Fork of Archipelago Multi-Game Randomizer and Server that runs on https://ap.hollymcfarland.com
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Daniel Grace 65df153947
Overhauls control.lua template (#1)
* Overhauls control.lua template

- Adds buffering of received free-samples items.
  - Players with a full inventory will receive new items as space becomes
    available.
  - Players who do not yet exist in the world will receive all free samples
    upon joining.

- When receiving new technologies, announce the technology BEFORE marking
  it as researched so that it appears before its free samples in the log.

- If receiving a half-stack of free samples, use math.ceil on the division
  in case a mod uses an odd number as a stack size... or a stack size of 1

- Handle free_samples logic in the Lua side rather than as part of a Jinja
  template.  This makes this hopefully more adaptable to a future setup
  where all the rando information is shipped as startup settings.

* Apparently, I'm supposed to give myself credit.  Or something.
2021-04-18 06:06:53 +02:00
.github Merge branch 'main' into breaking_changes 2021-03-13 23:34:38 +01:00
WebHostLib Factorio: align tech tree sections in growing ingredient requirements 2021-04-10 18:45:11 +02:00
data Overhauls control.lua template (#1) 2021-04-18 06:06:53 +02:00
test fix unittest local path 2021-04-15 04:01:25 +02:00
worlds Set non-LttP Shop prices to 5 to 140 Rupee range 2021-04-16 21:41:19 +02:00
.gitignore Factorio integration 2021-04-01 11:40:58 +02:00
BaseClasses.py pass explicit seed_name from MultiMystery.py 2021-04-12 09:45:07 +02:00
CommonClient.py Send AP text into Factorio worlds 2021-04-13 14:49:32 +02:00
ER_hint_reference.txt Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
FactorioClient.py Factorio: Filter bridged technologies correctly 2021-04-14 17:51:11 +02:00
Fill.py Implement (most) Hollow Knight Options 2021-03-21 00:47:17 +01:00
Gui.py Merge branch 'main' into Archipelago_Main 2021-04-01 11:44:37 +02:00
GuiUtils.py Split adjuster into own program 2021-02-19 19:08:11 +01:00
LICENSE Update timestamp of own rights 2021-02-02 19:07:02 -08:00
LttPAdjuster.py Merge branch 'main' into Archipelago_Main 2021-04-01 11:44:37 +02:00
LttPClient.py implement Factorio options max_science_pack and tech_cost 2021-04-03 14:47:49 +02:00
Main.py flatten and integer cast HK options per request 2021-04-17 21:16:09 +02:00
ModuleUpdate.py Factorio integration 2021-04-01 11:40:58 +02:00
MultiMystery.py pass explicit seed_name from MultiMystery.py 2021-04-12 09:45:07 +02:00
MultiServer.py remote now unneccessary line 2021-04-17 22:01:34 +02:00
Mystery.py pass explicit seed_name from MultiMystery.py 2021-04-12 09:45:07 +02:00
NetUtils.py Send AP text into Factorio worlds 2021-04-13 14:49:32 +02:00
Options.py Factorio: Filter bridged technologies correctly 2021-04-14 17:51:11 +02:00
Patch.py Factorio integration 2021-04-01 11:40:58 +02:00
README.md update readme links 2021-04-01 20:46:43 +02:00
Utils.py add seed_name to multidata and RoomInfo 2021-04-12 09:36:45 +02:00
WebHost.py WebHost: Move module into WebHostLib to prevent shadowing WebHost.py 2020-07-11 16:59:37 +02:00
WebUI.py Factorio integration 2021-04-01 11:40:58 +02:00
dumpSprites.py update spriteData.json 2021-03-13 01:56:31 +01:00
host.yaml add log_network Server argument 2021-04-07 02:37:21 +02:00
icon.ico update icon 2020-12-06 14:36:14 +01:00
inno_setup_38.iss Factorio integration 2021-04-01 11:40:58 +02:00
inno_setup_39.iss Factorio integration 2021-04-01 11:40:58 +02:00
meta.yaml update meta.yaml 2020-11-14 19:56:40 +01:00
playerSettings.yaml Factorio: add document visibility option to playerSettings.yaml 2021-04-14 02:45:36 +02:00
pytest.ini use pytest for github unittests 2020-04-29 18:44:03 +02:00
requirements.txt add per-slot data and embed HK options in it 2021-04-17 21:03:57 +02:00
setup.py Include example trigger for legacy weapons 2021-04-11 15:53:13 +02:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio (Alpha Status)

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people all you need to do is head over to the releases page then download and run the appropriate installer. The installers function on Windows only.

If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our wiki page on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

Contributions are welcome. We have a few asks of any new contributors.

  • Ensure that all changes which affect logic are covered by unit tests.
  • Do not introduce any unit test failures/regressions.

Otherwise, we tend to judge code on a case to case basis. It is a generally good idea to stick to PEP-8 guidelines to ensure consistency with existing code. (And to make the linter happy.)

Code of Conduct

We conduct ourselves openly and inclusively here. Please do not contribute to an environment which makes other people uncomfortable. This means that we expect all contributors or participants here to:

  • Be welcoming and inclusive in tone and language.
  • Be respectful of others and their abilities.
  • Show empathy when speaking with others.
  • Be gracious and accept feedback and constructive criticism.

These guidelines apply to all channels of communication within this GitHub repository. Please be respectful in both public channels, such as issues, and private, such as private messaging or emails.

Any incidents of abuse may be reported directly to Ijwu at hmfarran@gmail.com.