Archipelago/worlds/lingo
Star Rauchenberger 817197c14d
Lingo: Tests no longer disable forced good item (#2602)
The static class with the "disable forced good item" field is gone. Now, certain tests that want to check for specific access progression can run a method that removes the forced good item and adds it back to the pool. Tests that don't care about this will collect the forced good item like normal. This should prevent the intermittent fill failures on complex doors unit tests, since the forced good item should provide enough locations to fill in.
2023-12-18 09:46:24 -06:00
..
data Lingo: Fix entrance checking being broken on default settings (#2506) 2023-12-10 19:15:42 +01:00
docs Lingo: Change docs to link to the client in the Steam Workshop (#2486) 2023-11-23 11:56:55 -06:00
test Lingo: Tests no longer disable forced good item (#2602) 2023-12-18 09:46:24 -06:00
utils Lingo: Fix entrance checking being broken on default settings (#2506) 2023-12-10 19:15:42 +01:00
__init__.py Lingo: Tests no longer disable forced good item (#2602) 2023-12-18 09:46:24 -06:00
items.py Lingo: New game (#1806) 2023-11-08 17:35:12 -06:00
locations.py Lingo: New game (#1806) 2023-11-08 17:35:12 -06:00
options.py Lingo: Default color shuffle to on (#2548) 2023-12-04 00:06:11 +01:00
player_logic.py Lingo: Tests no longer disable forced good item (#2602) 2023-12-18 09:46:24 -06:00
regions.py Lingo: Fix entrance checking being broken on default settings (#2506) 2023-12-10 19:15:42 +01:00
rules.py Lingo: Fix entrance checking being broken on default settings (#2506) 2023-12-10 19:15:42 +01:00
static_logic.py Lingo: Move datafiles into a subdirectory (#2459) 2023-11-24 18:11:34 +01:00