188 lines
6.5 KiB
Python
188 lines
6.5 KiB
Python
from __future__ import annotations
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import logging
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import itertools
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from typing import List, Dict, Any, cast
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from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
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from worlds.AutoWorld import World, WebWorld
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from . import items
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from . import locations
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from . import creatures
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from . import options
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from .items import item_table, group_items, items_by_type, ItemType
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from .rules import set_rules
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logger = logging.getLogger("Subnautica")
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class SubnaticaWeb(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Subnautica randomizer connected to an Archipelago Multiworld",
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"English",
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"setup_en.md",
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"setup/en",
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["Berserker"]
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)]
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all_locations = {data["name"]: loc_id for loc_id, data in locations.location_table.items()}
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all_locations.update(creatures.creature_locations)
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class SubnauticaWorld(World):
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"""
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Subnautica is an undersea exploration game. Stranded on an alien world, you become infected by
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an unknown bacteria. The planet's automatic quarantine will shoot you down if you try to leave.
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You must find a cure for yourself, build an escape rocket, and leave the planet.
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"""
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game = "Subnautica"
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web = SubnaticaWeb()
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item_name_to_id = {data.name: item_id for item_id, data in items.item_table.items()}
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location_name_to_id = all_locations
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option_definitions = options.option_definitions
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data_version = 10
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required_client_version = (0, 4, 1)
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creatures_to_scan: List[str]
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def generate_early(self) -> None:
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if self.options.early_seaglide:
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self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2
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scan_option: options.AggressiveScanLogic = self.options.creature_scan_logic
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creature_pool = scan_option.get_pool()
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self.options.creature_scans.value = min(
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len(creature_pool),
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self.options.creature_scans.value
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)
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self.creatures_to_scan = self.random.sample(
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creature_pool, self.options.creature_scans.value)
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def create_regions(self):
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# Create Regions
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menu_region = Region("Menu", self.player, self.multiworld)
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planet_region = Region("Planet 4546B", self.player, self.multiworld)
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# Link regions together
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menu_region.connect(planet_region, "Lifepod 5")
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# Create regular locations
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location_names = itertools.chain((location["name"] for location in locations.location_table.values()),
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(creature + creatures.suffix for creature in self.creatures_to_scan))
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for location_name in location_names:
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loc_id = self.location_name_to_id[location_name]
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location = SubnauticaLocation(self.player, location_name, loc_id, planet_region)
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planet_region.locations.append(location)
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# Create events
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goal_event_name = self.options.goal.get_event_name()
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for event in locations.events:
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location = SubnauticaLocation(self.player, event, None, planet_region)
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planet_region.locations.append(location)
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location.place_locked_item(
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SubnauticaItem(event, ItemClassification.progression, None, player=self.player))
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if event == goal_event_name:
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# make the goal event the victory "item"
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location.item.name = "Victory"
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# Register regions to multiworld
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self.multiworld.regions += [
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menu_region,
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planet_region
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]
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# refer to Rules.py
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set_rules = set_rules
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def create_items(self):
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# Generate item pool
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pool: List[SubnauticaItem] = []
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extras = self.options.creature_scans.value
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grouped = set(itertools.chain.from_iterable(group_items.values()))
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for item_id, item in item_table.items():
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if item_id in grouped:
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extras += item.count
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else:
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for i in range(item.count):
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subnautica_item = self.create_item(item.name)
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if item.name == "Neptune Launch Platform":
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self.get_location("Aurora - Captain Data Terminal").place_locked_item(
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subnautica_item)
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else:
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pool.append(subnautica_item)
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group_amount: int = 2
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assert len(group_items) * group_amount <= extras
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for item_id in group_items:
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name = item_table[item_id].name
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for _ in range(group_amount):
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pool.append(self.create_item(name))
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extras -= group_amount
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for item_name in self.random.sample(
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# list of high-count important fragments as priority filler
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[
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"Cyclops Engine Fragment",
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"Cyclops Hull Fragment",
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"Cyclops Bridge Fragment",
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"Seamoth Fragment",
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"Prawn Suit Fragment",
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"Mobile Vehicle Bay Fragment",
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"Modification Station Fragment",
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"Moonpool Fragment",
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"Laser Cutter Fragment",
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],
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k=min(extras, 9)):
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item = self.create_item(item_name)
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pool.append(item)
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extras -= 1
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# resource bundle filler
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for _ in range(extras):
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item = self.create_filler()
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item = cast(SubnauticaItem, item)
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pool.append(item)
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self.multiworld.itempool += pool
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def fill_slot_data(self) -> Dict[str, Any]:
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vanilla_tech: List[str] = []
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slot_data: Dict[str, Any] = {
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"goal": self.options.goal.current_key,
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"swim_rule": self.options.swim_rule.current_key,
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"vanilla_tech": vanilla_tech,
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"creatures_to_scan": self.creatures_to_scan,
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"death_link": self.options.death_link.value,
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"free_samples": self.options.free_samples.value,
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}
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return slot_data
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def create_item(self, name: str) -> SubnauticaItem:
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item_id: int = self.item_name_to_id[name]
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return SubnauticaItem(name,
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item_table[item_id].classification,
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item_id, player=self.player)
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def get_filler_item_name(self) -> str:
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return item_table[self.multiworld.random.choice(items_by_type[ItemType.resource])].name
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class SubnauticaLocation(Location):
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game: str = "Subnautica"
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class SubnauticaItem(Item):
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game: str = "Subnautica"
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