218 lines
15 KiB
Python
218 lines
15 KiB
Python
from BaseClasses import Item, ItemClassification, MultiWorld
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import typing
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from .Options import get_option_value
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from .MissionTables import vanilla_mission_req_table
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class ItemData(typing.NamedTuple):
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code: typing.Optional[int]
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type: typing.Optional[str]
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number: typing.Optional[int]
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classification: ItemClassification = ItemClassification.useful
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quantity: int = 1
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parent_item: str = None
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class StarcraftWoLItem(Item):
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game: str = "Starcraft 2 Wings of Liberty"
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def get_full_item_list():
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return item_table
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SC2WOL_ITEM_ID_OFFSET = 1000
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item_table = {
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"Marine": ItemData(0 + SC2WOL_ITEM_ID_OFFSET, "Unit", 0, classification=ItemClassification.progression),
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"Medic": ItemData(1 + SC2WOL_ITEM_ID_OFFSET, "Unit", 1, classification=ItemClassification.progression),
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"Firebat": ItemData(2 + SC2WOL_ITEM_ID_OFFSET, "Unit", 2, classification=ItemClassification.progression),
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"Marauder": ItemData(3 + SC2WOL_ITEM_ID_OFFSET, "Unit", 3, classification=ItemClassification.progression),
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"Reaper": ItemData(4 + SC2WOL_ITEM_ID_OFFSET, "Unit", 4, classification=ItemClassification.progression),
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"Hellion": ItemData(5 + SC2WOL_ITEM_ID_OFFSET, "Unit", 5, classification=ItemClassification.progression),
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"Vulture": ItemData(6 + SC2WOL_ITEM_ID_OFFSET, "Unit", 6, classification=ItemClassification.progression),
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"Goliath": ItemData(7 + SC2WOL_ITEM_ID_OFFSET, "Unit", 7, classification=ItemClassification.progression),
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"Diamondback": ItemData(8 + SC2WOL_ITEM_ID_OFFSET, "Unit", 8, classification=ItemClassification.progression),
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"Siege Tank": ItemData(9 + SC2WOL_ITEM_ID_OFFSET, "Unit", 9, classification=ItemClassification.progression),
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"Medivac": ItemData(10 + SC2WOL_ITEM_ID_OFFSET, "Unit", 10, classification=ItemClassification.progression),
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"Wraith": ItemData(11 + SC2WOL_ITEM_ID_OFFSET, "Unit", 11, classification=ItemClassification.progression),
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"Viking": ItemData(12 + SC2WOL_ITEM_ID_OFFSET, "Unit", 12, classification=ItemClassification.progression),
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"Banshee": ItemData(13 + SC2WOL_ITEM_ID_OFFSET, "Unit", 13, classification=ItemClassification.progression),
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"Battlecruiser": ItemData(14 + SC2WOL_ITEM_ID_OFFSET, "Unit", 14, classification=ItemClassification.progression),
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"Ghost": ItemData(15 + SC2WOL_ITEM_ID_OFFSET, "Unit", 15, classification=ItemClassification.progression),
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"Spectre": ItemData(16 + SC2WOL_ITEM_ID_OFFSET, "Unit", 16, classification=ItemClassification.progression),
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"Thor": ItemData(17 + SC2WOL_ITEM_ID_OFFSET, "Unit", 17, classification=ItemClassification.progression),
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"Progressive Infantry Weapon": ItemData(100 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 0, quantity=3),
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"Progressive Infantry Armor": ItemData(102 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 2, quantity=3),
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"Progressive Vehicle Weapon": ItemData(103 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 4, quantity=3),
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"Progressive Vehicle Armor": ItemData(104 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 6, quantity=3),
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"Progressive Ship Weapon": ItemData(105 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 8, quantity=3),
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"Progressive Ship Armor": ItemData(106 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 10, quantity=3),
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"Projectile Accelerator (Bunker)": ItemData(200 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 0, parent_item="Bunker"),
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"Neosteel Bunker (Bunker)": ItemData(201 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 1, parent_item="Bunker"),
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"Titanium Housing (Missile Turret)": ItemData(202 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 2, classification=ItemClassification.filler, parent_item="Missile Turret"),
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"Hellstorm Batteries (Missile Turret)": ItemData(203 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 3, parent_item="Missile Turret"),
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"Advanced Construction (SCV)": ItemData(204 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 4, parent_item="SCV"),
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"Dual-Fusion Welders (SCV)": ItemData(205 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 5, parent_item="SCV"),
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"Fire-Suppression System (Building)": ItemData(206 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 6, classification=ItemClassification.filler),
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"Orbital Command (Building)": ItemData(207 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 7),
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"Stimpack (Marine)": ItemData(208 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 8, parent_item="Marine"),
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"Combat Shield (Marine)": ItemData(209 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 9, classification=ItemClassification.progression, parent_item="Marine"),
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"Advanced Medic Facilities (Medic)": ItemData(210 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 10, classification=ItemClassification.progression, parent_item="Medic"),
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"Stabilizer Medpacks (Medic)": ItemData(211 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 11, classification=ItemClassification.progression, parent_item="Medic"),
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"Incinerator Gauntlets (Firebat)": ItemData(212 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 12, classification=ItemClassification.filler, parent_item="Firebat"),
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"Juggernaut Plating (Firebat)": ItemData(213 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 13, parent_item="Firebat"),
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"Concussive Shells (Marauder)": ItemData(214 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 14, parent_item="Marauder"),
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"Kinetic Foam (Marauder)": ItemData(215 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 15, parent_item="Marauder"),
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"U-238 Rounds (Reaper)": ItemData(216 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 16, parent_item="Reaper"),
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"G-4 Clusterbomb (Reaper)": ItemData(217 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 17, classification=ItemClassification.progression, parent_item="Reaper"),
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"Twin-Linked Flamethrower (Hellion)": ItemData(300 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 0, classification=ItemClassification.filler, parent_item="Hellion"),
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"Thermite Filaments (Hellion)": ItemData(301 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 1, parent_item="Hellion"),
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"Cerberus Mine (Vulture)": ItemData(302 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 2, classification=ItemClassification.filler, parent_item="Vulture"),
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"Replenishable Magazine (Vulture)": ItemData(303 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 3, classification=ItemClassification.filler, parent_item="Vulture"),
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"Multi-Lock Weapons System (Goliath)": ItemData(304 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 4, parent_item="Goliath"),
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"Ares-Class Targeting System (Goliath)": ItemData(305 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 5, parent_item="Goliath"),
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"Tri-Lithium Power Cell (Diamondback)": ItemData(306 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 6, classification=ItemClassification.filler, parent_item="Diamondback"),
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"Shaped Hull (Diamondback)": ItemData(307 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 7, classification=ItemClassification.filler, parent_item="Diamondback"),
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"Maelstrom Rounds (Siege Tank)": ItemData(308 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 8, classification=ItemClassification.progression, parent_item="Siege Tank"),
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"Shaped Blast (Siege Tank)": ItemData(309 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 9, parent_item="Siege Tank"),
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"Rapid Deployment Tube (Medivac)": ItemData(310 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 10, classification=ItemClassification.filler, parent_item="Medivac"),
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"Advanced Healing AI (Medivac)": ItemData(311 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 11, classification=ItemClassification.filler, parent_item="Medivac"),
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"Tomahawk Power Cells (Wraith)": ItemData(312 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 12, classification=ItemClassification.filler, parent_item="Wraith"),
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"Displacement Field (Wraith)": ItemData(313 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 13, classification=ItemClassification.filler, parent_item="Wraith"),
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"Ripwave Missiles (Viking)": ItemData(314 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 14, parent_item="Viking"),
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"Phobos-Class Weapons System (Viking)": ItemData(315 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 15, parent_item="Viking"),
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"Cross-Spectrum Dampeners (Banshee)": ItemData(316 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 16, classification=ItemClassification.filler, parent_item="Banshee"),
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"Shockwave Missile Battery (Banshee)": ItemData(317 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 17, parent_item="Banshee"),
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"Missile Pods (Battlecruiser)": ItemData(318 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 18, classification=ItemClassification.filler, parent_item="Battlecruiser"),
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"Defensive Matrix (Battlecruiser)": ItemData(319 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 19, classification=ItemClassification.filler, parent_item="Battlecruiser"),
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"Ocular Implants (Ghost)": ItemData(320 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 20, parent_item="Ghost"),
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"Crius Suit (Ghost)": ItemData(321 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 21, parent_item="Ghost"),
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"Psionic Lash (Spectre)": ItemData(322 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 22, classification=ItemClassification.progression, parent_item="Spectre"),
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"Nyx-Class Cloaking Module (Spectre)": ItemData(323 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 23, parent_item="Spectre"),
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"330mm Barrage Cannon (Thor)": ItemData(324 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 24, classification=ItemClassification.filler, parent_item="Thor"),
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"Immortality Protocol (Thor)": ItemData(325 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 25, classification=ItemClassification.filler, parent_item="Thor"),
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"Bunker": ItemData(400 + SC2WOL_ITEM_ID_OFFSET, "Building", 0, classification=ItemClassification.progression),
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"Missile Turret": ItemData(401 + SC2WOL_ITEM_ID_OFFSET, "Building", 1, classification=ItemClassification.progression),
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"Sensor Tower": ItemData(402 + SC2WOL_ITEM_ID_OFFSET, "Building", 2),
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"War Pigs": ItemData(500 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 0, classification=ItemClassification.progression),
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"Devil Dogs": ItemData(501 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 1, classification=ItemClassification.filler),
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"Hammer Securities": ItemData(502 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 2),
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"Spartan Company": ItemData(503 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 3, classification=ItemClassification.progression),
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"Siege Breakers": ItemData(504 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 4),
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"Hel's Angel": ItemData(505 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 5, classification=ItemClassification.progression),
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"Dusk Wings": ItemData(506 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 6),
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"Jackson's Revenge": ItemData(507 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 7),
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"Ultra-Capacitors": ItemData(600 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 0),
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"Vanadium Plating": ItemData(601 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 1),
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"Orbital Depots": ItemData(602 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 2),
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"Micro-Filtering": ItemData(603 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 3),
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"Automated Refinery": ItemData(604 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 4),
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"Command Center Reactor": ItemData(605 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 5),
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"Raven": ItemData(606 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 6),
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"Science Vessel": ItemData(607 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 7, classification=ItemClassification.progression),
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"Tech Reactor": ItemData(608 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 8),
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"Orbital Strike": ItemData(609 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 9),
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"Shrike Turret": ItemData(610 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 10, parent_item="Bunker"),
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"Fortified Bunker": ItemData(611 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 11, parent_item="Bunker"),
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"Planetary Fortress": ItemData(612 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 12, classification=ItemClassification.progression),
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"Perdition Turret": ItemData(613 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 13, classification=ItemClassification.progression),
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"Predator": ItemData(614 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 14, classification=ItemClassification.filler),
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"Hercules": ItemData(615 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 15, classification=ItemClassification.progression),
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"Cellular Reactor": ItemData(616 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 16, classification=ItemClassification.filler),
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"Regenerative Bio-Steel": ItemData(617 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 17, classification=ItemClassification.filler),
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"Hive Mind Emulator": ItemData(618 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 18, ItemClassification.progression),
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"Psi Disrupter": ItemData(619 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 19, classification=ItemClassification.progression),
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"Zealot": ItemData(700 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 0, classification=ItemClassification.progression),
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"Stalker": ItemData(701 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 1, classification=ItemClassification.progression),
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"High Templar": ItemData(702 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 2, classification=ItemClassification.progression),
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"Dark Templar": ItemData(703 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 3, classification=ItemClassification.progression),
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"Immortal": ItemData(704 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 4, classification=ItemClassification.progression),
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"Colossus": ItemData(705 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 5, classification=ItemClassification.progression),
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"Phoenix": ItemData(706 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 6, classification=ItemClassification.progression),
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"Void Ray": ItemData(707 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 7, classification=ItemClassification.progression),
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"Carrier": ItemData(708 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 8, classification=ItemClassification.progression),
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"+15 Starting Minerals": ItemData(800 + SC2WOL_ITEM_ID_OFFSET, "Minerals", 15, quantity=0, classification=ItemClassification.filler),
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"+15 Starting Vespene": ItemData(801 + SC2WOL_ITEM_ID_OFFSET, "Vespene", 15, quantity=0, classification=ItemClassification.filler),
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"+2 Starting Supply": ItemData(802 + SC2WOL_ITEM_ID_OFFSET, "Supply", 2, quantity=0, classification=ItemClassification.filler),
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# "Keystone Piece": ItemData(850 + SC2WOL_ITEM_ID_OFFSET, "Goal", 0, quantity=0, classification=ItemClassification.progression_skip_balancing)
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}
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basic_units = {
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'Marine',
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'Marauder',
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'Firebat',
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'Hellion',
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'Vulture'
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}
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advanced_basic_units = {
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'Reaper',
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'Goliath',
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'Diamondback',
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'Viking'
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}
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def get_basic_units(world: MultiWorld, player: int) -> typing.Set[str]:
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if get_option_value(world, player, 'required_tactics') > 0:
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return basic_units.union(advanced_basic_units)
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else:
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return basic_units
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item_name_groups = {}
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for item, data in item_table.items():
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item_name_groups.setdefault(data.type, []).append(item)
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item_name_groups["Missions"] = ["Beat " + mission_name for mission_name in vanilla_mission_req_table]
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filler_items: typing.Tuple[str, ...] = (
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'+15 Starting Minerals',
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'+15 Starting Vespene'
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)
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defense_ratings = {
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"Siege Tank": 5,
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"Maelstrom Rounds": 2,
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"Planetary Fortress": 3,
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# Bunker w/ Marine/Marauder: 3,
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"Perdition Turret": 2,
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"Missile Turret": 2,
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"Vulture": 2
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}
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zerg_defense_ratings = {
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"Perdition Turret": 2,
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# Bunker w/ Firebat
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"Hive Mind Emulator": 3,
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"Psi Disruptor": 3
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}
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lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in get_full_item_list().items() if
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data.code}
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# Map type to expected int
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type_flaggroups: typing.Dict[str, int] = {
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"Unit": 0,
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"Upgrade": 1,
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"Armory 1": 2,
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"Armory 2": 3,
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"Building": 4,
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"Mercenary": 5,
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"Laboratory": 6,
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"Protoss": 7,
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"Minerals": 8,
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"Vespene": 9,
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"Supply": 10,
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"Goal": 11
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}
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