26 lines
1.2 KiB
Markdown
26 lines
1.2 KiB
Markdown
# Legend Of Zelda: Link's Awakening DX: Randomizer
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Or, LADXR for short.
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## What is this?
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See https://daid.github.io/LADXR/
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## Usage
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The only requirements are: to use python3, and the English v1.0 ROM for Links Awakening DX.
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The proper SHA-1 for the rom is `d90ac17e9bf17b6c61624ad9f05447bdb5efc01a`.
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Basic usage:
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`python3 main.py zelda.gbc`
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The script will generate a new rom with item locations shuffled. There are many options, see `-h` on the script for details.
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## Development
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This is still in the early stage of development. Important bits are:
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* `randomizer.py`: Contains the actual logic to randomize the rom, and checks to make sure it can be solved.
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* `logic/*.py`: Contains the logic definitions of what connects to what in the world and what it requires to access that part.
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* `locations/*.py`: Contains definitions of location types, and what items can be there. As well as the code on how to place an item there. For example the Chest class has a list of all items that can be in a chest. And the needed rom patch to put that an item in a specific chest.
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* `patches/*.py`: Various patches on the code that are not directly related to a specific location. But more general fixes
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