204 lines
8.7 KiB
JSON
204 lines
8.7 KiB
JSON
[
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{
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"region_name": "Shadow Temple Entryway",
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"dungeon": "Shadow Temple",
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"exits": {
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"Graveyard Warp Pad Region": "True",
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"Shadow Temple Beginning": "
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(logic_lens_shadow or can_use(Lens_of_Truth)) and
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(can_use(Hover_Boots) or can_use(Hookshot))"
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}
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},
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{
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"region_name": "Shadow Temple Beginning",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple Map Chest": "True",
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"Shadow Temple Hover Boots Chest": "True",
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"Shadow Temple Whispering Walls Front Pot 1": "True",
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"Shadow Temple Whispering Walls Front Pot 2": "True",
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"Shadow Temple Whispering Walls Left Pot 1": "True",
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"Shadow Temple Whispering Walls Left Pot 2": "True",
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"Shadow Temple Whispering Walls Left Pot 3": "True",
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"Shadow Temple Whispering Walls Flying Pot": "True",
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"Shadow Temple Whispering Walls Near Dead Hand Pot": "True",
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"Shadow Temple Map Chest Room Pot 1": "True",
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"Shadow Temple Map Chest Room Pot 2": "True",
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"Nut Pot": "True"
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},
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"exits": {
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"Shadow Temple First Beamos": "Hover_Boots"
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}
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},
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{
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"region_name": "Shadow Temple First Beamos",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple Compass Chest": "True",
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"Shadow Temple Early Silver Rupee Chest": "True"
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},
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"exits": {
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# If the shortcut is open, reverse shadow becomes an option, so we need to check for 4 keys with Lens/trick
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# or all 5 keys. If the moving platform lens trick is off, forward shadow is the only way to access
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# the huge pit checks without Lens of Truth. Getting to the invisible blades room in reverse uses the falling
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# elevator near the Beamos.
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# Also, we only need to check shortcut keys here and at boat, since key requirements are always the same.
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"Shadow Temple Huge Pit": "
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has_explosives and
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(((Small_Key_Shadow_Temple, 1) and not shadow_temple_shortcuts) or
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(Small_Key_Shadow_Temple, 5) or
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((Small_Key_Shadow_Temple, 4) and (logic_lens_shadow_platform or can_use(Lens_of_Truth))))",
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"Shadow Temple Boat": "shadow_temple_shortcuts"
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}
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},
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{
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"region_name": "Shadow Temple Huge Pit",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple Invisible Blades Visible Chest": "True",
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"Shadow Temple Invisible Blades Invisible Chest": "True",
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"Shadow Temple Falling Spikes Lower Chest": "True",
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"Shadow Temple Falling Spikes Upper Chest": "logic_shadow_umbrella or Progressive_Strength_Upgrade",
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"Shadow Temple Falling Spikes Switch Chest": "logic_shadow_umbrella or Progressive_Strength_Upgrade",
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"Shadow Temple Invisible Blades Recovery Heart 1": "can_play(Song_of_Time)",
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"Shadow Temple Invisible Blades Recovery Heart 2": "can_play(Song_of_Time)",
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"Shadow Temple Falling Spikes Lower Pot 1": "True",
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"Shadow Temple Falling Spikes Lower Pot 2": "True",
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"Shadow Temple Falling Spikes Upper Pot 1": "logic_shadow_umbrella or Progressive_Strength_Upgrade",
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"Shadow Temple Falling Spikes Upper Pot 2": "logic_shadow_umbrella or Progressive_Strength_Upgrade",
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"Shadow Temple GS Invisible Blades Room": "True",
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"Shadow Temple GS Falling Spikes Room": "logic_shadow_umbrella_gs or Hookshot"
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},
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"exits": {
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"Shadow Temple Invisible Spikes": "
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(Small_Key_Shadow_Temple, 2) and (logic_lens_shadow_platform or can_use(Lens_of_Truth))"
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}
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},
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{
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"region_name": "Shadow Temple Invisible Spikes",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple Invisible Spikes Chest": "True",
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"Shadow Temple Freestanding Key": "
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Hookshot and
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(Bombs or Progressive_Strength_Upgrade or
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(logic_shadow_freestanding_key and has_bombchus))",
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"Shadow Temple GS Single Giant Pot": "Hookshot"
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},
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"exits": {
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"Shadow Temple Wind Tunnel": "Hookshot and (Small_Key_Shadow_Temple, 3)",
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"Shadow Temple Huge Pit": "logic_lens_shadow_platform or can_use(Lens_of_Truth)"
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}
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},
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{
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"region_name": "Shadow Temple Wind Tunnel",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple Wind Hint Chest": "True"
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},
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"exits": {
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"Shadow Temple After Wind": "True",
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# Reverse Shadow assumes 4 keys at both ends, so no need to check keys here
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"Shadow Temple Invisible Spikes": "Hookshot"
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}
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},
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{
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"region_name": "Shadow Temple After Wind",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple After Wind Enemy Chest": "True",
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"Shadow Temple After Wind Hidden Chest": "has_explosives",
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"Shadow Temple After Wind Pot 1": "True",
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"Shadow Temple After Wind Pot 2": "True",
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"Shadow Temple After Wind Flying Pot 1": "True",
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"Shadow Temple After Wind Flying Pot 2": "True"
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},
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"exits": {
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"Shadow Temple Boat": "(Small_Key_Shadow_Temple, 4)",
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"Shadow Temple Wind Tunnel": "True"
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}
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},
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{
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"region_name": "Shadow Temple Boat",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple Before Boat Recovery Heart 1": "can_use(Distant_Scarecrow)",
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"Shadow Temple Before Boat Recovery Heart 2": "can_use(Distant_Scarecrow)",
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"Shadow Temple GS Near Ship": "Longshot"
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},
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"exits": {
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"Shadow Temple After Wind": "(Small_Key_Shadow_Temple, 4)",
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"Shadow Temple Beyond Boat": "can_play(Zeldas_Lullaby)"
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}
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},
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{
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"region_name": "Shadow Temple Beyond Boat",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple Invisible Floormaster Chest": "True",
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"Shadow Temple Spike Walls Left Chest": "can_use(Dins_Fire)",
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"Shadow Temple Boss Key Chest": "can_use(Dins_Fire)",
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"Shadow Temple After Boat Pot": "True",
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"Shadow Temple Invisible Floormaster Pot 1": "True",
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"Shadow Temple Invisible Floormaster Pot 2": "True",
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"Shadow Temple Spike Walls Pot": "True",
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"Shadow Temple GS Triple Giant Pot": "True"
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},
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"exits": {
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"Shadow Temple 3 Spinning Pots Rupees": "Bombs or Progressive_Strength_Upgrade",
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"Shadow Temple Beyond Boat Scarecrow": "can_use(Distant_Scarecrow)",
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"Shadow Temple Before Boss": "
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Bow or (logic_shadow_statue and has_bombchus) or shadow_temple_shortcuts"
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}
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},
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{
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"region_name": "Shadow Temple 3 Spinning Pots Rupees",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple 3 Spinning Pots Rupee 1": "True",
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"Shadow Temple 3 Spinning Pots Rupee 2": "True",
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"Shadow Temple 3 Spinning Pots Rupee 3": "True",
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"Shadow Temple 3 Spinning Pots Rupee 4": "True",
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"Shadow Temple 3 Spinning Pots Rupee 5": "True",
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"Shadow Temple 3 Spinning Pots Rupee 6": "True",
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"Shadow Temple 3 Spinning Pots Rupee 7": "True",
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"Shadow Temple 3 Spinning Pots Rupee 8": "True",
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"Shadow Temple 3 Spinning Pots Rupee 9": "True"
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}
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},
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{
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"region_name": "Shadow Temple Beyond Boat Scarecrow",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple After Boat Upper Recovery Heart 1": "True",
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"Shadow Temple After Boat Upper Recovery Heart 2": "True"
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},
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"exits": {
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"Shadow Temple Beyond Boat SoT Block": "True"
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}
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},
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{
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"region_name": "Shadow Temple Beyond Boat SoT Block",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple After Boat Lower Recovery Heart": "True"
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},
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"exits": {
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"Shadow Temple Beyond Boat Scarecrow": "can_use(Scarecrow)",
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"Shadow Temple Before Boss": "True"
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}
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},
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{
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"region_name": "Shadow Temple Before Boss",
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"dungeon": "Shadow Temple",
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"locations": {
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"Shadow Temple Near Boss Pot 1": "True",
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"Shadow Temple Near Boss Pot 2": "True"
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},
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"exits": {
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"Shadow Temple Beyond Boat SoT Block": "can_play(Song_of_Time)",
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"Shadow Temple Boss Door": "(Small_Key_Shadow_Temple, 5)"
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}
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}
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]
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