Fork of Archipelago Multi-Game Randomizer and Server that runs on https://ap.hollymcfarland.com
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SC2: New Settings, Logic improvements (#1110)
* Switched mission item group to a list comprehension to fix missile shuffle errors

* Logic for reducing mission and item counts

* SC2: Piercing the Shroud/Maw of the Void requirements now DRY

* SC2: Logic for All-In, may need further refinement

* SC2: Additional mission orders and starting locations

* SC2: New Mission Order options for shorter campaigns and smaller item pools

* Using location table for hardcoded starter unit

* SC2: Options to curate random item pool and control early unit placement

* SC2: Proper All-In logic

* SC2: Grid, Mini Grid and Blitz mission orders

* SC2: Required Tactics and Unit Upgrade options, better connected item handling

* SC2: Client compatibility with Grid settings

* SC2: Mission rando now uses world random

* SC2: Alternate final missions, new logic, fixes

* SC2: Handling alternate final missions, identifying final mission on client

* SC2: Minor changes to handle edge-case generation failures

* SC2: Removed invalid type hints for Python 3.8

* Revert "SC2: Removed invalid type hints for Python 3.8"

This reverts commit 7851b9f7a39396c8ee1d85d4e4e46e61e8dc80f6.

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Changed location loop to enumerate

* SC2: Passing category names through slot data

* SC2: Cleaned up unnecessary _create_items method

* SC2: Removed vestigial extra_locations field from MissionInfo

* SC2: Client backwards compatibility

* SC2: Fixed item generation issue where item is present in both locked and unlocked inventories

* SC2: Removed Missile Turret from defense rating on maps without air

* SC2: No logic locations point to same access rule

Co-authored-by: michaelasantiago <michael.alec.santiago@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2022-10-26 12:24:54 +02:00
.github CI: fix automated builds, update SNI and Enemizer 2022-09-05 09:23:08 +02:00
WebHostLib WebHost: Fix weighted-settings to not save full set of range options to localStorage (#1100) 2022-10-20 20:10:38 -05:00
data [Pokemon Red and Blue] Initial implementation (#1016) 2022-10-13 07:45:52 +02:00
docs Docs: information on Retrieved packet (#1101) 2022-10-15 13:44:39 +02:00
test Zillion: fix unit tests 2022-10-24 01:28:06 +02:00
worlds SC2: New Settings, Logic improvements (#1110) 2022-10-26 12:24:54 +02:00
.gitignore New Game: Zillion (#1081) 2022-10-20 19:41:11 +02:00
BaseClasses.py Tests: world test base class (#1116) 2022-10-18 18:54:41 +02:00
ChecksFinderClient.py ChecksFinder: Linux support via wine (#795) 2022-07-19 07:44:04 +02:00
CommonClient.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
FF1Client.py FF1: fix FF1Client messaging and scoped lua messaging with printjson 2022-09-12 01:19:51 +02:00
FactorioClient.py Factorio: Prevent pipes from breaking on invalid UTF-8 in client (#1078) 2022-10-09 04:10:22 +02:00
Fill.py [Core] Fix priority location handling in accessibility corrections (#1121) 2022-10-22 03:29:20 +02:00
Generate.py Generate: don't try to include meta or filler weights file as player 2022-10-21 23:25:26 +02:00
LICENSE update Copyright 2022-02-17 19:03:11 -08:00
Launcher.py New Game: Zillion (#1081) 2022-10-20 19:41:11 +02:00
LttPAdjuster.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
Main.py Locality: rewrite for linear memory consumption, from quadratic (#1091) 2022-10-17 03:22:02 +02:00
MinecraftClient.py MinecraftClient: Linux fixes (#668) 2022-06-19 04:54:10 -07:00
ModuleUpdate.py SoE: update to v042 and balancing changes (#1125) 2022-10-21 23:26:40 +02:00
MultiServer.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
NetUtils.py Core: some typing and docs in various parts of the interface (#1060) 2022-09-28 23:54:10 +02:00
OoTAdjuster.py Options: change displayname to display_name 2022-02-02 16:29:29 +01:00
OoTClient.py Core remove legacy patch (#1047) 2022-09-30 00:36:30 +02:00
Options.py Core: Options: fix shared default instances (#1130) 2022-10-23 18:28:09 +02:00
Patch.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
PokemonClient.py [Pokemon Red and Blue] Initial implementation (#1016) 2022-10-13 07:45:52 +02:00
README.md New Game: Zillion (#1081) 2022-10-20 19:41:11 +02:00
SNIClient.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
Starcraft2Client.py SC2: New Settings, Logic improvements (#1110) 2022-10-26 12:24:54 +02:00
Utils.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
WebHost.py WebHost: optimize imports 2022-10-17 01:24:02 +02:00
ZillionClient.py Zillion: support unicode player names (#1131) 2022-10-23 18:18:05 +02:00
host.yaml Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
inno_setup.iss New Game: Zillion (#1081) 2022-10-20 19:41:11 +02:00
kvui.py Changes: (#639) 2022-06-27 03:10:41 -07:00
meta.yaml Generate: return of the meta mystery 2021-11-21 18:09:06 +01:00
playerSettings.yaml LTTP: Yaml Update (#765) 2022-07-16 12:56:23 -05:00
pytest.ini use pytest for github unittests 2020-04-29 18:44:03 +02:00
requirements.txt Core: update modules 2022-09-03 09:55:47 +02:00
setup.py AppImage: provide LD_LIBRARY_PATH 2022-10-07 22:24:14 +02:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Minecraft
  • Subnautica
  • Slay the Spire
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • Rogue Legacy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • ArchipIDLE
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2: Wings of Liberty
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people all you need to do is head over to the releases page then download and run the appropriate installer. The installers function on Windows only.

If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

For contribution guidelines, please see our Contributing doc.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.