Archipelago/worlds/stardew_valley/mods/logic/item_logic.py

290 lines
24 KiB
Python

from typing import Dict, Union
from ..mod_data import ModNames
from ... import options
from ...data.craftable_data import all_crafting_recipes_by_name
from ...logic.base_logic import BaseLogicMixin, BaseLogic
from ...logic.combat_logic import CombatLogicMixin
from ...logic.cooking_logic import CookingLogicMixin
from ...logic.crafting_logic import CraftingLogicMixin
from ...logic.crop_logic import CropLogicMixin
from ...logic.fishing_logic import FishingLogicMixin
from ...logic.has_logic import HasLogicMixin
from ...logic.money_logic import MoneyLogicMixin
from ...logic.museum_logic import MuseumLogicMixin
from ...logic.quest_logic import QuestLogicMixin
from ...logic.received_logic import ReceivedLogicMixin
from ...logic.region_logic import RegionLogicMixin
from ...logic.relationship_logic import RelationshipLogicMixin
from ...logic.season_logic import SeasonLogicMixin
from ...logic.skill_logic import SkillLogicMixin
from ...logic.time_logic import TimeLogicMixin
from ...logic.tool_logic import ToolLogicMixin
from ...options import Cropsanity
from ...stardew_rule import StardewRule, True_
from ...strings.artisan_good_names import ModArtisanGood
from ...strings.craftable_names import ModCraftable, ModEdible, ModMachine
from ...strings.crop_names import SVEVegetable, SVEFruit, DistantLandsCrop, Fruit
from ...strings.fish_names import WaterItem
from ...strings.flower_names import Flower
from ...strings.food_names import SVEMeal, SVEBeverage
from ...strings.forageable_names import SVEForage, DistantLandsForageable, Forageable
from ...strings.gift_names import SVEGift
from ...strings.ingredient_names import Ingredient
from ...strings.material_names import Material
from ...strings.metal_names import all_fossils, all_artifacts, Ore, ModFossil
from ...strings.monster_drop_names import ModLoot, Loot
from ...strings.performance_names import Performance
from ...strings.quest_names import ModQuest
from ...strings.region_names import Region, SVERegion, DeepWoodsRegion, BoardingHouseRegion
from ...strings.season_names import Season
from ...strings.seed_names import SVESeed, DistantLandsSeed
from ...strings.skill_names import Skill
from ...strings.tool_names import Tool, ToolMaterial
from ...strings.villager_names import ModNPC
display_types = [ModCraftable.wooden_display, ModCraftable.hardwood_display]
display_items = all_artifacts + all_fossils
class ModItemLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.item = ModItemLogic(*args, **kwargs)
class ModItemLogic(BaseLogic[Union[CombatLogicMixin, ReceivedLogicMixin, CropLogicMixin, CookingLogicMixin, FishingLogicMixin, HasLogicMixin, MoneyLogicMixin,
RegionLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MuseumLogicMixin, ToolLogicMixin, CraftingLogicMixin, SkillLogicMixin, TimeLogicMixin, QuestLogicMixin]]):
def get_modded_item_rules(self) -> Dict[str, StardewRule]:
items = dict()
if ModNames.sve in self.options.mods:
items.update(self.get_sve_item_rules())
if ModNames.archaeology in self.options.mods:
items.update(self.get_archaeology_item_rules())
if ModNames.distant_lands in self.options.mods:
items.update(self.get_distant_lands_item_rules())
if ModNames.boarding_house in self.options.mods:
items.update(self.get_boarding_house_item_rules())
return items
def modify_vanilla_item_rules_with_mod_additions(self, item_rule: Dict[str, StardewRule]):
if ModNames.sve in self.options.mods:
item_rule.update(self.get_modified_item_rules_for_sve(item_rule))
if ModNames.deepwoods in self.options.mods:
item_rule.update(self.get_modified_item_rules_for_deep_woods(item_rule))
return item_rule
def get_sve_item_rules(self):
return {SVEGift.aged_blue_moon_wine: self.logic.money.can_spend_at(SVERegion.sophias_house, 28000),
SVEGift.blue_moon_wine: self.logic.money.can_spend_at(SVERegion.sophias_house, 3000),
SVESeed.fungus_seed: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon,
ModLoot.green_mushroom: self.logic.region.can_reach(SVERegion.highlands_outside) &
self.logic.tool.has_tool(Tool.axe, ToolMaterial.iron) & self.logic.season.has_any_not_winter(),
SVEFruit.monster_fruit: self.logic.season.has(Season.summer) & self.logic.has(SVESeed.stalk_seed),
SVEVegetable.monster_mushroom: self.logic.season.has(Season.fall) & self.logic.has(SVESeed.fungus_seed),
SVEForage.ornate_treasure_chest: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_galaxy_weapon &
self.logic.tool.has_tool(Tool.axe, ToolMaterial.iron),
SVEFruit.slime_berry: self.logic.season.has(Season.spring) & self.logic.has(SVESeed.slime_seed),
SVESeed.slime_seed: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon,
SVESeed.stalk_seed: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon,
SVEForage.swirl_stone: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
SVEVegetable.void_root: self.logic.season.has(Season.winter) & self.logic.has(SVESeed.void_seed),
SVESeed.void_seed: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon,
SVEForage.void_soul: self.logic.region.can_reach(
SVERegion.crimson_badlands) & self.logic.combat.has_good_weapon & self.logic.cooking.can_cook(),
SVEForage.winter_star_rose: self.logic.region.can_reach(SVERegion.summit) & self.logic.season.has(Season.winter),
SVEForage.bearberrys: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has(Season.winter),
SVEForage.poison_mushroom: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has_any([Season.summer, Season.fall]),
SVEForage.red_baneberry: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has(Season.summer),
SVEForage.ferngill_primrose: self.logic.region.can_reach(SVERegion.summit) & self.logic.season.has(Season.spring),
SVEForage.goldenrod: self.logic.region.can_reach(SVERegion.summit) & (
self.logic.season.has(Season.summer) | self.logic.season.has(Season.fall)),
SVESeed.shrub_seed: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic),
SVEFruit.salal_berry: self.logic.crop.can_plant_and_grow_item([Season.spring, Season.summer]) & self.logic.has(SVESeed.shrub_seed),
ModEdible.aegis_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 28000),
ModEdible.lightning_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 12000),
ModEdible.barbarian_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 22000),
ModEdible.gravity_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 4000),
SVESeed.ancient_ferns_seed: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic),
SVEVegetable.ancient_fiber: self.logic.crop.can_plant_and_grow_item(Season.summer) & self.logic.has(SVESeed.ancient_ferns_seed),
SVEForage.big_conch: self.logic.region.can_reach_any((Region.beach, SVERegion.fable_reef)),
SVEForage.dewdrop_berry: self.logic.region.can_reach(SVERegion.enchanted_grove),
SVEForage.dried_sand_dollar: self.logic.region.can_reach(SVERegion.fable_reef) | (self.logic.region.can_reach(Region.beach) &
self.logic.season.has_any([Season.summer, Season.fall])),
SVEForage.golden_ocean_flower: self.logic.region.can_reach(SVERegion.fable_reef),
SVEMeal.grampleton_orange_chicken: self.logic.money.can_spend_at(Region.saloon, 650) & self.logic.relationship.has_hearts(ModNPC.sophia, 6),
ModEdible.hero_elixir: self.logic.money.can_spend_at(SVERegion.isaac_shop, 8000),
SVEForage.lucky_four_leaf_clover: self.logic.region.can_reach_any((Region.secret_woods, SVERegion.forest_west)) &
self.logic.season.has_any([Season.spring, Season.summer]),
SVEForage.mushroom_colony: self.logic.region.can_reach_any((Region.secret_woods, SVERegion.junimo_woods, SVERegion.forest_west)) &
self.logic.season.has(Season.fall),
SVEForage.rusty_blade: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
SVEForage.smelly_rafflesia: self.logic.region.can_reach(Region.secret_woods),
SVEBeverage.sports_drink: self.logic.money.can_spend_at(Region.hospital, 750),
"Stamina Capsule": self.logic.money.can_spend_at(Region.hospital, 4000),
SVEForage.thistle: self.logic.region.can_reach(SVERegion.summit),
SVEForage.void_pebble: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
ModLoot.void_shard: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_galaxy_weapon &
self.logic.skill.has_level(Skill.combat, 10) & self.logic.region.can_reach(Region.saloon) & self.logic.time.has_year_three
}
# @formatter:on
def get_modified_item_rules_for_sve(self, items: Dict[str, StardewRule]):
return {
Loot.void_essence: items[Loot.void_essence] | self.logic.region.can_reach(SVERegion.highlands_cavern) | self.logic.region.can_reach(
SVERegion.crimson_badlands),
Loot.solar_essence: items[Loot.solar_essence] | self.logic.region.can_reach(SVERegion.crimson_badlands),
Flower.tulip: items[Flower.tulip] | self.logic.tool.can_forage(Season.spring, SVERegion.sprite_spring),
Flower.blue_jazz: items[Flower.blue_jazz] | self.logic.tool.can_forage(Season.spring, SVERegion.sprite_spring),
Flower.summer_spangle: items[Flower.summer_spangle] | self.logic.tool.can_forage(Season.summer, SVERegion.sprite_spring),
Flower.sunflower: items[Flower.sunflower] | self.logic.tool.can_forage((Season.summer, Season.fall), SVERegion.sprite_spring),
Flower.fairy_rose: items[Flower.fairy_rose] | self.logic.tool.can_forage(Season.fall, SVERegion.sprite_spring),
Fruit.ancient_fruit: items[Fruit.ancient_fruit] | (
self.logic.tool.can_forage((Season.spring, Season.summer, Season.fall), SVERegion.sprite_spring) &
self.logic.time.has_year_three) | self.logic.region.can_reach(SVERegion.sprite_spring_cave),
Fruit.sweet_gem_berry: items[Fruit.sweet_gem_berry] | (
self.logic.tool.can_forage((Season.spring, Season.summer, Season.fall), SVERegion.sprite_spring) &
self.logic.time.has_year_three),
WaterItem.coral: items[WaterItem.coral] | self.logic.region.can_reach(SVERegion.fable_reef),
Forageable.rainbow_shell: items[Forageable.rainbow_shell] | self.logic.region.can_reach(SVERegion.fable_reef),
WaterItem.sea_urchin: items[WaterItem.sea_urchin] | self.logic.region.can_reach(SVERegion.fable_reef),
Forageable.red_mushroom: items[Forageable.red_mushroom] | self.logic.tool.can_forage((Season.summer, Season.fall), SVERegion.forest_west) |
self.logic.region.can_reach(SVERegion.sprite_spring_cave),
Forageable.purple_mushroom: items[Forageable.purple_mushroom] | self.logic.tool.can_forage(Season.fall, SVERegion.forest_west) |
self.logic.region.can_reach(SVERegion.sprite_spring_cave),
Forageable.morel: items[Forageable.morel] | self.logic.tool.can_forage(Season.fall, SVERegion.forest_west),
Forageable.chanterelle: items[Forageable.chanterelle] | self.logic.tool.can_forage(Season.fall, SVERegion.forest_west) |
self.logic.region.can_reach(SVERegion.sprite_spring_cave),
Ore.copper: items[Ore.copper] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) &
self.logic.combat.can_fight_at_level(Performance.great)),
Ore.iron: items[Ore.iron] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) &
self.logic.combat.can_fight_at_level(Performance.great)),
Ore.iridium: items[Ore.iridium] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.crimson_badlands) &
self.logic.combat.can_fight_at_level(Performance.maximum)),
}
def get_modified_item_rules_for_deep_woods(self, items: Dict[str, StardewRule]):
options_to_update = {
Fruit.apple: items[Fruit.apple] | self.logic.region.can_reach(DeepWoodsRegion.floor_10), # Deep enough to have seen such a tree at least once
Fruit.apricot: items[Fruit.apricot] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
Fruit.cherry: items[Fruit.cherry] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
Fruit.orange: items[Fruit.orange] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
Fruit.peach: items[Fruit.peach] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
Fruit.pomegranate: items[Fruit.pomegranate] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
Fruit.mango: items[Fruit.mango] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
Flower.tulip: items[Flower.tulip] | self.logic.tool.can_forage(Season.not_winter, DeepWoodsRegion.floor_10),
Flower.blue_jazz: items[Flower.blue_jazz] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
Flower.summer_spangle: items[Flower.summer_spangle] | self.logic.tool.can_forage(Season.not_winter, DeepWoodsRegion.floor_10),
Flower.poppy: items[Flower.poppy] | self.logic.tool.can_forage(Season.not_winter, DeepWoodsRegion.floor_10),
Flower.fairy_rose: items[Flower.fairy_rose] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
Material.hardwood: items[Material.hardwood] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iron, DeepWoodsRegion.floor_10),
Ingredient.sugar: items[Ingredient.sugar] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50),
# Gingerbread House
Ingredient.wheat_flour: items[Ingredient.wheat_flour] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50),
# Gingerbread House
}
if self.options.tool_progression & options.ToolProgression.option_progressive:
options_to_update.update({
Ore.iridium: items[Ore.iridium] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iridium, DeepWoodsRegion.floor_50), # Iridium Tree
})
return options_to_update
def get_archaeology_item_rules(self):
archaeology_item_rules = {}
preservation_chamber_rule = self.logic.has(ModMachine.preservation_chamber)
hardwood_preservation_chamber_rule = self.logic.has(ModMachine.hardwood_preservation_chamber)
for item in display_items:
for display_type in display_types:
if item == "Trilobite":
location_name = f"{display_type}: Trilobite Fossil"
else:
location_name = f"{display_type}: {item}"
display_item_rule = self.logic.crafting.can_craft(all_crafting_recipes_by_name[display_type]) & self.logic.has(item)
if "Wooden" in display_type:
archaeology_item_rules[location_name] = display_item_rule & preservation_chamber_rule
else:
archaeology_item_rules[location_name] = display_item_rule & hardwood_preservation_chamber_rule
return archaeology_item_rules
def get_distant_lands_item_rules(self):
return {
DistantLandsForageable.swamp_herb: self.logic.region.can_reach(Region.witch_swamp),
DistantLandsForageable.brown_amanita: self.logic.region.can_reach(Region.witch_swamp),
DistantLandsSeed.vile_ancient_fruit: self.logic.quest.can_complete_quest(ModQuest.WitchOrder) | self.logic.quest.can_complete_quest(
ModQuest.CorruptedCropsTask),
DistantLandsSeed.void_mint: self.logic.quest.can_complete_quest(ModQuest.WitchOrder) | self.logic.quest.can_complete_quest(
ModQuest.CorruptedCropsTask),
DistantLandsCrop.void_mint: self.logic.season.has_any_not_winter() & self.logic.has(DistantLandsSeed.void_mint),
DistantLandsCrop.vile_ancient_fruit: self.logic.season.has_any_not_winter() & self.logic.has(DistantLandsSeed.vile_ancient_fruit),
}
def get_boarding_house_item_rules(self):
return {
# Mob Drops from lost valley enemies
ModArtisanGood.pterodactyl_egg: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.pterodactyl_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.pterodactyl_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.pterodactyl_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.pterodactyl_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.pterodactyl_phalange: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.pterodactyl_l_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.pterodactyl_r_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.dinosaur_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.dinosaur_tooth: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.dinosaur_femur: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.dinosaur_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.dinosaur_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.dinosaur_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.dinosaur_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.good),
ModFossil.neanderthal_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.great),
ModFossil.neanderthal_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.great),
ModFossil.neanderthal_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.great),
ModFossil.neanderthal_limb_bones: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
Performance.great),
}
def has_seed_unlocked(self, seed_name: str):
if self.options.cropsanity == Cropsanity.option_disabled:
return True_()
return self.logic.received(seed_name)