* fixed generations failing when only bosses are unreachable * - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish * fixed failling generations when using 'fun' settings Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings * fixed debug logger * removed unsupported "suits_restriction" option * fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP) * - fixed deathlink emptying reserves - added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves * - merged death_link and death_link_survive options |
||
|---|---|---|
| .. | ||
| vanilla | ||
| __init__.py | ||
| graph.py | ||
| graph_utils.py | ||
| location.py | ||