214 lines
9.4 KiB
JSON
214 lines
9.4 KiB
JSON
[
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{
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"region_name": "Water Temple Lobby",
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"dungeon": "Water Temple",
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"events": {
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# Child can access only falling platform room and L2 pots as the sole entrant into the temple
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# Use Child_Water_Temple for cases where child assists after the water is lowered
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"Child Water Temple": "is_child",
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# Use Raise_Water_Level to ensure the water level can be raised if it were to be lowered.
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"Raise Water Level": "
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(is_adult and (Hookshot or Hover_Boots or Bow)) or
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(has_fire_source_with_torch and can_use_projectile)"
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},
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"locations": {
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"Water Temple Main Room L2 Pot 1": "
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at('Water Temple Lowered Water Levels', True) or can_use(Boomerang) or
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((can_use(Iron_Boots) or (Progressive_Scale, 2)) and
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(can_use(Bow) or can_use(Hookshot) or can_use(Slingshot)) and
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(can_use(Zora_Tunic) or logic_fewer_tunic_requirements))",
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"Water Temple Main Room L2 Pot 2": "
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at('Water Temple Lowered Water Levels', True) or can_use(Boomerang) or
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((can_use(Iron_Boots) or (Progressive_Scale, 2)) and
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(can_use(Bow) or can_use(Hookshot) or can_use(Slingshot)) and
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(can_use(Zora_Tunic) or logic_fewer_tunic_requirements))",
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"Fairy Pot": "has_bottle and can_use(Longshot)"
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},
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"exits": {
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"Lake Hylia": "True",
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"Water Temple Dive": "
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is_adult and (Zora_Tunic or logic_fewer_tunic_requirements) and
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((logic_water_temple_torch_longshot and Longshot) or Iron_Boots)",
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"Water Temple Falling Platform Room": "Raise_Water_Level and (Small_Key_Water_Temple, 4)",
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"Water Temple Boss Door": "can_use(Longshot)"
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}
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},
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{
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"region_name": "Water Temple Dive",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple Map Chest": "Raise_Water_Level",
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"Water Temple Compass Chest": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot",
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"Water Temple L1 Torch Pot 1": "(Iron_Boots and Hookshot) or can_play(Zeldas_Lullaby)",
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"Water Temple L1 Torch Pot 2": "(Iron_Boots and Hookshot) or can_play(Zeldas_Lullaby)",
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"Water Temple Near Compass Pot 1": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot",
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"Water Temple Near Compass Pot 2": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot",
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"Water Temple Near Compass Pot 3": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot"
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},
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"exits": {
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"Water Temple Lowered Water Levels": "can_play(Zeldas_Lullaby)",
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"Water Temple North Basement": "
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(Iron_Boots or can_play(Zeldas_Lullaby)) and
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(Longshot or (logic_water_boss_key_region and Hover_Boots)) and
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(Small_Key_Water_Temple, 4)"
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}
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},
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{
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"region_name": "Water Temple Lowered Water Levels",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple Torches Chest": "
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Bow or can_use(Dins_Fire) or
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(Child_Water_Temple and Sticks and Kokiri_Sword and Magic_Meter)",
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"Water Temple GS Central Pillar": "
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((Longshot or (logic_water_central_gs_fw and Hookshot and can_use(Farores_Wind))) and
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((Small_Key_Water_Temple, 5) or Bow or can_use(Dins_Fire))) or
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(logic_water_central_gs_irons and Hookshot and Iron_Boots and
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(Bow or can_use(Dins_Fire))) or
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(logic_water_central_gs_fw and Child_Water_Temple and Boomerang and can_use(Farores_Wind) and
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Raise_Water_Level and ((Small_Key_Water_Temple, 5) or Sticks or can_use(Dins_Fire)))"
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},
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"exits": {
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"Water Temple South Basement": "
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has_explosives and (Iron_Boots or can_dive) and (Hookshot or Hover_Boots)",
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"Water Temple Middle Water Level": "
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Bow or can_use(Dins_Fire) or (Child_Water_Temple and Sticks) or
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((Small_Key_Water_Temple, 5) and Hookshot)",
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"Water Temple Cracked Wall": "
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Raise_Water_Level and
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(logic_water_cracked_wall_nothing or (logic_water_cracked_wall_hovers and Hover_Boots))",
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"Water Temple Central Bow Target": "
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Progressive_Strength_Upgrade and Bow and
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(logic_water_central_bow or Hover_Boots or Longshot)",
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"Water Temple Dragon Statue": "
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Progressive_Strength_Upgrade and
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((Iron_Boots and Hookshot) or
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(logic_water_dragon_adult and
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(has_bombchus or Bow or Hookshot) and (can_dive or Iron_Boots)) or
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(logic_water_dragon_child and Child_Water_Temple and
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(has_bombchus or Slingshot or Boomerang) and can_dive))"
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}
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},
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{
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"region_name": "Water Temple South Basement",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple Behind Gate Pot 1": "True",
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"Water Temple Behind Gate Pot 2": "True",
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"Water Temple Behind Gate Pot 3": "True",
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"Water Temple Behind Gate Pot 4": "True",
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"Water Temple GS Behind Gate": "True"
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}
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},
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{
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"region_name": "Water Temple Middle Water Level",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple Central Pillar Chest": "
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((Small_Key_Water_Temple, 5) or Bow or can_use(Dins_Fire)) and
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Iron_Boots and Zora_Tunic and Hookshot"
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},
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"exits": {
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"Water Temple Cracked Wall": "True",
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"Water Temple Central Bow Target": "
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Progressive_Strength_Upgrade and
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logic_water_central_bow and Child_Water_Temple and Slingshot"
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}
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},
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{
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"region_name": "Water Temple Cracked Wall",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple Cracked Wall Chest": "has_explosives"
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}
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},
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{
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"region_name": "Water Temple Central Bow Target",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple Central Bow Target Chest": "True",
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"Water Temple Central Bow Target Pot 1": "True",
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"Water Temple Central Bow Target Pot 2": "True"
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}
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},
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{
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"region_name": "Water Temple North Basement",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple North Basement Block Puzzle Pot 1": "True",
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"Water Temple North Basement Block Puzzle Pot 2": "True",
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# Longshot reaches without the need to actually go near
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# Otherwise you have Hovers and can you hover over and collect with a jumpslash
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"Water Temple GS Near Boss Key Chest": "True"
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},
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"exits": {
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"Water Temple Boss Key Chest Room": "
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(Small_Key_Water_Temple, 5) and
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(logic_water_bk_jump_dive or Iron_Boots) and
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(logic_water_north_basement_ledge_jump or Hover_Boots or
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(has_explosives and Progressive_Strength_Upgrade))"
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}
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},
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{
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"region_name": "Water Temple Boss Key Chest Room",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple Boss Key Chest": "True",
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"Fairy Pot": "has_bottle"
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}
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},
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{
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"region_name": "Water Temple Falling Platform Room",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple GS Falling Platform Room": "
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can_use(Longshot) or
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(logic_water_falling_platform_gs_hookshot and can_use(Hookshot)) or
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(logic_water_falling_platform_gs_boomerang and can_use(Boomerang))"
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},
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"exits": {
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"Water Temple Dark Link Region": "can_use(Hookshot) and (Small_Key_Water_Temple, 5)"
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}
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},
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{
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"region_name": "Water Temple Dark Link Region",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple Longshot Chest": "True",
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"Water Temple Like Like Pot 1": "True",
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"Water Temple Like Like Pot 2": "True"
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},
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"exits": {
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"Water Temple River": "can_play(Song_of_Time)"
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}
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},
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{
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"region_name": "Water Temple River",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple River Chest": "Bow",
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"Water Temple River Recovery Heart 1": "True",
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"Water Temple River Recovery Heart 2": "True",
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"Water Temple River Recovery Heart 3": "True",
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"Water Temple River Recovery Heart 4": "True",
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"Water Temple River Pot 1": "True",
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"Water Temple GS River": "
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(Iron_Boots and (Zora_Tunic or logic_fewer_tunic_requirements)) or
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(logic_water_river_gs and Longshot and (Bow or has_bombchus))",
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"Fairy Pot": "has_bottle"
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},
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"exits": {
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"Water Temple Dragon Statue": "
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Bow and (Zora_Tunic or logic_fewer_tunic_requirements) and
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(Iron_Boots or logic_water_dragon_jump_dive or logic_water_dragon_adult)"
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}
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},
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{
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"region_name": "Water Temple Dragon Statue",
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"dungeon": "Water Temple",
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"locations": {
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"Water Temple Dragon Chest": "True"
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}
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}
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]
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