Turns out you can't kill Gleeok with bombs or a candle as I happened to find out in a community async. While I'll be fine, a rare combination of settings could put all 4 possible weapons (the three levels of sword and the Magical Rod) to kill Gleeoks behind killing Gleeoks. This fix should prevent that from happening. Note: Even though there are technically 5 weapons that can kill Gleeok in the pool because at the moment we have an extra copy of the base Sword, I want to future-proof this incase we make changes to the item pool later. Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> |
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.. | ||
docs | ||
ItemPool.py | ||
Items.py | ||
Locations.py | ||
Options.py | ||
Rom.py | ||
Rules.py | ||
__init__.py | ||
requirements.txt | ||
z1_base_patch.bsdiff4 |