65 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
# The Messenger Randomizer Setup Guide
 | 
						|
 | 
						|
## Quick Links
 | 
						|
- [Game Info](/games/The%20Messenger/info/en)
 | 
						|
- [Options Page](/games/The%20Messenger/player-options)
 | 
						|
- [Courier Github](https://github.com/Brokemia/Courier)
 | 
						|
- [The Messenger Randomizer AP Github](https://github.com/alwaysintreble/TheMessengerRandomizerModAP)
 | 
						|
- [PopTracker Pack](https://github.com/alwaysintreble/TheMessengerTrackPack)
 | 
						|
 | 
						|
## Installation
 | 
						|
 | 
						|
Read changes to the base game on the [Game Info Page](/games/The%20Messenger/info/en)
 | 
						|
 | 
						|
### Automated Installation
 | 
						|
 | 
						|
1. Download and install the latest [Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases/latest)
 | 
						|
2. Launch the Archipelago Launcher (ArchipelagoLauncher.exe)
 | 
						|
3. Click on "The Messenger"
 | 
						|
4. Follow the prompts
 | 
						|
 | 
						|
These steps can also be followed to launch the game and check for mod updates after the initial setup.
 | 
						|
 | 
						|
### Manual Installation
 | 
						|
 | 
						|
1. Download and install Courier Mod Loader using the instructions on the release page
 | 
						|
   * [Latest release is currently 0.7.1](https://github.com/Brokemia/Courier/releases)
 | 
						|
2. Download and install the randomizer mod
 | 
						|
   1. Download the latest TheMessengerRandomizerAP.zip from
 | 
						|
[The Messenger Randomizer Mod AP releases page](https://github.com/alwaysintreble/TheMessengerRandomizerModAP/releases)
 | 
						|
   2. Extract the zip file to `TheMessenger/Mods/` of your game's install location
 | 
						|
      * You cannot have both the non-AP randomizer and the AP randomizer installed at the same time
 | 
						|
   3. Optionally, Backup your save game
 | 
						|
      * On Windows
 | 
						|
        1. Press `Windows Key + R` to open run
 | 
						|
        2. Type `%appdata%` to access AppData
 | 
						|
        3. Navigate to `AppData/locallow/SabotageStudios/The Messenger`
 | 
						|
        4. Rename `SaveGame.txt` to any name of your choice
 | 
						|
      * On Linux
 | 
						|
        1. Navigate to `steamapps/compatdata/764790/pfx/drive_c/users/steamuser/AppData/LocalLow/Sabotage Studio/The Messenger`
 | 
						|
        2. Rename `SaveGame.txt` to any name of your choice
 | 
						|
 | 
						|
## Joining a MultiWorld Game
 | 
						|
 | 
						|
1. Launch the game
 | 
						|
2. Navigate to `Options > Archipelago Options`
 | 
						|
3. Enter connection info using the relevant option buttons
 | 
						|
   * **The game is limited to alphanumerical characters, `.`, and `-`.**
 | 
						|
   * This defaults to `archipelago.gg` and does not need to be manually changed if connecting to a game hosted on the
 | 
						|
website.
 | 
						|
   * If using a name that cannot be entered in the in game menus, there is a config file (APConfig.toml) in the game
 | 
						|
directory. When using this, all connection information must be entered in the file. 
 | 
						|
4. Select the `Connect to Archipelago` button
 | 
						|
5. Navigate to save file selection
 | 
						|
6. Start a new game
 | 
						|
   * If you're already connected, deleting an existing save will not disconnect you and is completely safe. 
 | 
						|
 | 
						|
## Continuing a MultiWorld Game
 | 
						|
 | 
						|
At any point while playing, it is completely safe to quit. Returning to the title screen or closing the game will
 | 
						|
disconnect you from the server. To reconnect to an in progress MultiWorld, simply load the correct save file for that
 | 
						|
MultiWorld.
 | 
						|
 | 
						|
If the reconnection fails, the message on screen will state you are disconnected. If this happens, the game will attempt
 | 
						|
to reconnect in the background. An option will also be added to the in game menu to change the port, if necessary.
 |