Archipelago/WebHostLib/static/assets/tutorial/zeldaOOT/zeldaOOT_en.md

14 KiB

Setup Guide for Ocarina of time Archipelago

Important

As we are using Z5Client and Bizhawk, this guide is only applicable to Windows.

Required Software Requerido

Install Emulator and client

Download getBizhawk.ps1 from previous link. Place it on the folder where you want your emulator to be installed, right click on it and select "Run with PowerShell". This will download all the needed dependencies used by the emulator. Can take a while.

It's strongly recommended to associate N64 rom extension (*.n64) to the Bizhawk we've just installed. To do so, we simple have to search any N64 we happened to own, right click and select "Open with...", we unfold the list that appears and select the bottom option "Look for another application", we browse to Bizhawk folder and select EmuHawk.exe

Place the ootMulti.lua file from the previous link inside the "lua" folder from the just installed emulator.

Install the Z5Client using its setup.

Configuring your YAML file

What is a YAML file and why do I need one?

Your YAML file contains a set of configuration options which provide the generator with information about how it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy an experience customized for their taste, and different players in the same multiworld can all have different options.

Where do I get a YAML file?

A basic OOT yaml will look like this. (There are lots of cosmetic options that have been removed for the sake of this tutorial, if you want to see a complete list, download (Archipelago)[https://github.com/ArchipelagoMW/Archipelago/releases] and look for the sample file in the "Players" folder))

description: Default Ocarina of Time Template # Used to describe your yaml. Useful if you have multiple files
# Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
name: YourName
game:
  Ocarina of Time: 1
requires:
  version: 0.1.7 # Version of Archipelago required for this yaml to work as expected.
# Shared Options supported by all games:
accessibility:
  items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
  locations: 50 # Guarantees you will be able to access all locations, and therefore all items
  none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
progression_balancing:
  on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
  off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
Ocarina of Time:
  logic_rules: # Set the logic used for the generator.
    glitchless: 50
    glitched: 0
    no_logic: 0
  logic_no_night_tokens_without_suns_song: # Nighttime skulltulas will logically require Sun's Song.
    false: 50
    true: 0
  open_forest: # Set the state of Kokiri Forest and the path to Deku Tree.
    open: 50
    closed_deku: 0
    closed: 0
  open_kakariko: # Set the state of the Kakariko Village gate.
    open: 50
    zelda: 0
    closed: 0
  open_door_of_time: # Open the Door of Time by default, without the Song of Time.
    false: 0
    true: 50
  zora_fountain: # Set the state of King Zora, blocking the way to Zora's Fountain.
    open: 0
    adult: 0
    closed: 50
  gerudo_fortress: # Set the requirements for access to Gerudo Fortress.
    normal: 0
    fast: 50
    open: 0
  bridge: # Set the requirements for the Rainbow Bridge.
    open: 0
    vanilla: 0
    stones: 0
    medallions: 50
    dungeons: 0
    tokens: 0
  trials: # Set the number of required trials in Ganon's Castle.
    # you can add additional values between minimum and maximum
    0: 50 # minimum value
    6: 0 # maximum value
    random: 0
    random-low: 0
    random-high: 0
  starting_age: # Choose which age Link will start as.
    child: 50
    adult: 0
  triforce_hunt: # Gather pieces of the Triforce scattered around the world to complete the game.
    false: 50
    true: 0
  triforce_goal: # Number of Triforce pieces required to complete the game. Total number placed determined by the Item Pool setting.
    # you can add additional values between minimum and maximum
    1: 0 # minimum value
    50: 0 # maximum value
    random: 0
    random-low: 0
    random-high: 0
    20: 50
  bombchus_in_logic: # Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell refills; bombchus open Bombchu Bowling.
    false: 50
    true: 0
  bridge_stones: # Set the number of Spiritual Stones required for the rainbow bridge.
    # you can add additional values between minimum and maximum
    0: 0 # minimum value
    3: 50 # maximum value
    random: 0
    random-low: 0
    random-high: 0
  bridge_medallions: # Set the number of medallions required for the rainbow bridge.
    # you can add additional values between minimum and maximum
    0: 0 # minimum value
    6: 50 # maximum value
    random: 0
    random-low: 0
    random-high: 0
  bridge_rewards: # Set the number of dungeon rewards required for the rainbow bridge.
    # you can add additional values between minimum and maximum
    0: 0 # minimum value
    9: 50 # maximum value
    random: 0
    random-low: 0
    random-high: 0
  bridge_tokens: # Set the number of Gold Skulltula Tokens required for the rainbow bridge.
    # you can add additional values between minimum and maximum
    0: 0 # minimum value
    100: 50 # maximum value
    random: 0
    random-low: 0
    random-high: 0
  shuffle_mapcompass: # Control where to shuffle dungeon maps and compasses.
    remove: 0
    startwith: 50
    vanilla: 0
    dungeon: 0
    overworld: 0
    any_dungeon: 0
    keysanity: 0
  shuffle_smallkeys: # Control where to shuffle dungeon small keys.
    remove: 0
    vanilla: 0
    dungeon: 50
    overworld: 0
    any_dungeon: 0
    keysanity: 0
  shuffle_fortresskeys: # Control where to shuffle the Gerudo Fortress small keys.
    vanilla: 50
    overworld: 0
    any_dungeon: 0
    keysanity: 0
  shuffle_bosskeys: # Control where to shuffle boss keys, except the Ganon's Castle Boss Key.
    remove: 0
    vanilla: 0
    dungeon: 50
    overworld: 0
    any_dungeon: 0
    keysanity: 0
  shuffle_ganon_bosskey: # Control where to shuffle the Ganon's Castle Boss Key.
    remove: 50
    vanilla: 0
    dungeon: 0
    overworld: 0
    any_dungeon: 0
    keysanity: 0
    on_lacs: 0
  enhance_map_compass: # Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is.
    false: 50
    true: 0
  lacs_condition: # Set the requirements for the Light Arrow Cutscene in the Temple of Time.
    vanilla: 50
    stones: 0
    medallions: 0
    dungeons: 0
    tokens: 0
  lacs_stones: # Set the number of Spiritual Stones required for LACS.
    # you can add additional values between minimum and maximum
    0: 0 # minimum value
    3: 50 # maximum value
    random: 0
    random-low: 0
    random-high: 0
  lacs_medallions: # Set the number of medallions required for LACS.
    # you can add additional values between minimum and maximum
    0: 0 # minimum value
    6: 50 # maximum value
    random: 0
    random-low: 0
    random-high: 0
  lacs_rewards: # Set the number of dungeon rewards required for LACS.
    # you can add additional values between minimum and maximum
    0: 0 # minimum value
    9: 50 # maximum value
    random: 0
    random-low: 0
    random-high: 0
  lacs_tokens: # Set the number of Gold Skulltula Tokens required for LACS.
    # you can add additional values between minimum and maximum
    0: 0 # minimum value
    100: 50 # maximum value
    random: 0
    random-low: 0
    random-high: 0
  shuffle_song_items: # Set where songs can appear.
    song: 50
    dungeon: 0
    any: 0
  shopsanity: # Randomizes shop contents. Set to "off" to not shuffle shops; "0" shuffles shops but does not allow multiworld items in shops.
    0: 0
    1: 0
    2: 0
    3: 0
    4: 0
    random_value: 0
    off: 50
  tokensanity: # Token rewards from Gold Skulltulas are shuffled into the pool.
    off: 50
    dungeons: 0
    overworld: 0
    all: 0
  shuffle_scrubs: # Shuffle the items sold by Business Scrubs, and set the prices.
    off: 50
    low: 0
    regular: 0
    random_prices: 0
  shuffle_cows: # Cows give items when Epona's Song is played.
    false: 50
    true: 0
  shuffle_kokiri_sword: # Shuffle Kokiri Sword into the item pool.
    false: 50
    true: 0
  shuffle_ocarinas: # Shuffle the Fairy Ocarina and Ocarina of Time into the item pool.
    false: 50
    true: 0
  shuffle_weird_egg: # Shuffle the Weird Egg from Malon at Hyrule Castle.
    false: 50
    true: 0
  shuffle_gerudo_card: # Shuffle the Gerudo Membership Card into the item pool.
    false: 50
    true: 0
  shuffle_beans: # Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees.
    false: 50
    true: 0
  shuffle_medigoron_carpet_salesman: # Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman.
    false: 50
    true: 0
  skip_child_zelda: # Game starts with Zelda's Letter, the item at Zelda's Lullaby, and the relevant events already completed.
    false: 50
    true: 0
  no_escape_sequence: # Skips the tower collapse sequence between the Ganondorf and Ganon fights.
    false: 0
    true: 50
  no_guard_stealth: # The crawlspace into Hyrule Castle skips straight to Zelda.
    false: 0
    true: 50
  no_epona_race: # Epona can always be summoned with Epona's Song.
    false: 0
    true: 50
  skip_some_minigame_phases: # Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt.
    false: 0
    true: 50
  complete_mask_quest: # All masks are immediately available to borrow from the Happy Mask Shop.
    false: 50
    true: 0
  useful_cutscenes: # Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for glitched.
    false: 50
    true: 0
  fast_chests: # All chest animations are fast. If disabled, major items have a slow animation.
    false: 0
    true: 50
  free_scarecrow: # Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song.
    false: 50
    true: 0
  fast_bunny_hood: # Bunny Hood lets you move 1.5x faster like in Majora's Mask.
    false: 50
    true: 0
  chicken_count: # Controls the number of Cuccos for Anju to give an item as child.
    \# you can add additional values between minimum and maximum
    0: 0 # minimum value
    7: 50 # maximum value
    random: 0
    random-low: 0
    random-high: 0
  hints: # Gossip Stones can give hints about item locations.
    none: 0
    mask: 0
    agony: 0
    always: 50
  hint_dist: # Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc.
    balanced: 50
    ddr: 0
    league: 0
    mw2: 0
    scrubs: 0
    strong: 0
    tournament: 0
    useless: 0
    very_strong: 0
  text_shuffle: # Randomizes text in the game for comedic effect.
    none: 50
    except_hints: 0
    complete: 0
  damage_multiplier: # Controls the amount of damage Link takes.
    half: 0
    normal: 50
    double: 0
    quadruple: 0
    ohko: 0
  no_collectible_hearts: # Hearts will not drop from enemies or objects.
    false: 50
    true: 0
  starting_tod: # Change the starting time of day.
    default: 50
    sunrise: 0
    morning: 0
    noon: 0
    afternoon: 0
    sunset: 0
    evening: 0
    midnight: 0
    witching_hour: 0
  start_with_consumables: # Start the game with full Deku Sticks and Deku Nuts.
    false: 50
    true: 0
  start_with_rupees: # Start with a full wallet. Wallet upgrades will also fill your wallet.
    false: 50
    true: 0
  item_pool_value: # Changes the number of items available in the game.
    plentiful: 0
    balanced: 50
    scarce: 0
    minimal: 0
  junk_ice_traps: # Adds ice traps to the item pool.
    off: 0
    normal: 50
    on: 0
    mayhem: 0
    onslaught: 0
  ice_trap_appearance: # Changes the appearance of ice traps as freestanding items.
    major_only: 50
    junk_only: 0
    anything: 0
  logic_earliest_adult_trade: # Earliest item that can appear in the adult trade sequence.
    pocket_egg: 0
    pocket_cucco: 0
    cojiro: 0
    odd_mushroom: 0
    poachers_saw: 0
    broken_sword: 0
    prescription: 50
    eyeball_frog: 0
    eyedrops: 0
    claim_check: 0
  logic_latest_adult_trade: # Latest item that can appear in the adult trade sequence.
    pocket_egg: 0
    pocket_cucco: 0
    cojiro: 0
    odd_mushroom: 0
    poachers_saw: 0
    broken_sword: 0
    prescription: 0
    eyeball_frog: 0
    eyedrops: 0
    claim_check: 50

Joining a MultiWorld Game

Obtain your OOT patch file

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .z5ap extension.

Double click on your .z5ap file to start Z5Client and start the ROM patch process. Once the process is finished (this can take a while), emulator will be started automatically (If we associated the extension to the emulator like we already recommended)

Connect to multiserver

Once both Z5Client and emulator are started we must connect them, to do so we just simply click on the "Tools" menu and select "Lua console". On the new window, click on the folder icon and look for the ootMulti.lua file. Once the file is loaded it will conect automatically to Z5Client.

Note: We strongly advise you don't open any emulator menu while it and Z5client are connected, as the script will halt and disconnects can happen. If you get disconnected just double click on the script again.

To connect the client to the multiserver simply put address:port on the textfield on top and press enter (if the server uses password, type on the bottom textfield /connect address:puerto contraseña, to connect)

And you are ready to start your adventure in Hyrule.