41 lines
1.6 KiB
Markdown
41 lines
1.6 KiB
Markdown
# Ocarina of Time
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## Where is the options page?
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The [player options page for this game](../player-options) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is
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always able to be completed, but because of the item shuffle the player may need to access certain areas before they
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would in the vanilla game. A list of perhaps non-obvious pieces of logic can be found
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[here](https://wiki.ootrandomizer.com/index.php?title=Logic).
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## What items and locations get shuffled?
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All main inventory items, collectables, and ammunition can be shuffled, and all locations in the game which could
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contain any of those items may have their contents changed. Gold Skultulla locations may also be included as necessary
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checks at the user's discretion.
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## Which items can be in another player's world?
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Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit
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certain items to your own world.
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## What does another world's item look like in OoT?
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Items belonging to other worlds are represented by the Zelda's Letter item.
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## When the player receives an item, what happens?
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When the player receives an item, Link will hold the item above his head and display it to the world. It's good for
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business!
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## Unique Local Commands
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The following commands are only available when using the OoTClient to play with Archipelago.
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- `/n64` Check N64 Connection State
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- `/deathlink` Toggle deathlink from client. Overrides default option.
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