8.4 KiB
Final Fantasy Mystic Quest Setup Guide
Required Software
-
Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of connecting to SNI such as:
- snes9x-rr from: snes9x rr,
- BizHawk from: BizHawk Website
- RetroArch 1.10.1 or newer from: RetroArch Website. Or,
- An SD2SNES, FXPak Pro (FXPak Pro Store Page), or other compatible hardware
- An emulator capable of connecting to SNI such as:
-
Your legally obtained Final Fantasy Mystic Quest NA 1.0 or 1.1 ROM file, probably named
Final Fantasy - Mystic Quest (U) (V1.0).sfc
orFinal Fantasy - Mystic Quest (U) (V1.1).sfc
The Archipelago community cannot supply you with this.
Installation Procedures
Windows Setup
- Download and install Archipelago. The installer file is located in the assets section at the bottom of the version information.
- If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
files.
- Extract your emulator's folder to your Desktop, or somewhere you will remember.
- Right-click on a ROM file and select Open with...
- Check the box next to Always use this app to open .sfc files
- Scroll to the bottom of the list and click the grey text Look for another App on this PC
- Browse for your emulator's
.exe
file and click Open. This file should be located inside the folder you extracted in step one.
Create a Config (.yaml) File
What is a config file and why do I need one?
See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide
Where do I get a config file?
The Player Options page on the website allows you to configure your personal options and export a config file from them. Player options page: Final Fantasy Mystic Quest Player Options Page
Verifying your config file
If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML validator page: YAML Validation page
Generating a Single-Player Game
- Navigate to the Player Options page, configure your options, and click the "Generate Game" button.
- Player Options page: Final Fantasy Mystic Quest Player Options Page
- You will be presented with a "Seed Info" page.
- Click the "Create New Room" link.
- You will be presented with a server page, from which you can download your
.apmq
patch file. - Go to the FFMQR website and select your Final Fantasy Mystic Quest ROM
and the .apmq file you received, choose optional preferences, and click
Generate
to get your patched ROM. - Since this is a single-player game, you will no longer need the client, so feel free to close it.
Joining a MultiWorld Game
Obtain your patch file and create your ROM
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
the host will provide you with either a link to download your patch file, or with a zip file containing
everyone's patch files. Your patch file should have a .apmq
extension.
Go to the FFMQR website and select your Final Fantasy Mystic Quest ROM
and the .apmq file you received, choose optional preferences, and click Generate
to get your patched ROM.
Manually launch the SNI Client, and run the patched ROM in your chosen software or hardware.
Connect to the client
With an emulator
When the client launched automatically, SNI should have also automatically launched in the background. If this is its first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
snes9x-rr
- Load your ROM file if it hasn't already been loaded.
- Click on the File menu and hover on Lua Scripting
- Click on New Lua Script Window...
- In the new window, click Browse...
- Select the connector lua file included with your client
- Look in the Archipelago folder for
/SNI/lua/x64
or/SNI/lua/x86
depending on if the emulator is 64-bit or 32-bit.
- Look in the Archipelago folder for
- If you see an error while loading the script that states
socket.dll missing
or similar, navigate to the folder of the lua you are using in your file explorer and copy thesocket.dll
to the base folder of your snes9x install.
BizHawk
- Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
menu options:
Config --> Cores --> SNES --> BSNES
Once you have changed the loaded core, you must restart BizHawk. - Load your ROM file if it hasn't already been loaded.
- Click on the Tools menu and click on Lua Console
- Click the Open Folder icon that says
Open Script
via the tooltip on mouse hover, or click the Script Menu thenOpen Script...
, or pressCtrl-O
. - Select the
Connector.lua
file included with your client- Look in the Archipelago folder for
/SNI/lua/x64
or/SNI/lua/x86
depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
- Look in the Archipelago folder for
RetroArch 1.10.1 or newer
You only have to do these steps once. Note, RetroArch 1.9.x will not work as it is older than 1.10.1.
- Enter the RetroArch main menu screen.
- Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
- Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default Network Command Port at 55355.
4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
Performance)".
When loading a ROM, be sure to select a bsnes-mercury core. These are the only cores that allow external tools to read ROM data.
With hardware
This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES releases page: SD2SNES Releases Page
Other hardware may find helpful information on the usb2snes platforms page: usb2snes Supported Platforms Page
- Close your emulator, which may have auto-launched.
- Power on your device and load the ROM.
Connect to the Archipelago Server
The patch file which launched your client should have automatically connected you to the AP Server. There are a few reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it into the "Server" input field then press enter.
The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
Play the game
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on successfully joining a multiworld game!
Hosting a MultiWorld game
The recommended way to host a game is to use our hosting service. The process is relatively simple:
- Collect config files from your players.
- Create a zip file containing your players' config files.
- Upload that zip file to the Generate page above.
- Generate page: WebHost Seed Generation Page
- Wait a moment while the seed is generated.
- When the seed is generated, you will be redirected to a "Seed Info" page.
- Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so they may download their patch files from there.
- Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all players in the game. Any observers may also be given the link to this page.
- Once all players have joined, you may begin playing.