114 lines
4.7 KiB
Markdown
114 lines
4.7 KiB
Markdown
# Mega Man 2
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## Where is the options page?
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The [player options page for this game](../player-options) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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Weapons received from Robot Masters, access to each individual stage, and Items from Dr. Light are randomized
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into the multiworld. Access to the Wily Stages is locked behind receiving Item 1, 2, and 3. The game is completed when
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viewing the ending sequence after defeating the Alien.
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## What Mega Man 2 items can appear in other players' worlds?
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- Robot Master weapons
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- Robot Master Access Codes (stage access)
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- Items 1/2/3
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- 1-Ups
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- E-Tanks
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- Health Energy (L)
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- Weapon Energy (L)
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## What is considered a location check in Mega Man 2?
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- The defeat of a Robot Master or Wily Boss
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- Receiving a weapon or item from Dr. Light
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- Optionally, 1-Ups and E-Tanks present within stages
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- Optionally, Weapon and Health Energy pickups present within stages
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## When the player receives an item, what happens?
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A sound effect will play based on the type of item received, and the effects of the item will be immediately applied,
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such as unlocking the use of a weapon mid-stage. If the effects of the item cannot be fully applied (such as receiving
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Health Energy while at full health), the leftover amount is withheld until it can be applied.
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## What is EnergyLink?
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EnergyLink is an energy storage supported by certain games that is shared across all worlds in a multiworld. In Mega Man
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2, when enabled, drops from enemies are not applied directly to Mega Man and are instead deposited into the EnergyLink.
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Half of the energy that would be gained is lost upon transfer to the EnergyLink.
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Energy from the EnergyLink storage can be converted into health, weapon energy, and lives at different conversion rates.
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You can find out how much of each type you can pull using the `/pool` command in the client. Additionally, you can have it
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automatically pull from the EnergyLink storage to keep Mega Man healed using the `/autoheal` command in the client.
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Finally, you can use the `/request` command to request a certain type of energy from the storage.
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## Plando Palettes
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The palette shuffle option supports specifying a specific palette for a given weapon/Robot Master. The format for doing
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so is `Character-Color1|Color2;Option`. Character is the individual that this should apply to, and can only be one of
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the following:
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- Mega Buster
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- Atomic Fire
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- Air Shooter
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- Leaf Shield
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- Bubble Lead
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- Quick Boomerang
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- Time Stopper
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- Metal Blade
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- Crash Bomber
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- Item 1
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- Item 2
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- Item 3
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- Heat Man
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- Air Man
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- Wood Man
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- Bubble Man
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- Quick Man
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- Flash Man
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- Metal Man
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- Crash Man
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Colors attempt to map a list of HTML-defined colors to what the NES can render. A full list of applicable colors can be
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found [here](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/mm2/color.py#L11). Alternatively, colors can
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be supplied directly using `$xx` format. A full list of NES colors can be found [here](https://www.nesdev.org/wiki/PPU_palettes#2C02).
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You can also pass only one color (such as `Mega Buster-Red`) and it will interpret a second color based off of the color
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given. Additionally, passing only colors (such as `Red|Blue`) and not any specific boss/weapon will apply that color to
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all weapons/bosses that did not have a prior color specified.
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The option is the method to be used to set the palettes of the remaining bosses/weapons, and will not overwrite any
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plando placements.
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## Plando Weaknesses
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Plando Weaknesses allows you to override the amount of damage a boss should take from a given weapon, ignoring prior
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weaknesses generated by strict/random weakness options. Formatting for this is as follows:
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```yaml
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plando_weakness:
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Air Man:
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Atomic Fire: 0
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Bubble Lead: 4
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```
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This would cause Air Man to take 4 damage from Bubble Lead, and 0 from Atomic Fire.
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Note: it is possible that plando weakness is not be respected should the plando create a situation in which the game
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becomes impossible to complete. In this situation, the damage would be boosted to the minimum required to defeat the
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Robot Master.
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## Unique Local Commands
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- `/pool` Only present with EnergyLink, prints the max amount of each type of request that could be fulfilled.
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- `/autoheal` Only present with EnergyLink, will automatically drain energy from the EnergyLink in order to
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restore Mega Man's health.
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- `/request <amount> <type>` Only present with EnergyLink, sends a request of a certain type of energy to be pulled from
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the EnergyLink. Types are as follows:
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- `HP` Health
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- `AF` Atomic Fire
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- `AS` Air Shooter
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- `LS` Leaf Shield
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- `BL` Bubble Lead
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- `QB` Quick Boomerang
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- `TS` Time Stopper
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- `MB` Metal Blade
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- `CB` Crash Bomber
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- `I1` Item 1
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- `I2` Item 2
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- `I3` Item 3
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- `1U` Lives |