isn't ideal. So we will, at least for now, say that
# this room is vanilla.
#
# For pretty much the same reason, I don't want to shuffle the paintings in
# here.
entrances:
Orange Tower Fourth Floor:
warp: True
panels:
DOOR (1):
id: Panel Room/Panel_room_door_1
colors: gray
tag: forbid
DOOR (2):
id: Panel Room/Panel_room_door_2
colors: gray
tag: forbid
WINDOW:
id: Panel Room/Panel_room_window_1
colors: gray
tag: forbid
STAIRS:
id: Panel Room/Panel_room_stairs_1
colors: gray
tag: forbid
PAINTING:
id: Panel Room/Panel_room_painting_1
colors: gray
tag: forbid
FLOOR (1):
id: Panel Room/Panel_room_floor_1
colors: gray
tag: forbid
FLOOR (2):
id: Panel Room/Panel_room_floor_2
colors: gray
tag: forbid
FLOOR (3):
id: Panel Room/Panel_room_floor_3
colors: gray
tag: forbid
FLOOR (4):
id: Panel Room/Panel_room_floor_4
colors: gray
tag: forbid
FLOOR (5):
id: Panel Room/Panel_room_floor_5
colors: gray
tag: forbid
FLOOR (6):
id: Panel Room/Panel_room_floor_7
colors: gray
tag: forbid
FLOOR (7):
id: Panel Room/Panel_room_floor_8
colors: gray
tag: forbid
FLOOR (8):
id: Panel Room/Panel_room_floor_9
colors: gray
tag: forbid
CEILING (1):
id: Panel Room/Panel_room_ceiling_1
colors: gray
tag: forbid
CEILING (2):
id: Panel Room/Panel_room_ceiling_2
colors: gray
tag: forbid
CEILING (3):
id: Panel Room/Panel_room_ceiling_3
colors: gray
tag: forbid
CEILING (4):
id: Panel Room/Panel_room_ceiling_4
colors: gray
tag: forbid
CEILING (5):
id: Panel Room/Panel_room_ceiling_5
colors: gray
tag: forbid
CEILING (6):
id: Panel Room/Panel_room_floor_10
colors: gray
tag: forbid
WALL (1):
id: Panel Room/Panel_room_wall_1
colors: gray
tag: forbid
WALL (2):
id: Panel Room/Panel_room_wall_2
colors: gray
tag: forbid
WALL (3):
id: Panel Room/Panel_room_wall_3
colors: gray
tag: forbid
WALL (4):
id: Panel Room/Panel_room_wall_4
colors: gray
tag: forbid
WALL (5):
id: Panel Room/Panel_room_wall_5
colors: gray
tag: forbid
WALL (6):
id: Panel Room/Panel_room_wall_6
colors: gray
tag: forbid
WALL (7):
id: Panel Room/Panel_room_wall_7
colors: gray
tag: forbid
WALL (8):
id: Panel Room/Panel_room_wall_8
colors: gray
tag: forbid
WALL (9):
id: Panel Room/Panel_room_wall_9
colors: gray
tag: forbid
WALL (10):
id: Panel Room/Panel_room_wall_10
colors: gray
tag: forbid
WALL (11):
id: Panel Room/Panel_room_wall_11
colors: gray
tag: forbid
WALL (12):
id: Panel Room/Panel_room_wall_12
colors: gray
tag: forbid
WALL (13):
id: Panel Room/Panel_room_wall_13
colors: gray
tag: forbid
WALL (14):
id: Panel Room/Panel_room_wall_14
colors: gray
tag: forbid
WALL (15):
id: Panel Room/Panel_room_wall_15
colors: gray
tag: forbid
WALL (16):
id: Panel Room/Panel_room_wall_16
colors: gray
tag: forbid
WALL (17):
id: Panel Room/Panel_room_wall_17
colors: gray
tag: forbid
WALL (18):
id: Panel Room/Panel_room_wall_18
colors: gray
tag: forbid
WALL (19):
id: Panel Room/Panel_room_wall_19
colors: gray
tag: forbid
WALL (20):
id: Panel Room/Panel_room_wall_20
colors: gray
tag: forbid
WALL (21):
id: Panel Room/Panel_room_wall_21
colors: gray
tag: forbid
BROOMED:
id: Panel Room/Panel_broomed_bedroom
colors: yellow
tag: midyellow
required_panel:
panel: WALL (1)
LAYS:
id: Panel Room/Panel_lays_maze
colors: purple
tag: toppurp
required_panel:
panel: BROOMED
BASE:
id: Panel Room/Panel_base_basement
colors: blue
tag: midblue
required_panel:
panel: LAYS
MASTERY:
id: Master Room/Panel_mastery_mastery
tag: midwhite
hunt: True
required_door:
room: Orange Tower Seventh Floor
door: Mastery
required_panel:
room: Room Room
panel: WALL (2)
doors:
Excavation:
event: True
panels:
- STAIRS
Cellar Exit:
id:
- Tower Room Area Doors/Door_panel_basement
- Tower Room Area Doors/Door_panel_basement2
panels:
- BASE
panel_doors:
STAIRS:
panel_group: Room Room Panels
panels:
- STAIRS
Colors:
panel_group: Room Room Panels
panels:
- BROOMED
- LAYS
- BASE
Cellar:
entrances:
Room Room:
room: Room Room
door: Excavation
Orange Tower Fifth Floor:
room: Room Room
door: Cellar Exit
warp: True
Compass Room:
room: Compass Room
door: Lookout Entrance
warp: True
Outside The Wise:
entrances:
Orange Tower Sixth Floor:
painting: True
Outside The Initiated:
painting: True
panels:
KITTEN:
id: Clock Room/Panel_kitten_cat
colors: brown
tag: botbrown
CAT:
id: Clock Room/Panel_cat_kitten
tag: bot brown black
colors:
- brown
- black
doors:
Wise Entrance:
id: Clock Room Area Doors/Door_time_start
item_name: The Wise - Entrance
item_group: Achievement Room Entrances
panels:
- KITTEN
- CAT
panel_doors:
KITTEN CAT:
panels:
- KITTEN
- CAT
paintings:
- id: arrows_painting_2
orientation: east
- id: clock_painting_2
orientation: east
exit_only: True
required: True
The Wise:
entrances:
Outside The Wise:
room: Outside The Wise
door: Wise Entrance
warp: True # The Wise is so full of warps
panels:
Achievement:
id: Countdown Panels/Panel_intelligent_wise
colors:
- brown
- black
tag: forbid
check: True
achievement: The Wise
PUPPY:
id: Clock Room/Panel_puppy_dog
colors: brown
tag: botbrown
ADULT:
id: Clock Room/Panel_adult_child
colors:
- brown
- black
tag: bot brown black
BREAD:
id: Clock Room/Panel_bread_mold
colors: brown
tag: botbrown
DINOSAUR:
id: Clock Room/Panel_dinosaur_fossil
colors: brown
tag: botbrown
OAK:
id: Clock Room/Panel_oak_acorn
colors:
- brown
- black
tag: bot brown black
CORPSE:
id: Clock Room/Panel_corpse_skeleton
colors: brown
tag: botbrown
BEFORE:
id: Clock Room/Panel_before_ere
colors:
- brown
- black
tag: mid brown black
YOUR:
id: Clock Room/Panel_your_thy
colors:
- brown
- black
tag: mid brown black
BETWIXT:
id: Clock Room/Panel_betwixt_between
colors: brown
tag: midbrown
NIGH:
id: Clock Room/Panel_nigh_near
colors: brown
tag: midbrown
CONNEXION:
id: Clock Room/Panel_connexion_connection
colors: brown
tag: midbrown
THOU:
id: Clock Room/Panel_thou_you
colors: brown
tag: midbrown
paintings:
- id: clock_painting_3
orientation: east
req_blocked: True # outside the wise (with or without door shuffle)
The Red:
entrances:
Roof: True
panels:
Achievement:
id: Countdown Panels/Panel_grandfathered_red
colors: red
tag: forbid
check: True
achievement: The Red
PANDEMIC (1):
id: Hangry Room/Panel_red_top_1
colors: red
tag: topred
TRINITY:
id: Hangry Room/Panel_red_top_2
colors: red
tag: topred
CHEMISTRY:
id: Hangry Room/Panel_red_top_3
colors: red
tag: topred
FLUSTERED:
id: Hangry Room/Panel_red_top_4
colors: red
tag: topred
PANDEMIC (2):
id: Hangry Room/Panel_red_mid_1
colors: red
tag: midred
COUNTERCLOCKWISE:
id: Hangry Room/Panel_red_mid_2
colors: red
tag: red top red mid black bot
FEARLESS:
id: Hangry Room/Panel_red_mid_3
colors: red
tag: midred
DEFORESTATION:
id: Hangry Room/Panel_red_mid_4
colors: red
tag: red mid bot
subtag: mid
link: rmb FORE
CRAFTSMANSHIP:
id: Hangry Room/Panel_red_mid_5
colors: red
tag: red mid bot
subtag: mid
link: rmb AFT
CAMEL:
id: Hangry Room/Panel_red_bot_1
colors: red
tag: botred
LION:
id: Hangry Room/Panel_red_bot_2
colors: red
tag: botred
TIGER:
id: Hangry Room/Panel_red_bot_3
colors: red
tag: botred
SHIP (1):
id: Hangry Room/Panel_red_bot_4
colors: red
tag: red mid bot
subtag: bot
link: rmb FORE
SHIP (2):
id: Hangry Room/Panel_red_bot_5
colors: red
tag: red mid bot
subtag: bot
link: rmb AFT
GIRAFFE:
id: Hangry Room/Panel_red_bot_6
colors: red
tag: botred
The Ecstatic:
entrances:
Roof: True
panels:
Achievement:
id: Countdown Panels/Panel_ecstatic_ecstatic
colors: yellow
tag: forbid
check: True
achievement: The Ecstatic
FORM (1):
id: Smiley Room/Panel_soundgram_1
colors: yellow
tag: yellow top bot
subtag: bottom
link: ytb FORM
WIND:
id: Smiley Room/Panel_soundgram_2
colors: yellow
tag: botyellow
EGGS:
id: Smiley Room/Panel_scrambled_1
colors: yellow
tag: botyellow
VEGETABLES:
id: Smiley Room/Panel_scrambled_2
colors: yellow
tag: botyellow
WATER:
id: Smiley Room/Panel_anagram_6_1
colors: yellow
tag: botyellow
FRUITS:
id: Smiley Room/Panel_anagram_6_2
colors: yellow
tag: botyellow
LEAVES:
id: Smiley Room/Panel_anagram_7_1
colors: yellow
tag: topyellow
VINES:
id: Smiley Room/Panel_anagram_7_2
colors: yellow
tag: topyellow
ICE:
id: Smiley Room/Panel_anagram_7_3
colors: yellow
tag: topyellow
STYLE:
id: Smiley Room/Panel_anagram_7_4
colors: yellow
tag: topyellow
FIR:
id: Smiley Room/Panel_anagram_8_1
colors: yellow
tag: topyellow
REEF:
id: Smiley Room/Panel_anagram_8_2
colors: yellow
tag: topyellow
ROTS:
id: Smiley Room/Panel_anagram_8_3
colors: yellow
tag: topyellow
FORM (2):
id: Smiley Room/Panel_anagram_9_1
colors: yellow
tag: yellow top bot
subtag: top
link: ytb FORM
Outside The Scientific:
entrances:
Roof: True
The Scientific:
door: Scientific Entrance
panels:
OPEN:
id: Chemistry Room/Panel_open
tag: midwhite
CLOSE:
id: Chemistry Room/Panel_close
colors: black
tag: botblack
AHEAD:
id: Chemistry Room/Panel_ahead
colors: black
tag: botblack
doors:
Scientific Entrance:
id: Red Blue Purple Room Area Doors/Door_chemistry_lab
item_name: The Scientific - Entrance
item_group: Achievement Room Entrances
panels:
- OPEN
panel_doors:
OPEN:
panels:
- OPEN
The Scientific:
entrances:
Outside The Scientific:
room: Outside The Scientific
door: Scientific Entrance
panels:
Achievement:
id: Countdown Panels/Panel_scientific_scientific
colors:
- yellow
- red
- blue
- brown
- black
- purple
tag: forbid
check: True
achievement: The Scientific
HYDROGEN (1):
id: Chemistry Room/Panel_blue_bot_3
colors: blue
tag: tri botblue
link: tbb WATER
OXYGEN:
id: Chemistry Room/Panel_blue_bot_2
colors: blue
tag: tri botblue
link: tbb WATER
HYDROGEN (2):
id: Chemistry Room/Panel_blue_bot_4
colors: blue
tag: tri botblue
link: tbb WATER
SUGAR (1):
id: Chemistry Room/Panel_sugar_1
colors: red
tag: botred
SUGAR (2):
id: Chemistry Room/Panel_sugar_2
colors: red
tag: botred
SUGAR (3):
id: Chemistry Room/Panel_sugar_3
colors: red
tag: botred
CHLORINE:
id: Chemistry Room/Panel_blue_bot_5
colors: blue
tag: double botblue
subtag: left
link: holo SALT
SODIUM:
id: Chemistry Room/Panel_blue_bot_6
colors: blue
tag: double botblue
subtag: right
link: holo SALT
FOREST:
id: Chemistry Room/Panel_long_bot_1
colors:
- red
- blue
tag: chain red bot blue top
POUND:
id: Chemistry Room/Panel_long_top_1
colors:
- red
- blue
tag: chain blue mid red bot
ICE:
id: Chemistry Room/Panel_brown_bot_1
colors: brown
tag: botbrown
FISSION:
id: Chemistry Room/Panel_black_bot_1
colors: black
tag: botblack
FUSION:
id: Chemistry Room/Panel_black_bot_2
colors: black
tag: botblack
MISS:
id: Chemistry Room/Panel_blue_top_1
colors: blue
tag: double topblue
subtag: left
link: exp CHEMISTRY
TREE (1):
id: Chemistry Room/Panel_blue_top_2
colors: blue
tag: double topblue
subtag: right
link: exp CHEMISTRY
BIOGRAPHY:
id: Chemistry Room/Panel_biology_9
colors: purple
tag: midpurp
CACTUS:
id: Chemistry Room/Panel_biology_4
colors: red
tag: double botred
subtag: right
link: mero SPINE
VERTEBRATE:
id: Chemistry Room/Panel_biology_8
colors: red
tag: double botred
subtag: left
link: mero SPINE
ROSE:
id: Chemistry Room/Panel_biology_2
colors: red
tag: botred
TREE (2):
id: Chemistry Room/Panel_biology_3
colors: red
tag: botred
FRUIT:
id: Chemistry Room/Panel_biology_1
colors: red
tag: botred
MAMMAL:
id: Chemistry Room/Panel_biology_5
colors: red
tag: botred
BIRD:
id: Chemistry Room/Panel_biology_6
colors: red
tag: botred
FISH:
id: Chemistry Room/Panel_biology_7
colors: red
tag: botred
GRAVELY:
id: Chemistry Room/Panel_physics_9
colors: purple
tag: double midpurp
subtag: left
link: change GRAVITY
BREVITY:
id: Chemistry Room/Panel_biology_10
colors: purple
tag: double midpurp
subtag: right
link: change GRAVITY
PART:
id: Chemistry Room/Panel_physics_2
colors:
- blue
- red
tag: blue mid red bot
subtag: mid
link: xur PARTICLE
MATTER:
id: Chemistry Room/Panel_physics_1
colors:
- blue
- red
tag: blue mid red bot
subtag: bot
link: xur PARTICLE
ELECTRIC:
id: Chemistry Room/Panel_physics_6
colors:
- purple
- red
tag: purple mid red bot
subtag: mid
link: xpr ELECTRON
ATOM (1):
id: Chemistry Room/Panel_physics_3
colors:
- purple
- red
tag: purple mid red bot
subtag: bot
link: xpr ELECTRON
NEUTRAL:
id: Chemistry Room/Panel_physics_7
colors:
- purple
- red
tag: purple mid red bot
subtag: mid
link: xpr NEUTRON
ATOM (2):
id: Chemistry Room/Panel_physics_4
colors:
- purple
- red
tag: purple mid red bot
subtag: bot
link: xpr NEUTRON
PROPEL:
id: Chemistry Room/Panel_physics_8
colors:
- purple
- red
tag: purple mid red bot
subtag: mid
link: xpr PROTON
ATOM (3):
id: Chemistry Room/Panel_physics_5
colors:
- purple
- red
tag: purple mid red bot
subtag: bot
link: xpr PROTON
ORDER:
id: Chemistry Room/Panel_physics_11
colors: brown
tag: botbrown
OPTICS:
id: Chemistry Room/Panel_physics_10
colors: yellow
tag: midyellow
GRAPHITE:
id: Chemistry Room/Panel_yellow_bot_1
colors: yellow
tag: botyellow
HOT RYE:
id: Chemistry Room/Panel_anagram_1
colors: yellow
tag: midyellow
SIT SHY HOPE:
id: Chemistry Room/Panel_anagram_2
colors: yellow
tag: midyellow
ME NEXT PIER:
id: Chemistry Room/Panel_anagram_3
colors: yellow
tag: midyellow
RUT LESS:
id: Chemistry Room/Panel_anagram_4
colors: yellow
tag: midyellow
SON COUNCIL:
id: Chemistry Room/Panel_anagram_5
colors: yellow
tag: midyellow
doors:
Chemistry Puzzles:
skip_item: True
location_name: The Scientific - Chemistry Puzzles
panels:
- HYDROGEN (1)
- OXYGEN
- HYDROGEN (2)
- SUGAR (1)
- SUGAR (2)
- SUGAR (3)
- CHLORINE
- SODIUM
- FOREST
- POUND
- ICE
- FISSION
- FUSION
- MISS
- TREE (1)
Biology Puzzles:
skip_item: True
location_name: The Scientific - Biology Puzzles
panels:
- BIOGRAPHY
- CACTUS
- VERTEBRATE
- ROSE
- TREE (2)
- FRUIT
- MAMMAL
- BIRD
- FISH
Physics Puzzles:
skip_item: True
location_name: The Scientific - Physics Puzzles
panels:
- GRAVELY
- BREVITY
- PART
- MATTER
- ELECTRIC
- ATOM (1)
- NEUTRAL
- ATOM (2)
- PROPEL
- ATOM (3)
- ORDER
- OPTICS
paintings:
- id: hi_solved_painting4
orientation: south
req_blocked_when_no_doors: True # owl hallway in vanilla doors
Challenge Room:
entrances:
Welcome Back Area:
door: Welcome Door
Number Hunt:
room: Outside The Undeterred
door: Challenge Entrance
panels:
WELCOME:
id: Challenge Room/Panel_welcome_welcome
tag: midwhite
CHALLENGE:
id: Challenge Room/Panel_challenge_challenge
tag: midwhite
Achievement:
id: Countdown Panels/Panel_challenged_unchallenged
check: True
colors:
- black
- gray
- red
- blue
- yellow
- purple
- brown
- orange
tag: forbid
achievement: The Unchallenged
OPEN:
id: Challenge Room/Panel_open_nepotism
colors:
- black
- blue
tag: chain mid black !!! blue
SINGED:
id: Challenge Room/Panel_singed_singsong
colors:
- red
- blue
tag: chain mid red blue
NEVER TRUSTED:
id: Challenge Room/Panel_nevertrusted_maladjusted
colors: purple
tag: midpurp
CORNER:
id: Challenge Room/Panel_corner_corn
colors: red
tag: midred
STRAWBERRIES:
id: Challenge Room/Panel_strawberries_mold
colors: brown
tag: double botbrown
subtag: left
link: time MOLD
GRUB:
id: Challenge Room/Panel_grub_burger
colors:
- black
- blue
tag: chain mid black blue
CHEESE:
id: Challenge Room/Panel_bread_mold
colors: brown
tag: double botbrown
subtag: right
link: time MOLD
COLOR:
id: Challenge Room/Panel_color_gray
colors: gray
tag: forbid
WRITER:
id: Challenge Room/Panel_writer_songwriter
colors: blue
tag: midblue
"02759":
id: Challenge Room/Panel_tales_stale
colors:
- orange
- yellow
tag: chain mid orange yellow
REAL EYES:
id: Challenge Room/Panel_realeyes_realize
tag: topwhite
LOBS:
id: Challenge Room/Panel_lobs_lobster
colors: blue
tag: midblue
PEST ALLY:
id: Challenge Room/Panel_double_anagram_1
colors: yellow
tag: midyellow
GENIAL HALO:
id: Challenge Room/Panel_double_anagram_2
colors: yellow
tag: midyellow
DUCK LOGO:
id: Challenge Room/Panel_double_anagram_3
colors: yellow
tag: midyellow
AVIAN GREEN:
id: Challenge Room/Panel_double_anagram_4
colors: yellow
tag: midyellow
FEVER TEAR:
id: Challenge Room/Panel_double_anagram_5
colors: yellow
tag: midyellow
FACTS (Chain):
id: Challenge Room/Panel_facts
colors:
- red
- blue
tag: forbid
FACTS (1):
id: Challenge Room/Panel_facts2
colors: red
tag: forbid
FACTS (2):
id: Challenge Room/Panel_facts3
tag: forbid
FACTS (3):
id: Challenge Room/Panel_facts4
colors: blue
tag: forbid
FACTS (4):
id: Challenge Room/Panel_facts5
colors: blue
tag: forbid
FACTS (5):
id: Challenge Room/Panel_facts6
colors: blue
tag: forbid
LAPEL SHEEP:
id: Challenge Room/Panel_double_anagram_6
colors: yellow
tag: midyellow
doors:
Welcome Door:
id: Entry Room Area Doors/Door_challenge_challenge
item_group: Achievement Room Entrances
panels:
- WELCOME