It was brought up that if you attempt to non_local any of the starting weapons, there is still a chance for it to get chosen as your starting weapon if you are on a StartingPosition value lower than very_dangerous. This fix will attempt to build the starting weapons list accounting for non_local items, but if all possible weapons have been set to non_local, force one of them to be your starting weapon anyway since the player is still expecting a starting weapon in their world if they have chosen one of the lower StartingPosition values. |
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.. | ||
docs | ||
ItemPool.py | ||
Items.py | ||
Locations.py | ||
Options.py | ||
Rom.py | ||
Rules.py | ||
__init__.py | ||
requirements.txt | ||
z1_base_patch.bsdiff4 |