Archipelago/worlds/ladx/LADXR/patches/titleScreen.py

90 lines
2.9 KiB
Python

from ..backgroundEditor import BackgroundEditor
import subprocess
import binascii
CHAR_MAP = {'z': 0x3E, '-': 0x3F, '.': 0x39, ':': 0x42, '?': 0x3C, '!': 0x3D}
def _encode(s):
result = bytearray()
for char in s:
if ord("A") <= ord(char) <= ord("Z"):
result.append(ord(char) - ord("A"))
elif ord("a") <= ord(char) <= ord("y"):
result.append(ord(char) - ord("a") + 26)
elif ord("0") <= ord(char) <= ord("9"):
result.append(ord(char) - ord("0") + 0x70)
else:
result.append(CHAR_MAP.get(char, 0x7E))
return result
def setRomInfo(rom, seed, settings, player_name, player_id):
#try:
# version = subprocess.run(['git', 'describe', '--tags', '--dirty=-D'], stdout=subprocess.PIPE).stdout.strip().decode("ascii", "replace")
#except:
# version = ""
try:
seednr = int(seed, 16)
except:
import hashlib
seednr = int(hashlib.md5(seed.encode('ascii', 'replace')).hexdigest(), 16)
if settings.race:
seed = "Race"
if isinstance(settings.race, str):
seed += " " + settings.race
rom.patch(0x00, 0x07, "00", "01")
else:
rom.patch(0x00, 0x07, "00", "52")
line_1_hex = _encode(seed)
#line_2_hex = _encode(seed[16:])
BASE_DRAWING_AREA = 0x98a0
LINE_WIDTH = 0x20
player_id_text = f"Player {player_id}:"
for n in (3, 4):
be = BackgroundEditor(rom, n)
ba = BackgroundEditor(rom, n, attributes=True)
for n, v in enumerate(_encode(player_id_text)):
be.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 5 + 2 + n] = v
ba.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 5 + 2 + n] = 0x00
for n, v in enumerate(_encode(player_name)):
be.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 6 + 0x13 - len(player_name) + n] = v
ba.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 6 + 0x13 - len(player_name) + n] = 0x00
for n, v in enumerate(line_1_hex):
be.tiles[0x9a20 + n] = v
ba.tiles[0x9a20 + n] = 0x00
for n in range(0x09, 0x14):
be.tiles[0x9820 + n] = 0x7F
be.tiles[0x9840 + n] = 0xA0 + (n % 2)
be.tiles[0x9860 + n] = 0xA2
sn = seednr
for n in range(0x0A, 0x14):
tilenr = sn % 30
sn //= 30
if tilenr > 12:
tilenr += 2
if tilenr > 16:
tilenr += 1
if tilenr > 19:
tilenr += 3
if tilenr > 27:
tilenr += 1
if tilenr > 29:
tilenr += 2
if tilenr > 35:
tilenr += 1
be.tiles[0x9800 + n] = tilenr * 2
be.tiles[0x9820 + n] = tilenr * 2 + 1
pal = sn % 8
sn //= 8
ba.tiles[0x9800 + n] = 0x08 | pal
ba.tiles[0x9820 + n] = 0x08 | pal
be.store(rom)
ba.store(rom)