25 lines
1.3 KiB
Markdown
25 lines
1.3 KiB
Markdown
# Hollow Knight
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## Where is the options page?
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The [player options page for this game](../player-options) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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Randomization swaps around the locations of items. The items being swapped around are chosen within your YAML.
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Shop costs are presently always randomized. Items which could be randomized, but are not, will remain unmodified in
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their usual locations. In particular, when the items at Grubfather and Seer are partially randomized, randomized items
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will be obtained from a chest in the room, while unrandomized items will be given by the NPC as normal.
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## What Hollow Knight items can appear in other players' worlds?
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This is dependent entirely upon your YAML options. Some examples include: charms, grubs, lifeblood cocoons, geo, etc.
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## What does another world's item look like in Hollow Knight?
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When the Hollow Knight player picks up an item from a location and it is an item for another game it will appear in that
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player's recent items display as an item being sent to another player. If the item is for another Hollow Knight player
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then the sprite will be that of the item's original sprite. If the item belongs to a player that is not playing Hollow
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Knight then the sprite will be the Archipelago logo.
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