Archipelago/worlds/sm/Client.py

159 lines
6.4 KiB
Python

import logging
import asyncio
import time
from NetUtils import ClientStatus, color
from worlds.AutoSNIClient import SNIClient
from .Rom import SM_ROM_MAX_PLAYERID
snes_logger = logging.getLogger("SNES")
GAME_SM = "Super Metroid"
# FXPAK Pro protocol memory mapping used by SNI
ROM_START = 0x000000
WRAM_START = 0xF50000
WRAM_SIZE = 0x20000
SRAM_START = 0xE00000
# SM
SM_ROMNAME_START = ROM_START + 0x007FC0
ROMNAME_SIZE = 0x15
SM_INGAME_MODES = {0x07, 0x09, 0x0b}
SM_ENDGAME_MODES = {0x26, 0x27}
SM_DEATH_MODES = {0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A}
# RECV and SEND are from the gameplay's perspective: SNIClient writes to RECV queue and reads from SEND queue
SM_RECV_QUEUE_START = SRAM_START + 0x2000
SM_RECV_QUEUE_WCOUNT = SRAM_START + 0x2602
SM_SEND_QUEUE_START = SRAM_START + 0x2700
SM_SEND_QUEUE_RCOUNT = SRAM_START + 0x2680
SM_SEND_QUEUE_WCOUNT = SRAM_START + 0x2682
SM_DEATH_LINK_ACTIVE_ADDR = ROM_START + 0x277F04 # 1 byte
SM_REMOTE_ITEM_FLAG_ADDR = ROM_START + 0x277F06 # 1 byte
class SMSNIClient(SNIClient):
game = "Super Metroid"
async def deathlink_kill_player(self, ctx):
from SNIClient import DeathState, snes_buffered_write, snes_flush_writes, snes_read
snes_buffered_write(ctx, WRAM_START + 0x09C2, bytes([1, 0])) # set current health to 1 (to prevent saving with 0 energy)
snes_buffered_write(ctx, WRAM_START + 0x0A50, bytes([255])) # deal 255 of damage at next opportunity
if not ctx.death_link_allow_survive:
snes_buffered_write(ctx, WRAM_START + 0x09D6, bytes([0, 0])) # set current reserve to 0
await snes_flush_writes(ctx)
await asyncio.sleep(1)
gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
health = await snes_read(ctx, WRAM_START + 0x09C2, 2)
if health is not None:
health = health[0] | (health[1] << 8)
if not gamemode or gamemode[0] in SM_DEATH_MODES or (
ctx.death_link_allow_survive and health is not None and health > 0):
ctx.death_state = DeathState.dead
async def validate_rom(self, ctx):
from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
rom_name = await snes_read(ctx, SM_ROMNAME_START, ROMNAME_SIZE)
if rom_name is None or rom_name == bytes([0] * ROMNAME_SIZE) or rom_name[:2] != b"SM" or rom_name[:3] == b"SMW":
return False
ctx.game = self.game
# versions lower than 0.3.0 dont have item handling flag nor remote item support
romVersion = int(rom_name[2:5].decode('UTF-8'))
if romVersion < 30:
ctx.items_handling = 0b001 # full local
else:
item_handling = await snes_read(ctx, SM_REMOTE_ITEM_FLAG_ADDR, 1)
ctx.items_handling = 0b001 if item_handling is None else item_handling[0]
ctx.rom = rom_name
death_link = await snes_read(ctx, SM_DEATH_LINK_ACTIVE_ADDR, 1)
if death_link:
ctx.allow_collect = bool(death_link[0] & 0b100)
ctx.death_link_allow_survive = bool(death_link[0] & 0b10)
await ctx.update_death_link(bool(death_link[0] & 0b1))
return True
async def game_watcher(self, ctx):
from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
if ctx.server is None or ctx.slot is None:
# not successfully connected to a multiworld server, cannot process the game sending items
return
gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
currently_dead = gamemode[0] in SM_DEATH_MODES
await ctx.handle_deathlink_state(currently_dead)
if gamemode is not None and gamemode[0] in SM_ENDGAME_MODES:
if not ctx.finished_game:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
return
data = await snes_read(ctx, SM_SEND_QUEUE_RCOUNT, 4)
if data is None:
return
recv_index = data[0] | (data[1] << 8)
recv_item = data[2] | (data[3] << 8) # this is actually SM_SEND_QUEUE_WCOUNT
while (recv_index < recv_item):
item_address = recv_index * 8
message = await snes_read(ctx, SM_SEND_QUEUE_START + item_address, 8)
item_index = (message[4] | (message[5] << 8)) >> 3
recv_index += 1
snes_buffered_write(ctx, SM_SEND_QUEUE_RCOUNT,
bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
from . import locations_start_id
location_id = locations_start_id + item_index
ctx.locations_checked.add(location_id)
location = ctx.location_names[location_id]
snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
data = await snes_read(ctx, SM_RECV_QUEUE_WCOUNT, 2)
if data is None:
return
item_out_ptr = data[0] | (data[1] << 8)
from . import items_start_id
from . import locations_start_id
if item_out_ptr < len(ctx.items_received):
item = ctx.items_received[item_out_ptr]
item_id = item.item - items_start_id
if bool(ctx.items_handling & 0b010):
location_id = (item.location - locations_start_id) if (item.location >= 0 and item.player == ctx.slot) else 0xFF
else:
location_id = 0x00 #backward compat
player_id = item.player if item.player <= SM_ROM_MAX_PLAYERID else 0
snes_buffered_write(ctx, SM_RECV_QUEUE_START + item_out_ptr * 4, bytes(
[player_id & 0xFF, (player_id >> 8) & 0xFF, item_id & 0xFF, location_id & 0xFF]))
item_out_ptr += 1
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names[item.item], 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'),
ctx.location_names[item.location], item_out_ptr, len(ctx.items_received)))
await snes_flush_writes(ctx)