39 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| # Subnautica
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| 
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| ## Where is the settings page?
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| The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| The most noticeable change is the complete removal of freestanding technologies. The technology blueprints normally
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| awarded from scanning those items have been shuffled into location checks throughout the AP item pool.
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| 
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| ## What is the goal of Subnautica when randomized?
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| The goal remains unchanged. Cure the plague, build the Neptune Escape Rocket, and escape into space.
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| 
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| ## What items and locations get shuffled?
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| Most of the technologies the player will need throughout the game will be shuffled. 
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| Location checks in Subnautica are data pads and technology lockers. 
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| Optionally up to 50 Creatures to scan can be included as well, for each one added a random duplicate item is created.
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| As playing without Seaglide can be daunting, 2 of your Fragments of it can always be found in these locations: Grassy Plateaus South Wreck - Databox, Grassy Plateaus South Wreck - PDA, Grassy Plateaus West Wreck - Locker PDA, Grassy Plateaus West Wreck - Data Terminal, Safe Shallows Wreck - PDA, Kelp Forest Wreck - Databox, Kelp Forest Wreck - PDA, Lifepod 3 - Databox, Lifepod 3 - PDA, Lifepod 17 - PDA, Grassy Plateaus West Wreck - Beam PDA.
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| 
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| ## Which items can be in another player's world?
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| Most technologies may be shuffled into another player's world.
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| 
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| ## What does another world's item look like in Subnautica?
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| Location checks in Subnautica are data pads and technology lockers. Opening one of these will send an item to another
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| player's world.
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| 
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| ## When the player receives a technology, what happens?
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| When the player receives a technology, the chat log displays a notification the technology has been received.
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