Archipelago/worlds/stardew_valley/logic/grind_logic.py

78 lines
3.6 KiB
Python

from typing import Union, TYPE_CHECKING
from Utils import cache_self1
from .base_logic import BaseLogic, BaseLogicMixin
from .book_logic import BookLogicMixin
from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .time_logic import TimeLogicMixin
from ..stardew_rule import StardewRule, HasProgressionPercent
from ..strings.book_names import Book
from ..strings.craftable_names import Consumable
from ..strings.currency_names import Currency
from ..strings.fish_names import WaterChest
from ..strings.geode_names import Geode
from ..strings.region_names import Region
from ..strings.tool_names import Tool
if TYPE_CHECKING:
from .tool_logic import ToolLogicMixin
else:
ToolLogicMixin = object
MIN_ITEMS = 10
MAX_ITEMS = 999
PERCENT_REQUIRED_FOR_MAX_ITEM = 24
class GrindLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.grind = GrindLogic(*args, **kwargs)
class GrindLogic(BaseLogic[Union[GrindLogicMixin, HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, BookLogicMixin, TimeLogicMixin, ToolLogicMixin]]):
def can_grind_mystery_boxes(self, quantity: int) -> StardewRule:
opening_rule = self.logic.region.can_reach(Region.blacksmith)
mystery_box_rule = self.logic.has(Consumable.mystery_box)
book_of_mysteries_rule = self.logic.true_ \
if not self.content.features.booksanity.is_enabled \
else self.logic.book.has_book_power(Book.book_of_mysteries)
# Assuming one box per day, but halved because we don't know how many months have passed before Mr. Qi's Plane Ride.
time_rule = self.logic.time.has_lived_months(quantity // 14)
return self.logic.and_(opening_rule, mystery_box_rule,
book_of_mysteries_rule, time_rule,)
def can_grind_artifact_troves(self, quantity: int) -> StardewRule:
opening_rule = self.logic.region.can_reach(Region.blacksmith)
return self.logic.and_(opening_rule, self.logic.has(Geode.artifact_trove),
# Assuming one per month if the player does not grind it.
self.logic.time.has_lived_months(quantity))
def can_grind_prize_tickets(self, quantity: int) -> StardewRule:
claiming_rule = self.logic.region.can_reach(Region.mayor_house)
return self.logic.and_(claiming_rule, self.logic.has(Currency.prize_ticket),
# Assuming two per month if the player does not grind it.
self.logic.time.has_lived_months(quantity // 2))
def can_grind_fishing_treasure_chests(self, quantity: int) -> StardewRule:
return self.logic.and_(self.logic.has(WaterChest.fishing_chest),
# Assuming one per week if the player does not grind it.
self.logic.time.has_lived_months(quantity // 4))
def can_grind_artifact_spots(self, quantity: int) -> StardewRule:
return self.logic.and_(self.logic.tool.has_tool(Tool.hoe),
# Assuming twelve per month if the player does not grind it.
self.logic.time.has_lived_months(quantity // 12))
@cache_self1
def can_grind_item(self, quantity: int) -> StardewRule:
if quantity <= MIN_ITEMS:
return self.logic.true_
quantity = min(quantity, MAX_ITEMS)
price = max(1, quantity * PERCENT_REQUIRED_FOR_MAX_ITEM // MAX_ITEMS)
return HasProgressionPercent(self.player, price)