Only attempt to place badges in badge locations if they are empty. Return unplaced badges to the item pool if fewer than 8 locations are being filled. This should fix errors that occur when items are placed into badge locations via plando, or whatever other worlds may do. |
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.. | ||
docs | ||
LICENSE | ||
__init__.py | ||
basepatch_blue.bsdiff4 | ||
basepatch_red.bsdiff4 | ||
client.py | ||
encounters.py | ||
items.py | ||
level_scaling.py | ||
locations.py | ||
logic.py | ||
options.py | ||
poke_data.py | ||
pokemon.py | ||
regions.py | ||
rock_tunnel.py | ||
rom.py | ||
rom_addresses.py | ||
rules.py | ||
text.py |