62 lines
4.3 KiB
Markdown
62 lines
4.3 KiB
Markdown
# Adventure
|
|
|
|
## Where is the settings page?
|
|
The [player settings page for Adventure](../player-settings) contains all the options you need to configure and export a config file.
|
|
|
|
## What does randomization do to this game?
|
|
Adventure items may be distributed into additional locations not possible in the vanilla Adventure randomizer. All
|
|
Adventure items are added to the multiworld item pool. Depending on the settings, dragon locations may be randomized,
|
|
slaying dragons may award items, difficulty switches may require items to unlock, and limited use 'freeincarnates'
|
|
can allow reincarnation without resurrecting dragons. Dragon speeds may also be randomized, and items may exist
|
|
to reduce their speeds.
|
|
|
|
## What is the goal of Adventure when randomized?
|
|
Same as vanilla; Find the Enchanted Chalice and return it to the Yellow Castle
|
|
|
|
## Which items can be in another player's world?
|
|
All three keys, the chalice, the sword, the magnet, and the bridge can be found in another player's world. Depending on
|
|
settings, dragon slowdowns, difficulty switch unlocks, and freeincarnates may also be found.
|
|
|
|
## What is considered a location check in Adventure?
|
|
Most areas in Adventure have one or more locations which can contain an Adventure item or an Archipelago item.
|
|
A few rooms have two potential locaions. If the location contains a 'nothing' Adventure item, it will send a check when
|
|
that is seen. If it contains an item from another Adventure or other game, it will show a rough approximation of the
|
|
Archipelago logo that can be touched for a check. Touching a local Adventure item also 'checks' it, allowing it to be
|
|
retrieved after a select-reset or hard reset.
|
|
|
|
## Why isn't my item where the spoiler says it should be?
|
|
If something isn't where the spoiler says, most likely the bat carried it somewhere else. The bat's ability to shuffle
|
|
items around makes it somewhat unique in Archipelago. Touching the item, wherever it is, will award the location check
|
|
for wherever the item was originally placed.
|
|
|
|
## Which notable items are not randomized?
|
|
The bat, dot, and map are not yet randomized. If the chalice is local, it is randomized, but is always in either a
|
|
castle or the credits screen. Forcing the chalice local in the yaml is recommended.
|
|
|
|
## What does another world's item look like in Adventure?
|
|
It looks vaguely like a flashing Archipelago logo.
|
|
|
|
## When the player receives an item, what happens?
|
|
A message is shown in the client log. While empty handed, the player can press the fire button to retrieve items in the
|
|
order they were received. Once an item is retrieved this way, it cannot be retrieved again until pressing select to
|
|
return to the 'GO' screen or doing a hard reset, either one of which will reset all items to their original positions.
|
|
|
|
## What are recommended settings to tweak for beginners to the rando?
|
|
Setting difficulty_switch_a and lowering the dragons' speeds makes the dragons easier to avoid. Adding Chalice to
|
|
local_items guarantees you'll visit at least one of the interesting castles, as it can only be placed in a castle or
|
|
the credits room.
|
|
|
|
## My yellow key is stuck in a wall! Am I softlocked?
|
|
Maybe! That's all part of Adventure. If you have access to the magnet, bridge, or bat, you might be able to retrieve
|
|
it. In general, since the bat always starts outside of castles, you should always be able to find it unless you lock
|
|
it in a castle yourself. This mod's inventory system allows you to quickly recover all the items
|
|
you've collected after a hard reset or select-reset (except for the dot), so usually it's not as bad as in vanilla.
|
|
|
|
## How do I get into the credits room? There's a item I need in there.
|
|
Searching for 'Adventure dot map' should bring up an AtariAge map with a good walkthrough, but here's the basics.
|
|
Bring the bridge into the black castle. Find the small room in the dungeon that cannot be reached without the bridge,
|
|
enter it, and push yourself into the bottom right corner to pick up the dot. The dot color matches the background,
|
|
so you won't be able to see it if it isn't in a wall, so be careful not to drop it. Bring it to the room one south and
|
|
one east of the yellow castle and drop it there. Bring 2-3 more objects (the bat and dragons also count for this) until
|
|
it lets you walk through the right wall.
|
|
If the item is on the right side, you'll need the magnet to get it. |