149 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| # Kirby's Dream Land 3 Randomizer Setup Guide
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| 
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| ## Required Software
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| 
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| - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
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| - Hardware or software capable of loading and playing SNES ROM files
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|     - An emulator capable of connecting to SNI with ROM access. Any one of the following will work:
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|         - snes9x-emunwa from: [snes9x-emunwa Releases Page](https://github.com/Skarsnik/snes9x-emunwa/releases)
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|         - snes9x-rr from: [snes9x-rr Releases Page](https://github.com/gocha/snes9x-rr/releases)
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|         - BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html)
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|         - bsnes-plus-nwa from: [bsnes-plus GitHub](https://github.com/black-sliver/bsnes-plus)
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|         - **RetroArch is currently incompatible with Kirby's Dream Land 3**
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|     - Or SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
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|       compatible hardware.
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| - Your KDL3 ROM file, probably named either `Kirby's Dream Land 3 (USA).sfc` or `Hoshi no Kirby 3 (J).sfc`
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| 
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| ## Installation Procedures
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| 
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| 1. Download and install Archipelago from the link above, making sure to install the most recent version.
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|    **The installer file is located in the assets section at the bottom of the version information**.
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|     - During generation/patching, you will be asked to locate your base ROM file. This is your Kirby's Dream Land 3 ROM file.
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| 
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| 2. If you are using an emulator, you should assign your SNI-compatible emulator as your default program for launching ROM
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|    files.
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|     1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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|     2. Right-click on a ROM file and select **Open with...**
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|     3. Check the box next to **Always use this app to open .sfc files**
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|     4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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|     5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
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|        extracted in step one.
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| 
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| ## Create a Config (.yaml) File
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| 
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| ### What is a config file and why do I need one?
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| 
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| Your config file contains a set of configuration options which provide the generator with information about how it
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| should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player
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| to enjoy an experience customized for their taste, and different players in the same multiworld can all have different
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| options.
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| 
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| See the guide on setting up a basic YAML at the Archipelago setup
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| guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
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| 
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| ### Where do I get a config file?
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| 
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| The [Player Options](/games/Kirby's%20Dream%20Land%203/player-options) page on the website allows you to configure
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| your personal options and export a config file from them.
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| 
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| ### Verifying your config file
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| 
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| If you would like to validate your config file to make sure it works, you may do so on the
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| [YAML Validator](/mysterycheck) page.
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| 
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| ## Generating a Single-Player Game
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| 
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| 1. Navigate to the [Player Options](/games/Kirby's%20Dream%20Land%203/player-options) page, configure your options,
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|    and click the "Generate Game" button.
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| 2. You will be presented with a "Seed Info" page.
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| 3. Click the "Create New Room" link.
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| 4. You will be presented with a server page, from which you can download your patch file.
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| 5. Double-click on your patch file, and SNIClient will launch automatically, create your ROM from the patch file, and
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|    open your emulator for you.
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| 
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| ## Joining a MultiWorld Game
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| 
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| ### Obtain your patch file and create your ROM
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| 
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| When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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| the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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| files. Your patch file should have a `.apkdl3` extension.
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| 
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| Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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| client, and will also create your ROM in the same place as your patch file.
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| 
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| ### Connect to the client
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| 
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| #### With an emulator
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| 
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| When the client launched automatically, SNI should have also automatically launched in the background. If this is its
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| first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
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| 
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| ##### snes9x-rr
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| 
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| 1. Load your ROM file if it hasn't already been loaded.
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| 2. Click on the File menu and hover on **Lua Scripting**
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| 3. Click on **New Lua Script Window...**
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| 4. In the new window, click **Browse...**
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| 5. Select the connector lua file included with your client
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|     - Look in the Archipelago folder for `/SNI/lua/Connector.lua`
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| 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of 
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| the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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| 
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| ##### BizHawk
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| 
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| 1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
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|    menu options:  
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|    `Config --> Cores --> SNES --> BSNES`  
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|    Once you have changed the loaded core, you must restart BizHawk.
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| 2. Load your ROM file if it hasn't already been loaded.
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| 3. Click on the Tools menu and click on **Lua Console**
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| 4. Click Script -> Open Script...
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| 5. Select the `Connector.lua` file you downloaded above
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|     - Look in the Archipelago folder for `/SNI/lua/Connector.lua`
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| 
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| ##### bsnes-plus-nwa and snes9x-nwa
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| 
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| These should automatically connect to SNI. If this is the first time launching, you may be prompted to allow it to
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| communicate through the Windows Firewall.
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| 
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| #### With hardware
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| 
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| This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
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| this now. SD2SNES and FXPak Pro users may download the appropriate firmware
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| [here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
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| [on this page](http://usb2snes.com/#supported-platforms).
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| 
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| 1. Close your emulator, which may have auto-launched.
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| 2. Power on your device and load the ROM.
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| 
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| ### Connect to the Archipelago Server
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| 
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| The patch file which launched your client should have automatically connected you to the AP Server. There are a few
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| reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
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| client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
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| into the "Server" input field then press enter.
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| 
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| The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
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| 
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| ### Play the game
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| 
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| When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
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| successfully joining a multiworld game! You can execute various commands in your client. For more information regarding
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| these commands you can use `/help` for local client commands and `!help` for server commands.
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| 
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| ## Hosting a MultiWorld game
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| 
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| The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
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| 
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| 1. Collect config files from your players.
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| 2. Create a zip file containing your players' config files.
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| 3. Upload that zip file to the website linked above.
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| 4. Wait a moment while the seed is generated.
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| 5. When the seed is generated, you will be redirected to a "Seed Info" page.
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| 6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
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|    they may download their patch files from there.
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| 7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
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|    players in the game. Any observers may also be given the link to this page.
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| 8. Once all players have joined, you may begin playing.
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