64 lines
4.5 KiB
Markdown
64 lines
4.5 KiB
Markdown
Berserker's Multiworld
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======================
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A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomizer.
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For setup and instructions there's a [Wiki](https://github.com/Berserker66/MultiWorld-Utilities/wiki).
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Downloads can be found at [Releases](https://github.com/Berserker66/MultiWorld-Utilities/releases), including compiled windows binaries.
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Additions/Changes compared to Bonta's V31
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-----------------
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Project
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* Available in precompiled form and guided setup for Windows 64Bit on the [Releases](https://github.com/Berserker66/MultiWorld-Utilities/releases) page
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* Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done
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* Update modules if they are too old to prevent crashes and other possible issues.
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* Autoinstall missing modules
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* Allow newer versions of modules than specified, as they will *usually* not break compatibility
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* Uses "V32" MSU
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* Has support for binary patching to allow legal distribution of multiworld rom files
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* Various performance improvements (over 100% faster in most cases)
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* Various fixes
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* Overworld Glitches Logic
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* Newer Entrance Randomizer Logic, allowing more potential item and boss locations
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* New Goal: local triforce hunt - Keeps triforce pieces local to your world
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MultiMystery.py
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* Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld.
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Basis is a .yaml file that sets these weights. You can find an [playerSettings.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/playerSettings.yaml) in this project folder to get started
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* Additional instructions are at the start of the file. Open with a text editor
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* Configuration options can be found in the [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml) file
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* Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players
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* For example, everyone gets the same but random goal
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MultiServer.py
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* Supports automatic port-forwarding, can be enabled in [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml)
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* Added commands `/hint` and `!hint`. See [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml) for more information
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* Updates have been made to the following commands:
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* `!players` now displays the number of connected players, expected total player count, and which players are missing
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* `forfeit` now works when a player is no longer connected
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* `/send`, `/hint`, and various other commands now use "fuzzy text matching". It is no longer required to enter a location, player name or item name perfectly
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* Some item groups also exist, so `/hint Bottles` lists all bottle varieties
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Mystery.py
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* Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time).
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If a race ROM is desired, pass --create-race as argument to it
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* When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line, and character is the culprit
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* Option for progressive items, allowing you to turn them off (see [playerSettings.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/playerSettings.yaml) for more information)
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* Option for "timer", allows you to configure a timer to display in game and/or options for timed one hit knock out
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* Option for "dungeon_counters", allowing you to configure the dungeon item counter
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* Option for "glitch_boots", allowing to run glitched modes without automatic boots
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* Supports new Meta-Mystery mode. Read [meta.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/meta.yaml) for details.
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* Added `dungeonssimple` and `dungeonsfull` entrance randomizer modes
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* Option for local items, allowing certain items to appear in your world only and not in other players' worlds
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* Option for linked options
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* Added 'l' to dungeon_items to have a local-world keysanity
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MultiClient.py
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* Has a Webbrowser based UI now
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* Awaits a QUsb2Snes connection when started, latching on when available
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* Completely redesigned command interface, with `!help` and `/help`
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* Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
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* Cheating is now controlled by the server and can be disabled in [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml)
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* Automatically starts QUsb2Snes, if it isn't running
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* Better reconnect to both snes and server
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