240 lines
13 KiB
JSON
240 lines
13 KiB
JSON
[
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{
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"region_name": "Spirit Temple Lobby",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Lobby Pot 1": "True",
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"Spirit Temple Lobby Pot 2": "True",
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"Spirit Temple Lobby Flying Pot 1": "True",
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"Spirit Temple Lobby Flying Pot 2": "True"
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},
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"exits": {
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"Desert Colossus From Spirit Lobby": "True",
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"Child Spirit Temple": "
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is_child and
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(Sticks or has_explosives or
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((Nuts or Boomerang) and (Kokiri_Sword or Slingshot))) and
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(Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu))",
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"Child Spirit Before Locked Door": "is_child",
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"Early Adult Spirit Temple": "can_use(Silver_Gauntlets)",
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"Spirit Temple Central Chamber": "is_adult and spirit_temple_shortcuts"
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}
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},
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{
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"region_name": "Child Spirit Temple",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Child Bridge Chest": "True",
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"Spirit Temple Child Early Torches Chest": "Sticks or can_use(Dins_Fire)",
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"Spirit Temple Child Bridge Flying Pot": "True",
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"Spirit Temple Child Anubis Pot": "True",
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"Spirit Temple GS Metal Fence": "True",
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"Deku Shield Pot": "fix_broken_drops"
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}
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},
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{
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"region_name": "Child Spirit Before Locked Door",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Before Child Climb Small Wooden Crate 1": "True",
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"Spirit Temple Before Child Climb Small Wooden Crate 2": "True",
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"Nut Crate": "True"
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},
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"exits": {
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"Child Spirit Temple Climb": "(Small_Key_Spirit_Temple, 1)"
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}
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},
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{
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"region_name": "Early Adult Spirit Temple",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Compass Chest": "Hookshot and can_play(Zeldas_Lullaby)",
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# The mid-air silver rupee can be collected with a jumpslash.
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"Spirit Temple Early Adult Right Chest": "
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Bow or Hookshot or has_bombchus or (Bombs and logic_spirit_lower_adult_switch)",
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"Spirit Temple GS Boulder Room": "
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can_play(Song_of_Time) and
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(Bow or Hookshot or has_bombchus or (Bombs and logic_spirit_lower_adult_switch))"
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},
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"exits": {
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"Spirit Temple Central Chamber": "(Small_Key_Spirit_Temple, 1)",
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"Adult Spirit Temple Climb": "(Small_Key_Spirit_Temple, 3)"
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}
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},
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# In the following two regions, child and adult reachability actually means age-unknown, but with
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# the caveat that that age can potentially enter the area. Routes must be anded with 5 keys for
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# child or 3 keys (or shortcuts on) for adult before they can use only items specific to that age.
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# Age-unknown routes do not specify age and must include the necessary items for both ages, so
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# that the checks can be collected regardless of which age actually has entered the area.
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# Routes that use two keys are age-unknown, where the checks are expected to be collected as
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# adult, but child might collect them instead if out-of-logic explosives have been found. Checking
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# bombchus_in_logic on and entrance_shuffle off ensures that those explosives cannot be exhausted.
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# Age-unknown logic is not deadend-proof in rare cases where some non-repeatable access is used
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# to reach the temple (only possible with Entrance Randomizer). This trade-off is worth it to
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# increase item placement variety, particularly when keys are shuffled within their own dungeons.
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{
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"region_name": "Child Spirit Temple Climb",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Child Climb North Chest": "
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(is_child and has_projectile(child) and
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(Small_Key_Spirit_Temple, 5)) or
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(is_adult and has_projectile(adult) and
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((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or
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((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle))) or
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has_projectile(both)",
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"Spirit Temple Child Climb East Chest": "
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(is_child and has_projectile(child) and
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(Small_Key_Spirit_Temple, 5)) or
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(is_adult and has_projectile(adult) and
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((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or
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((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle))) or
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has_projectile(both)",
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"Spirit Temple Child Climb Pot": "True",
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"Spirit Temple GS Sun on Floor Room": "
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(is_child and has_projectile(child) and
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(Small_Key_Spirit_Temple, 5)) or
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(is_adult and (has_projectile(adult) or can_take_damage) and
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((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or
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((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle))) or
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has_projectile(both) or can_use(Dins_Fire) or
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(can_take_damage and (Sticks or Kokiri_Sword or has_projectile(child)))"
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},
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"exits": {
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"Spirit Temple Central Chamber": "has_explosives",
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"Child Spirit Before Locked Door": "(Small_Key_Spirit_Temple, 5)"
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}
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},
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{
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"region_name": "Spirit Temple Central Chamber",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Map Chest": "
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(is_child and Sticks and
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(Small_Key_Spirit_Temple, 5)) or
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(is_adult and (has_fire_source or (logic_spirit_map_chest and Bow)) and
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((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts)) or
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((can_use(Dins_Fire) or (((Magic_Meter and Fire_Arrows) or logic_spirit_map_chest) and Bow and Sticks)) and
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(has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)))",
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"Spirit Temple Sun Block Room Chest": "
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(is_child and Sticks and
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(Small_Key_Spirit_Temple, 5)) or
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(is_adult and (has_fire_source or (logic_spirit_sun_chest and Bow)) and
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((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts)) or
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((can_use(Dins_Fire) or (((Magic_Meter and Fire_Arrows) or logic_spirit_sun_chest) and Bow and Sticks)) and
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(has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)))",
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# With longshot and explosives, right hand is reachable as adult after opening either
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# upper door. Because some of the keys cannot be spent without adult accessing the
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# main body of the dungeon, this route is able to be age-unknown, where child can be
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# expected to reach it as long as adult cannot enter. Because we cannot truly know
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# whether adult can enter, child must still possess the items that adult would use.
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"Spirit Temple Silver Gauntlets Chest": "
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(Small_Key_Spirit_Temple, 5) or
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(has_explosives and Longshot and (Small_Key_Spirit_Temple, 3))",
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"Spirit Temple Central Chamber Flying Pot 1": "
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(Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or
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has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)",
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"Spirit Temple Central Chamber Flying Pot 2": "
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(Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or
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has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)",
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"Spirit Temple Hall After Sun Block Room Pot 1": "
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(Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or
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has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)",
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"Spirit Temple Hall After Sun Block Room Pot 2": "
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(Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or
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has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)",
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"Spirit Temple GS Lobby": "
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(is_child and logic_spirit_lobby_gs and Boomerang and
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(Small_Key_Spirit_Temple, 5)) or
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(is_adult and (Hookshot or Hover_Boots or logic_spirit_lobby_jump) and
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((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts)) or
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(logic_spirit_lobby_gs and Boomerang and (Hookshot or Hover_Boots or logic_spirit_lobby_jump) and
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(has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)))",
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"Spirit Temple GS Hall After Sun Block Room": "
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(is_child and Boomerang and
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(Small_Key_Spirit_Temple, 5)) or
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(is_adult and Hookshot and
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((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts)) or
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(Boomerang and Hookshot and
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(has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)))"
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},
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"exits": {
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"Child Spirit Temple Climb": "True",
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"Adult Spirit Temple Climb": "spirit_temple_shortcuts and can_use(Hookshot)",
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"Spirit Temple Boss Door": "
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is_adult and spirit_temple_shortcuts and
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(Longshot or (logic_spirit_platform_hookshot and Hookshot))",
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# Age-unknown logic is incompatible with the rest of the world.
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# Because adult might unlock all doors, child must require all 5 keys to pass.
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"Desert Colossus": "
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(Small_Key_Spirit_Temple, 5) or
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(is_adult and has_explosives and (Small_Key_Spirit_Temple, 3))"
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}
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},
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{
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"region_name": "Adult Spirit Temple Climb",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple First Mirror Left Chest": "True",
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"Spirit Temple First Mirror Right Chest": "True",
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"Spirit Temple Statue Room Hand Chest": "can_play(Zeldas_Lullaby)",
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"Spirit Temple Statue Room Northeast Chest": "
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can_play(Zeldas_Lullaby) and
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(Hookshot or Hover_Boots or logic_spirit_lobby_jump)",
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"Spirit Temple Adult Climb Flying Pot 1": "True",
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"Spirit Temple Adult Climb Flying Pot 2": "True"
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},
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"exits": {
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"Early Adult Spirit Temple": "(Small_Key_Spirit_Temple, 5)",
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"Spirit Temple Anubis Room": "(Small_Key_Spirit_Temple, 4)"
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}
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},
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{
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"region_name": "Spirit Temple Anubis Room",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Beamos Hall Pot": "True"
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},
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"exits": {
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"Spirit Temple Beyond Anubis Room": "has_explosives",
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"Spirit Temple Big Mirror Room": "
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(Small_Key_Spirit_Temple, 5) and
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(logic_spirit_wall or Longshot or has_bombchus or
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((Bombs or Nuts or can_use(Dins_Fire)) and
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(Bow or Hookshot or Megaton_Hammer)))"
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}
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},
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{
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"region_name": "Spirit Temple Beyond Anubis Room",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Near Four Armos Chest": "Mirror_Shield",
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"Spirit Temple Hallway Left Invisible Chest": "
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logic_lens_spirit or can_use(Lens_of_Truth)",
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"Spirit Temple Hallway Right Invisible Chest": "
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logic_lens_spirit or can_use(Lens_of_Truth)",
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"Spirit Temple Mirror Shield Chest": "True"
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}
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},
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{
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"region_name": "Spirit Temple Big Mirror Room",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Boss Key Chest": "
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can_play(Zeldas_Lullaby) and Bow and Hookshot",
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"Spirit Temple Topmost Chest": "Mirror_Shield",
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"Spirit Temple Shifting Wall Recovery Heart 1": "Hookshot",
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"Spirit Temple Shifting Wall Recovery Heart 2": "Hookshot",
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"Spirit Temple Big Mirror Flying Pot 1": "True",
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"Spirit Temple Big Mirror Flying Pot 2": "True",
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"Spirit Temple Big Mirror Flying Pot 3": "True",
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"Spirit Temple Big Mirror Flying Pot 4": "True",
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"Spirit Temple Big Mirror Flying Pot 5": "True",
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"Spirit Temple Big Mirror Flying Pot 6": "True"
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},
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"exits": {
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"Spirit Temple Boss Door": "
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(spirit_temple_shortcuts or (has_explosives and Mirror_Shield)) and Hookshot"
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}
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}
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] |