6.0 KiB
Yoshi's Island Archipelago Randomizer Setup Guide
Required Software
-
Hardware or software capable of loading and playing SNES ROM files
-
An emulator capable of connecting to SNI such as:
- snes9x-rr from: snes9x rr,
- BizHawk from: TASVideos
- snes9x-nwa from: snes9x nwa
NOTE: RetroArch and FXPakPro are not currently supported.
-
-
Your legally obtained Yoshi's Island English 1.0 ROM file, probably named
Super Mario World 2 - Yoshi's Island (U).sfc
Installation Procedures
Windows Setup
- Download and install Archipelago from the link above, making sure to install the most recent version.
- During generation/patching, you will be asked to locate your base ROM file. This is your Yoshi's Island ROM file.
- If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
files.
- Extract your emulator's folder to your Desktop, or somewhere you will remember.
- Right-click on a ROM file and select Open with...
- Check the box next to Always use this app to open .sfc files
- Scroll to the bottom of the list and click the grey text Look for another App on this PC
- Browse for your emulator's
.exe
file and click Open. This file should be located inside the folder you extracted in step one.
Create a Config (.yaml) File
What is a config file and why do I need one?
See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide
Where do I get a config file?
The Player Options page on the website allows you to configure your personal options and export a config file from them.
Verifying your config file
If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML validator page: YAML Validation page
Joining a MultiWorld Game
Obtain your patch file and create your ROM
When you join a multiworld game, you will be asked to provide your config file to whomever is hosting. Once that is done,
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
files. Your patch file should have a .apyi
extension.
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the client, and will also create your ROM in the same place as your patch file.
Connect to the client
With an emulator
When the client launched automatically, SNI should have also automatically launched in the background. If this is its first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
snes9x-rr
- Load your ROM file if it hasn't already been loaded.
- Click on the File menu and hover on Lua Scripting
- Click on New Lua Script Window...
- In the new window, click Browse...
- Select the connector lua file included with your client
- Look in the Archipelago folder for
/SNI/lua/x64
or/SNI/lua/x86
depending on if the emulator is 64-bit or 32-bit.
- Look in the Archipelago folder for
- If you see an error while loading the script that states
socket.dll missing
or similar, navigate to the folder of the lua you are using in your file explorer and copy thesocket.dll
to the base folder of your snes9x install.
BizHawk
- Ensure you have the BSNES core loaded. This is done with the main menubar, under:
- (≤ 2.8)
Config
〉Cores
〉SNES
〉BSNES
- (≥ 2.9)
Config
〉Preferred Cores
〉SNES
〉BSNESv115+
- (≤ 2.8)
- Load your ROM file if it hasn't already been loaded. If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
- Drag+drop the
Connector.lua
file included with your client onto the main EmuHawk window.- Look in the Archipelago folder for
/SNI/lua/x64
or/SNI/lua/x86
depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. - You could instead open the Lua Console manually, click
Script
〉Open Script
, and navigate toConnector.lua
with the file picker.
- Look in the Archipelago folder for
Connect to the Archipelago Server
The patch file which launched your client should have automatically connected you to the AP Server. There are a few reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it into the "Server" input field then press enter.
The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
Play the game
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on successfully joining a multiworld game!
Hosting a MultiWorld game
The recommended way to host a game is to use our hosting service. The process is relatively simple:
- Collect config files from your players.
- Create a zip file containing your players' config files.
- Upload that zip file to the Generate page above.
- Generate page: WebHost Seed Generation Page
- Wait a moment while the seed is generated.
- When the seed is generated, you will be redirected to a "Seed Info" page.
- Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so they may download their patch files from there.
- Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all players in the game. Any observers may also be given the link to this page.
- Once all players have joined, you may begin playing.