28 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| # The Witness
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| 
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| ## Where is the settings page?
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| The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| Puzzles are randomly generated using the popular [Sigma Rando](https://github.com/sigma144/witness-randomizer).
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| They are made to be similar to the original game, but with different solutions.
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| Ontop of that each puzzle symbol (Squares, Stars, Dots, etc.) is now an item.
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| Panels with puzzle symbols on them are now locked initially.
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| 
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| ## What is a "check" in The Witness?
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| Solving the last panel in a row of panels or an important standalone panel will count as a check, and send out an item.
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| 
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| ## What "items" can you unlock in The Witness?
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| Every puzzle symbol and many other puzzle mechanics are items.
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| This includes symbols such as "Dots", "Black/White Squares", "Colored Squares", "Stars", "Symmetry", "Shapers" (coll. "Tetris Pieces"), "Erasers" and many more.
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| ## The Jungle, Orchard, Forest and Color House aren't randomized. What gives?
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| There are limitations to what can currently be randomized in The Witness.
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| There is an option to turn these non-randomized panels off, called "disable_non_randomized" in your yaml file. This will also slightly change the activation requirement of certain panels, detailed [here](https://github.com/sigma144/witness-randomizer/wiki/Activation-Triggers). |