Archipelago/worlds/tloz
t3hf1gm3nt c7617f92dd
TLOZ: Try accounting for non_local_items with the pool of starting weapons (#2620)
It was brought up that if you attempt to non_local any of the starting weapons, there is still a chance for it to get chosen as your starting weapon if you are on a StartingPosition value lower than very_dangerous. This fix will attempt to build the starting weapons list accounting for non_local items, but if all possible weapons have been set to non_local, force one of them to be your starting weapon anyway since the player is still expecting a starting weapon in their world if they have chosen one of the lower StartingPosition values.
2023-12-28 14:17:23 +01:00
..
docs Docs, Various Games: Add Unique Local Commands to Game Page (#2285) 2023-10-31 17:20:24 -04:00
ItemPool.py TLOZ: Try accounting for non_local_items with the pool of starting weapons (#2620) 2023-12-28 14:17:23 +01:00
Items.py TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00
Locations.py TLOZ: Code Cleanup (#1514) 2023-03-08 11:22:14 +01:00
Options.py TLOZ: Code Cleanup (#1514) 2023-03-08 11:22:14 +01:00
Rom.py [TLOZ] MD5 validation update (#2080) 2023-08-07 09:31:43 +02:00
Rules.py TLOZ: APworld support (#1884) 2023-06-25 01:58:54 +02:00
__init__.py [TLOZ] Fix bug with item drops in non-expanded item pool (#2623) 2023-12-28 12:16:38 +01:00
requirements.txt TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00
z1_base_patch.bsdiff4 TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00