75 lines
2.9 KiB
Markdown
75 lines
2.9 KiB
Markdown
# Zillion
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Zillion is a metroidvania-style game released in 1987 for the 8-bit Sega Master System.
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It's based on the anime Zillion (赤い光弾ジリオン, Akai Koudan Zillion).
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## Where is the settings page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a config file.
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## What changes are made to this game?
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The way the original game lets the player choose who to level up has a few drawbacks in a multiworld randomizer:
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- Possible softlock from making bad choices (example: nobody has jump 3 when it's required)
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- In multiworld, you won't be able to choose because you won't know it's coming beforehand.
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So this randomizer uses a new level-up system:
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- Everyone levels up together (even if they're not rescued yet).
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- You can choose how many opa-opas are required for a level up.
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- You can set a max level from 1 to 8.
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- The currently active character is still the only one that gets the health refill.
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---
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You can set these options to choose when characters will be able to attain certain jump levels:
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```
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jump levels
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vanilla balanced low restrictive
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jj ap ch jj ap ch jj ap ch jj ap ch
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2 3 1 1 2 1 1 1 1 1 1 1
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2 3 1 2 2 1 1 2 1 1 1 1
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2 3 1 2 3 1 2 2 1 1 2 1
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2 3 1 2 3 2 2 3 1 1 2 1
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3 3 2 3 3 2 2 3 2 2 2 1
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3 3 2 3 3 2 3 3 2 2 2 1
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3 3 3 3 3 3 3 3 2 2 3 1
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3 3 3 3 3 3 3 3 3 2 3 2
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```
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Note that in "restrictive" mode, Apple is the only one that can get jump level 3.
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---
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You can set these options to choose when characters will be able to attain certain Zillion power (gun) levels:
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```
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zillion power
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vanilla balanced low restrictive
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jj ap ch jj ap ch jj ap ch jj ap ch
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1 1 3 1 1 2 1 1 1 1 1 1
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2 2 3 2 1 2 1 1 2 1 1 2
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3 3 3 2 2 3 2 1 2 2 1 2
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3 2 3 2 1 3 2 1 3
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3 3 3 2 2 3 2 2 3
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3 2 3
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3 3 3
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```
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Note that in "restrictive" mode, Champ is the only one that can get Zillion power level 3.
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## What does another world's item look like in Zillion?
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Canisters retain their original appearance, so you won't know if an item belongs to another player until you collect it.
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When you collect an item, you see the name of the player it goes to. You can see in the client log what item was collected.
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## When the player receives an item, what happens?
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The item collect sound is played. You can see in the client log what item was received.
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