Turns out you can't kill Gleeok with bombs or a candle as I happened to find out in a community async. While I'll be fine, a rare combination of settings could put all 4 possible weapons (the three levels of sword and the Magical Rod) to kill Gleeoks behind killing Gleeoks. This fix should prevent that from happening. Note: Even though there are technically 5 weapons that can kill Gleeok in the pool because at the moment we have an extra copy of the base Sword, I want to future-proof this incase we make changes to the item pool later. Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> |
||
|---|---|---|
| .. | ||
| docs | ||
| ItemPool.py | ||
| Items.py | ||
| Locations.py | ||
| Options.py | ||
| Rom.py | ||
| Rules.py | ||
| __init__.py | ||
| requirements.txt | ||
| z1_base_patch.bsdiff4 | ||