Archipelago/worlds/stardew_valley/options/forced_options.py

49 lines
2.9 KiB
Python

import logging
import Options as ap_options
from . import options
logger = logging.getLogger(__name__)
def force_change_options_if_incompatible(world_options: options.StardewValleyOptions, player: int, player_name: str) -> None:
force_ginger_island_inclusion_when_goal_is_ginger_island_related(world_options, player, player_name)
force_walnutsanity_deactivation_when_ginger_island_is_excluded(world_options, player, player_name)
force_accessibility_to_full_when_goal_requires_all_locations(player, player_name, world_options)
def force_ginger_island_inclusion_when_goal_is_ginger_island_related(world_options: options.StardewValleyOptions, player: int, player_name: str) -> None:
goal_is_walnut_hunter = world_options.goal == options.Goal.option_greatest_walnut_hunter
goal_is_perfection = world_options.goal == options.Goal.option_perfection
goal_is_island_related = goal_is_walnut_hunter or goal_is_perfection
ginger_island_is_excluded = world_options.exclude_ginger_island == options.ExcludeGingerIsland.option_true
if goal_is_island_related and ginger_island_is_excluded:
world_options.exclude_ginger_island.value = options.ExcludeGingerIsland.option_false
goal_name = world_options.goal.current_option_name
logger.warning(f"Goal '{goal_name}' requires Ginger Island. "
f"Exclude Ginger Island option forced to 'False' for player {player} ({player_name})")
def force_walnutsanity_deactivation_when_ginger_island_is_excluded(world_options: options.StardewValleyOptions, player: int, player_name: str):
ginger_island_is_excluded = world_options.exclude_ginger_island == options.ExcludeGingerIsland.option_true
walnutsanity_is_active = world_options.walnutsanity != options.Walnutsanity.preset_none
if ginger_island_is_excluded and walnutsanity_is_active:
world_options.walnutsanity.value = options.Walnutsanity.preset_none
logger.warning(f"Walnutsanity requires Ginger Island. "
f"Ginger Island was excluded from {player} ({player_name})'s world, so walnutsanity was force disabled")
def force_accessibility_to_full_when_goal_requires_all_locations(player, player_name, world_options):
goal_is_allsanity = world_options.goal == options.Goal.option_allsanity
goal_is_perfection = world_options.goal == options.Goal.option_perfection
goal_requires_all_locations = goal_is_allsanity or goal_is_perfection
accessibility_is_minimal = world_options.accessibility == ap_options.Accessibility.option_minimal
if goal_requires_all_locations and accessibility_is_minimal:
world_options.accessibility.value = ap_options.Accessibility.option_full
goal_name = world_options.goal.current_option_name
logger.warning(f"Goal '{goal_name}' requires full accessibility. "
f"Accessibility option forced to 'Full' for player {player} ({player_name})")