6.9 KiB
Secret of Evermore Setup Guide
Required Software
- SNI from: SNI Releases Page
- v0.0.59 or newer (included in Archipelago 0.2.1 setup)
- Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of connecting to SNI with ROM access. Any one of the following will work:
- snes9x-rr from: snes9x-rr Releases Page
- BizHawk from: BizHawk Website
- bsnes-plus-nwa from: bsnes-plus GitHub
- RetroArch from: RetroArch Website. Or,
- Or SD2SNES, FXPak Pro (FXPak Pro Store Page), or other compatible hardware.
- An emulator capable of connecting to SNI with ROM access. Any one of the following will work:
- Your legally obtained Secret of Evermore US ROM file, probably named
Secret of Evermore (USA).sfc
Create a Config (.yaml) File
What is a config file and why do I need one?
See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide
Where do I get a config file?
The Player Settings page on the website allows you to configure your personal settings and export a config file from them. Player settings page: Secret of Evermore Player Settings PAge
Verifying your config file
If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page: YAML Validation page
Generating a Single-Player Game
Stand-alone "Evermizer" has a way of balancing single-player games, but may not always be on par feature-wise. Head over to the Evermizer Website if you want to try the official stand-alone, otherwise read below.
- Navigate to the Player Settings page, configure your options, and click the "Generate Game" button.
- Player Settings page: Secret of Evermore Player Settings Page
- You will be presented with a "Seed Info" page.
- Click the "Create New Room" link.
- You will be presented with a server page, from which you can download your patch file.
- Run your patch file through the apbpatch on evermizer.com and load it in your emulator or console.
- apbpatch page: Evermizer apbpatch Page
Joining a MultiWorld Game
Obtain your patch file and create your ROM
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
files. Your patch file should have a .apsoe
extension.
Put your patch file on your desktop or somewhere convenient, open the apbpatch page on evermizer.com and generate your ROM from it. Load the ROM file in your emulator or console. apbpatch page: Evermizer apbpatch Page
Connect to SNI
With an emulator
Start SNI either from the Archipelago install folder or the stand-alone version. If this is its first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
snes9x-rr
- Load your ROM file if it hasn't already been loaded.
- Click on the File menu and hover on Lua Scripting
- Click on New Lua Script Window...
- In the new window, click Browse...
- Select the
Connector.lua
file from your SNI installation:SNI/lua/x86/Connector.lua
for 32bit snes9x-rr orSNI/lua/x64/Connector.lua
for "x64" snes9x-rr
- Leave the Lua window open while you are playing.
- If the script window complains about missing
socket.dll
make sure it is in the lua directory. - If the script window complains about "Bad EXE format", use the other Connector above (x86 <-> x64)
BizHawk
- Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
menu options:
Config --> Cores --> SNES --> BSNES
Once you have changed the loaded core, you must restart BizHawk. - Load your ROM file if it hasn't already been loaded.
- Click on the Tools menu and click on Lua Console
- Click the button to open a new Lua script.
- Select any
Connector.lua
file from your SNI installation
bsnes-plus-nwa
This should automatically connect to SNI. If this is its first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
RetroArch
You only have to do these steps once.
- Enter the RetroArch main menu screen.
- Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
- Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
Network Command Port at 55355.
- Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury Performance)".
When loading a ROM, be sure to select a bsnes-mercury core. These are the only cores that allow external tools to read ROM data.
With hardware
This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES releases page: SD2SNES Releases Page
Other hardware may find helpful information on the usb2snes platforms page: usb2snes Supported Platforms Page
- Copy the ROM file to your SD card.
- Load the ROM file from the menu.
Open the client
Open ap-soeclient (Evermizer Archipelago Client Page) in a modern browser. Do not switch tabs, open it in a new window if you want to use the browser while playing. Do not minimize the window with the client.
The client should automatically connect to SNI, the "SNES" status should change to green.
Connect to the Archipelago Server
Enter /connect server:port
in the client's command prompt and press enter. You'll find server:port
on the same page
that had the patch file.
Play the game
When the game is loaded but not yet past the intro cutscene, the "Game" status is yellow. When the client shows "AP" as green and "Game" as yellow, you're ready to play. The intro can be skipped pressing the START button and "Game" should change to green. Congratulations on successfully joining a multiworld game!
Hosting a MultiWorld game
The recommended way to host a game is to use our hosting service on the seed generation page. Or check out the Archipelago website guide for more information: Archipelago Website Guide