65 lines
4.8 KiB
Markdown
65 lines
4.8 KiB
Markdown
# Starcraft 2
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## What does randomization do to this game?
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The following unlocks are randomized as items:
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1. Your ability to build any non-worker unit.
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2. Unit specific upgrades including some combinations not available in the vanilla campaigns, such as both strain choices simultaneously for Zerg and every Spear of Adun upgrade simultaneously for Protoss!
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3. Your ability to get the generic unit upgrades, such as attack and armour upgrades.
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4. Other miscellaneous upgrades such as laboratory upgrades and mercenaries for Terran, Kerrigan levels and upgrades for Zerg, and Spear of Adun upgrades for Protoss.
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5. Small boosts to your starting mineral, vespene gas, and supply totals on each mission.
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You find items by making progress in these categories:
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* Completing missions
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* Completing bonus objectives (like by gathering lab research material in Wings of Liberty)
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* Reaching milestones in the mission, such as completing part of a main objective
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* Completing challenges based on achievements in the base game, such as clearing all Zerg on Devil's Playground
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Except for mission completion, these categories can be disabled in the game's settings. For instance, you can disable getting items for reaching required milestones.
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When you receive items, they will immediately become available, even during a mission, and you will be
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notified via a text box in the top-right corner of the game screen. Item unlocks are also logged in the Archipelago client.
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Missions are launched through the Starcraft 2 Archipelago client, through the Starcraft 2 Launcher tab. The between mission segments on the Hyperion, the Leviathan, and the Spear of Adun are not included. Additionally, metaprogression currencies such as credits and Solarite are not used.
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## What is the goal of this game when randomized?
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The goal is to beat the final mission in the mission order. The yaml configuration file controls the mission order and how missions are shuffled.
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## What non-randomized changes are there from vanilla Starcraft 2?
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1. Some missions have more vespene geysers available to allow a wider variety of units.
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2. Many new units and upgrades have been added as items, coming from co-op, melee, later campaigns, later expansions, brood war, and original ideas.
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3. Higher-tech production structures, including Factories, Starports, Robotics Facilities, and Stargates, no longer have tech requirements.
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4. Zerg missions have been adjusted to give the player a starting Lair where they would only have Hatcheries.
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5. Upgrades with a downside have had the downside removed, such as automated refineries costing more or tech reactors taking longer to build.
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6. Unit collision within the vents in Enemy Within has been adjusted to allow larger units to travel through them without getting stuck in odd places.
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7. Several vanilla bugs have been fixed.
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## Which of my items can be in another player's world?
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By default, any of StarCraft 2's items (specified above) can be in another player's world. See the
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[Advanced YAML Guide](https://archipelago.gg/tutorial/Archipelago/advanced_settings/en)
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for more information on how to change this.
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## Unique Local Commands
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The following commands are only available when using the Starcraft 2 Client to play with Archipelago. You can list them any time in the client with `/help`.
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* `/download_data` Download the most recent release of the necessary files for playing SC2 with Archipelago. Will overwrite existing files
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* `/difficulty [difficulty]` Overrides the difficulty set for the world.
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* Options: casual, normal, hard, brutal
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* `/game_speed [game_speed]` Overrides the game speed for the world
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* Options: default, slower, slow, normal, fast, faster
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* `/color [faction] [color]` Changes your color for one of your playable factions.
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* Faction options: raynor, kerrigan, primal, protoss, nova
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* Color options: white, red, blue, teal, purple, yellow, orange, green, lightpink, violet, lightgrey, darkgreen, brown, lightgreen, darkgrey, pink, rainbow, random, default
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* `/option [option_name] [option_value]` Sets an option normally controlled by your yaml after generation.
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* Run without arguments to list all options.
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* Options pertain to automatic cutscene skipping, Kerrigan presence, Spear of Adun presence, starting resource amounts, controlling AI allies, etc.
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* `/disable_mission_check` Disables the check to see if a mission is available to play. Meant for co-op runs where one player can play the next mission in a chain the other player is doing.
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* `/play [mission_id]` Starts a Starcraft 2 mission based off of the mission_id provided
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* `/available` Get what missions are currently available to play
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* `/unfinished` Get what missions are currently available to play and have not had all locations checked
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* `/set_path [path]` Manually set the SC2 install directory (if the automatic detection fails)
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