54 lines
2.6 KiB
Markdown
54 lines
2.6 KiB
Markdown
# A Hat in Time
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## Where is the options page?
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The [player options page for this game](../player-options) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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Items which the player would normally acquire throughout the game have been moved around.
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Chapter costs are randomized in a progressive order based on your options,
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so for example you could go to Subcon Forest -> Battle of the Birds -> Alpine Skyline, etc. in that order.
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If act shuffle is turned on, the levels and Time Rifts in these chapters will be randomized as well.
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To unlock and access a chapter's Time Rift in act shuffle,
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the levels in place of the original acts required to unlock the Time Rift in the vanilla game must be completed,
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and then you must enter a level that allows you to access that Time Rift.
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For example, Time Rift: Bazaar requires Heating Up Mafia Town to be completed in the vanilla game.
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To unlock this Time Rift in act shuffle (and therefore the level it contains)
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you must complete the level that was shuffled in place of Heating Up Mafia Town
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and then enter the Time Rift through a Mafia Town level.
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## What items and locations get shuffled?
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Time Pieces, Relics, Yarn, Badges, and most other items are shuffled.
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Unlike in the vanilla game, yarn is typeless, and hats will be automatically stitched
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in a set order once you gather enough yarn for each hat.
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Hats can also optionally be shuffled as individual items instead.
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Any items in the world, shops, act completions,
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and optionally storybook pages or Death Wish contracts are locations.
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Any freestanding items that are considered to be progression or useful
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will have a rainbow streak particle attached to them.
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Filler items will have a white glow attached to them instead.
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## Which items can be in another player's world?
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Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit
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certain items to your own world.
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## What does another world's item look like in A Hat in Time?
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Items belonging to other worlds are represented by a badge with the Archipelago logo on it.
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## When the player receives an item, what happens?
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When the player receives an item, it will play the item collect effect and information about the item
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will be printed on the screen and in the in-game developer console.
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## Is the DLC required to play A Hat in Time in Archipelago?
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No, the DLC expansions are not required to play. Their content can be enabled through certain options
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that are disabled by default, but please don't turn them on if you don't own the respective DLC.
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