83 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| # Zillion
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| 
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| Zillion is a metroidvania-style game released in 1987 for the 8-bit Sega Master System.
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| 
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| It's based on the anime Zillion (赤い光弾ジリオン, Akai Koudan Zillion).
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| 
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| ## Where is the settings page?
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| 
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| The [player settings page for this game](../player-settings) contains all the options you need to configure and export a config file.
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| 
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| ## What changes are made to this game?
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| 
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| The way the original game lets the player choose who to level up has a few drawbacks in a multiworld randomizer:
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|  - Possible softlock from making bad choices (example: nobody has jump 3 when it's required)
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|  - In multiworld, you won't be able to choose because you won't know it's coming beforehand.
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| 
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| So this randomizer uses a new level-up system:
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|  - Everyone levels up together (even if they're not rescued yet).
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|  - You can choose how many opa-opas are required for a level up.
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|  - You can set a max level from 1 to 8.
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|  - The currently active character is still the only one that gets the health refill.
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| 
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| ---
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| You can set these options to choose when characters will be able to attain certain jump levels:
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| 
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| ```
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| jump levels
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| 
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| vanilla         balanced        low             restrictive
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| 
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| jj  ap  ch      jj  ap  ch      jj  ap  ch      jj  ap  ch
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| 2   3   1       1   2   1       1   1   1       1   1   1
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| 2   3   1       2   2   1       1   2   1       1   1   1
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| 2   3   1       2   3   1       2   2   1       1   2   1
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| 2   3   1       2   3   2       2   3   1       1   2   1
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| 3   3   2       3   3   2       2   3   2       2   2   1
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| 3   3   2       3   3   2       3   3   2       2   2   1
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| 3   3   3       3   3   3       3   3   2       2   3   1
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| 3   3   3       3   3   3       3   3   3       2   3   2
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| ```
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| Note that in "restrictive" mode, Apple is the only one that can get jump level 3.
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| 
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| ---
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| 
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| You can set these options to choose when characters will be able to attain certain Zillion power (gun) levels:
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| ```
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| zillion power
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| vanilla         balanced        low             restrictive
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| jj  ap  ch      jj  ap  ch      jj  ap  ch      jj  ap  ch
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| 1   1   3       1   1   2       1   1   1       1   1   1
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| 2   2   3       2   1   2       1   1   2       1   1   2
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| 3   3   3       2   2   3       2   1   2       2   1   2
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|                 3   2   3       2   1   3       2   1   3
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|                 3   3   3       2   2   3       2   2   3
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|                                 3   2   3
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|                                 3   3   3
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| ```
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| Note that in "restrictive" mode, Champ is the only one that can get Zillion power level 3.
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| 
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| ## What does another world's item look like in Zillion?
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| Canisters retain their original appearance, so you won't know if an item belongs to another player until you collect it.
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| When you collect an item, you see the name of the player it goes to. You can see in the client log what item was
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| collected.
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| 
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| ## When the player receives an item, what happens?
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| The item collect sound is played. You can see in the client log what item was received.
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| 
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| ## Unique Local Commands
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| The following commands are only available when using the ZillionClient to play with Archipelago.
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| - `/sms` Tell the client that Zillion is running in RetroArch.
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| - `/map` Toggle view of the map tracker.
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