Archipelago/worlds/tloz
t3hf1gm3nt 519dffdb73
TLOZ: Fix Logic for Gleeok guarded locations (#2734)
Turns out you can't kill Gleeok with bombs or a candle as I happened to find out in a community async. While I'll be fine, a rare combination of settings could put all 4 possible weapons (the three levels of sword and the Magical Rod) to kill Gleeoks behind killing Gleeoks. This fix should prevent that from happening.

Note: Even though there are technically 5 weapons that can kill Gleeok in the pool because at the moment we have an extra copy of the base Sword, I want to future-proof this incase we make changes to the item pool later.

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-03 17:59:31 +01:00
..
docs Docs, Various Games: Add Unique Local Commands to Game Page (#2285) 2023-10-31 17:20:24 -04:00
ItemPool.py TLOZ: update to new options API (#2714) 2024-01-15 04:47:32 +01:00
Items.py TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00
Locations.py TLOZ: Fix Logic for Gleeok guarded locations (#2734) 2024-03-03 17:59:31 +01:00
Options.py TLOZ: update to new options API (#2714) 2024-01-15 04:47:32 +01:00
Rom.py [TLOZ] MD5 validation update (#2080) 2023-08-07 09:31:43 +02:00
Rules.py TLOZ: Fix Logic for Gleeok guarded locations (#2734) 2024-03-03 17:59:31 +01:00
__init__.py Docs: Make all guide titles say Guide, for my sanity (and the webhost) (#2304) 2024-02-20 10:22:32 -06:00
requirements.txt TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00
z1_base_patch.bsdiff4 TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00