Archipelago/worlds/_sc2common/bot/protocol.py

88 lines
3.0 KiB
Python

import asyncio
import sys
from contextlib import suppress
from aiohttp import ClientWebSocketResponse
from worlds._sc2common.bot import logger
from s2clientprotocol import sc2api_pb2 as sc_pb
from .data import Status
class ProtocolError(Exception):
@property
def is_game_over_error(self) -> bool:
return self.args[0] in ["['Game has already ended']", "['Not supported if game has already ended']"]
class ConnectionAlreadyClosed(ProtocolError):
pass
class Protocol:
def __init__(self, ws):
"""
A class for communicating with an SCII application.
:param ws: the websocket (type: aiohttp.ClientWebSocketResponse) used to communicate with a specific SCII app
"""
assert ws
self._ws: ClientWebSocketResponse = ws
self._status: Status = None
async def __request(self, request):
logger.debug(f"Sending request: {request !r}")
try:
await self._ws.send_bytes(request.SerializeToString())
except TypeError as exc:
logger.exception("Cannot send: Connection already closed.")
raise ConnectionAlreadyClosed("Connection already closed.") from exc
logger.debug("Request sent")
response = sc_pb.Response()
try:
response_bytes = await self._ws.receive_bytes()
except TypeError as exc:
if self._status == Status.ended:
logger.info("Cannot receive: Game has already ended.")
raise ConnectionAlreadyClosed("Game has already ended") from exc
logger.error("Cannot receive: Connection already closed.")
raise ConnectionAlreadyClosed("Connection already closed.") from exc
except asyncio.CancelledError:
# If request is sent, the response must be received before reraising cancel
try:
await self._ws.receive_bytes()
except asyncio.CancelledError:
logger.critical("Requests must not be cancelled multiple times")
sys.exit(2)
raise
response.ParseFromString(response_bytes)
logger.debug("Response received")
return response
async def _execute(self, **kwargs):
assert len(kwargs) == 1, "Only one request allowed by the API"
response = await self.__request(sc_pb.Request(**kwargs))
new_status = Status(response.status)
if new_status != self._status:
logger.info(f"Client status changed to {new_status} (was {self._status})")
self._status = new_status
if response.error:
logger.debug(f"Response contained an error: {response.error}")
raise ProtocolError(f"{response.error}")
return response
async def ping(self):
result = await self._execute(ping=sc_pb.RequestPing())
return result
async def quit(self):
with suppress(ConnectionAlreadyClosed, ConnectionResetError):
await self._execute(quit=sc_pb.RequestQuit())