158 lines
5.4 KiB
YAML
158 lines
5.4 KiB
YAML
#More general info here: https://docs.google.com/document/d/1r7qs1-MK7YbFf2d-mEUeTy2wHykIf1ALG9pLtVvUbSw/edit
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description: Easy/Open/Normal #please describe your options. Especially useful when you have multiple yamls for different occasions
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name: PleaseEnterNameHere #your name ingame, space and "_" gets replaced with a dash "-"
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glitches_required: none #there is also no_logic.
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item_placement: basic #this is based on Entrance Randomizer, which does not (yet?) support advanced
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map_shuffle: #to shuffle dungeon maps into the outside world and other dungeons, as well as other player's worlds in multiworld
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on: 0
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off: 1
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compass_shuffle: #same for compass
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on: 0
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off: 1
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smallkey_shuffle: #same for small keys
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on: 0
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off: 1
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bigkey_shuffle: #same for big keys
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on: 0
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off: 1
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dungeon_items: # alternative to the 4 shuffles above this, does nothing until the respective 4 shuffles are deleted
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mc: 0 # shuffle Maps and Compass
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none: 1 # shuffle none of the 4
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mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
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accessibility:
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items: 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory
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locations: 1 # location accessibility means you can access every location in your seed and get all 216 checks
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none: 0 # no accessibility means your seed is "beatable only", meaning any items you do not need to beat the game can be unreachable. This can mean you have to defeat ganon with a lamp and master sword.
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progressive: #not available in bonta's multiworld at this time. If you want this option, make sure the host uses the correct Multiworld
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on: 1 # progressive items, you will always get progressive items like swords in their order: figher sword -> master sword -> tempered sword -> golden sword
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off: 0 # turns progressive items off, so you can find, for example, silver arrows before a bow
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random: 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens
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entrance_shuffle:
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none: 1 # no entrance shuffle
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dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
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dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
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simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
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restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
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full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
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crossed: 0 #introduces cross world connectors
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insanity: 0 #any entrance can lead to any other entrance
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goals:
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ganon: 5 #beat GT and then Ganon
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fast_ganon: 4 # Just kill Ganon
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dungeons: 1 # All Dungeons, including GT, and Agahnims Tower
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pedestal: 0 # Pull the win out of the Pedestal
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triforce-hunt: 0 # Collect 20 of 30 Triforce pieces then hand them in in front of Hyrule Castle
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tower_open: # Crystals required to open GT
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'0': 0
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'1': 0
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'2': 0
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'3': 0
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'4': 0
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'5': 0
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'6': 0
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'7': 0
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random: 1
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ganon_open: # Crystals required to hurt Ganon
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'0': 0
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'1': 0
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'2': 0
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'3': 0
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'4': 0
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'5': 0
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'6': 0
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'7': 0
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random: 1
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world_state:
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standard: 1 # Do standard escape to bring Zelda to Sanctuary
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open: 9 # Start with the ability to skip the standard opening and go where you want
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inverted: 0 # You start in the Dark World, the Light World has changes to it's Map and requires a Moon Pearl to not be Bunny
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retro: 0 # Keys are universal, you have to buy a quiver, there are take any caves and some other changes. Makes it more like Z1
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hints:
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'on': 1 # Hint tiles can give useful item location hints on occasion
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'off': 0 # You get gameplay hints, but not location/item hints
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weapons: # this means swords
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randomized: 5 # Your swords can be anywhere
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assured: 2 # You start with a sword, the rest are anywhere
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vanilla: 3 # Your swords are in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
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swordless: 0 # You don't have a sword. A hammer can be used like a Master Sword in certain situations
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item_pool:
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normal: 1
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hard: 0
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expert: 0
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crowd_control: 0
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item_functionality:
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normal: 1
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hard: 0
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expert: 0
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boss_shuffle:
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none: 1
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simple: 0
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full: 0
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random: 0
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enemy_shuffle:
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none: 1
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shuffled: 0
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random: 0
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enemy_damage:
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default: 1
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shuffled: 0
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random: 0
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enemy_health:
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default: 1
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easy: 0
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hard: 0
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expert: 0
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pot_shuffle: # Shuffle pots, their contents and whatever is hiding under them. Broken with any door shuffle that is not vanilla, do not combine
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on: 0
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off: 1
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beemizer:
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0: 1
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1: 0
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2: 0
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3: 0
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4: 0
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timer:
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none: 1
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timed: 0
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timed_ohko: 0
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ohko: 0
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timed_countdown: 0
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display: 0
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rom:
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sprite:
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random: 1
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randomonhit: 1
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link: 1
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disablemusic: off
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extendedmsu: off #turn on to have V31 extended MSU support
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quickswap:
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on: 1
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off: 0
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menuspeed:
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normal: 1
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instant: 1
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double: 1
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triple: 1
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quadruple: 1
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half: 0
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heartcolor:
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red: 1
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blue: 1
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green: 1
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yellow: 1
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random: 0
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heartbeep:
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double: 1
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normal: 1
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half: 1
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quarter: 1
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off: 1
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ow_palettes:
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default: 1
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random: 1
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blackout: 0
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uw_palettes:
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default: 1
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random: 1
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blackout: 0
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