Archipelago/worlds/oot/data/World/Water Temple.json

214 lines
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JSON

[
{
"region_name": "Water Temple Lobby",
"dungeon": "Water Temple",
"events": {
# Child can access only falling platform room and L2 pots as the sole entrant into the temple
# Use Child_Water_Temple for cases where child assists after the water is lowered
"Child Water Temple": "is_child",
# Use Raise_Water_Level to ensure the water level can be raised if it were to be lowered.
"Raise Water Level": "
(is_adult and (Hookshot or Hover_Boots or Bow)) or
(has_fire_source_with_torch and can_use_projectile)"
},
"locations": {
"Water Temple Main Room L2 Pot 1": "
at('Water Temple Lowered Water Levels', True) or can_use(Boomerang) or
((can_use(Iron_Boots) or (Progressive_Scale, 2)) and
(can_use(Bow) or can_use(Hookshot) or can_use(Slingshot)) and
(can_use(Zora_Tunic) or logic_fewer_tunic_requirements))",
"Water Temple Main Room L2 Pot 2": "
at('Water Temple Lowered Water Levels', True) or can_use(Boomerang) or
((can_use(Iron_Boots) or (Progressive_Scale, 2)) and
(can_use(Bow) or can_use(Hookshot) or can_use(Slingshot)) and
(can_use(Zora_Tunic) or logic_fewer_tunic_requirements))",
"Fairy Pot": "has_bottle and can_use(Longshot)"
},
"exits": {
"Lake Hylia": "True",
"Water Temple Dive": "
is_adult and (Zora_Tunic or logic_fewer_tunic_requirements) and
((logic_water_temple_torch_longshot and Longshot) or Iron_Boots)",
"Water Temple Falling Platform Room": "Raise_Water_Level and (Small_Key_Water_Temple, 4)",
"Water Temple Boss Door": "can_use(Longshot)"
}
},
{
"region_name": "Water Temple Dive",
"dungeon": "Water Temple",
"locations": {
"Water Temple Map Chest": "Raise_Water_Level",
"Water Temple Compass Chest": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot",
"Water Temple L1 Torch Pot 1": "(Iron_Boots and Hookshot) or can_play(Zeldas_Lullaby)",
"Water Temple L1 Torch Pot 2": "(Iron_Boots and Hookshot) or can_play(Zeldas_Lullaby)",
"Water Temple Near Compass Pot 1": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot",
"Water Temple Near Compass Pot 2": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot",
"Water Temple Near Compass Pot 3": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot"
},
"exits": {
"Water Temple Lowered Water Levels": "can_play(Zeldas_Lullaby)",
"Water Temple North Basement": "
(Iron_Boots or can_play(Zeldas_Lullaby)) and
(Longshot or (logic_water_boss_key_region and Hover_Boots)) and
(Small_Key_Water_Temple, 4)"
}
},
{
"region_name": "Water Temple Lowered Water Levels",
"dungeon": "Water Temple",
"locations": {
"Water Temple Torches Chest": "
Bow or can_use(Dins_Fire) or
(Child_Water_Temple and Sticks and Kokiri_Sword and Magic_Meter)",
"Water Temple GS Central Pillar": "
((Longshot or (logic_water_central_gs_fw and Hookshot and can_use(Farores_Wind))) and
((Small_Key_Water_Temple, 5) or Bow or can_use(Dins_Fire))) or
(logic_water_central_gs_irons and Hookshot and Iron_Boots and
(Bow or can_use(Dins_Fire))) or
(logic_water_central_gs_fw and Child_Water_Temple and Boomerang and can_use(Farores_Wind) and
Raise_Water_Level and ((Small_Key_Water_Temple, 5) or Sticks or can_use(Dins_Fire)))"
},
"exits": {
"Water Temple South Basement": "
has_explosives and (Iron_Boots or can_dive) and (Hookshot or Hover_Boots)",
"Water Temple Middle Water Level": "
Bow or can_use(Dins_Fire) or (Child_Water_Temple and Sticks) or
((Small_Key_Water_Temple, 5) and Hookshot)",
"Water Temple Cracked Wall": "
Raise_Water_Level and
(logic_water_cracked_wall_nothing or (logic_water_cracked_wall_hovers and Hover_Boots))",
"Water Temple Central Bow Target": "
Progressive_Strength_Upgrade and Bow and
(logic_water_central_bow or Hover_Boots or Longshot)",
"Water Temple Dragon Statue": "
Progressive_Strength_Upgrade and
((Iron_Boots and Hookshot) or
(logic_water_dragon_adult and
(has_bombchus or Bow or Hookshot) and (can_dive or Iron_Boots)) or
(logic_water_dragon_child and Child_Water_Temple and
(has_bombchus or Slingshot or Boomerang) and can_dive))"
}
},
{
"region_name": "Water Temple South Basement",
"dungeon": "Water Temple",
"locations": {
"Water Temple Behind Gate Pot 1": "True",
"Water Temple Behind Gate Pot 2": "True",
"Water Temple Behind Gate Pot 3": "True",
"Water Temple Behind Gate Pot 4": "True",
"Water Temple GS Behind Gate": "True"
}
},
{
"region_name": "Water Temple Middle Water Level",
"dungeon": "Water Temple",
"locations": {
"Water Temple Central Pillar Chest": "
((Small_Key_Water_Temple, 5) or Bow or can_use(Dins_Fire)) and
Iron_Boots and Zora_Tunic and Hookshot"
},
"exits": {
"Water Temple Cracked Wall": "True",
"Water Temple Central Bow Target": "
Progressive_Strength_Upgrade and
logic_water_central_bow and Child_Water_Temple and Slingshot"
}
},
{
"region_name": "Water Temple Cracked Wall",
"dungeon": "Water Temple",
"locations": {
"Water Temple Cracked Wall Chest": "has_explosives"
}
},
{
"region_name": "Water Temple Central Bow Target",
"dungeon": "Water Temple",
"locations": {
"Water Temple Central Bow Target Chest": "True",
"Water Temple Central Bow Target Pot 1": "True",
"Water Temple Central Bow Target Pot 2": "True"
}
},
{
"region_name": "Water Temple North Basement",
"dungeon": "Water Temple",
"locations": {
"Water Temple North Basement Block Puzzle Pot 1": "True",
"Water Temple North Basement Block Puzzle Pot 2": "True",
# Longshot reaches without the need to actually go near
# Otherwise you have Hovers and can you hover over and collect with a jumpslash
"Water Temple GS Near Boss Key Chest": "True"
},
"exits": {
"Water Temple Boss Key Chest Room": "
(Small_Key_Water_Temple, 5) and
(logic_water_bk_jump_dive or Iron_Boots) and
(logic_water_north_basement_ledge_jump or Hover_Boots or
(has_explosives and Progressive_Strength_Upgrade))"
}
},
{
"region_name": "Water Temple Boss Key Chest Room",
"dungeon": "Water Temple",
"locations": {
"Water Temple Boss Key Chest": "True",
"Fairy Pot": "has_bottle"
}
},
{
"region_name": "Water Temple Falling Platform Room",
"dungeon": "Water Temple",
"locations": {
"Water Temple GS Falling Platform Room": "
can_use(Longshot) or
(logic_water_falling_platform_gs_hookshot and can_use(Hookshot)) or
(logic_water_falling_platform_gs_boomerang and can_use(Boomerang))"
},
"exits": {
"Water Temple Dark Link Region": "can_use(Hookshot) and (Small_Key_Water_Temple, 5)"
}
},
{
"region_name": "Water Temple Dark Link Region",
"dungeon": "Water Temple",
"locations": {
"Water Temple Longshot Chest": "True",
"Water Temple Like Like Pot 1": "True",
"Water Temple Like Like Pot 2": "True"
},
"exits": {
"Water Temple River": "can_play(Song_of_Time)"
}
},
{
"region_name": "Water Temple River",
"dungeon": "Water Temple",
"locations": {
"Water Temple River Chest": "Bow",
"Water Temple River Recovery Heart 1": "True",
"Water Temple River Recovery Heart 2": "True",
"Water Temple River Recovery Heart 3": "True",
"Water Temple River Recovery Heart 4": "True",
"Water Temple River Pot 1": "True",
"Water Temple GS River": "
(Iron_Boots and (Zora_Tunic or logic_fewer_tunic_requirements)) or
(logic_water_river_gs and Longshot and (Bow or has_bombchus))",
"Fairy Pot": "has_bottle"
},
"exits": {
"Water Temple Dragon Statue": "
Bow and (Zora_Tunic or logic_fewer_tunic_requirements) and
(Iron_Boots or logic_water_dragon_jump_dive or logic_water_dragon_adult)"
}
},
{
"region_name": "Water Temple Dragon Statue",
"dungeon": "Water Temple",
"locations": {
"Water Temple Dragon Chest": "True"
}
}
]