Archipelago/worlds/oot
espeon65536 15e0763ed5
Update progression balancing algorithm (#300)
* New progression balancing algo: computes based on percentage of locations available rather than absolute number of locations
2022-03-12 22:05:03 +01:00
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data OoT updates (#160) 2022-01-04 17:16:09 +01:00
ColorSFXOptions.py OoT: rename all option displayname to display_name 2022-03-02 00:38:24 +01:00
Colors.py
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Cosmetics.py
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Dungeon.py
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DungeonList.py
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Entrance.py
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EntranceShuffle.py OoT: ER fixes 2022-02-12 17:29:06 +01:00
HintList.py Options: allow yaml access to Priority Locations 2022-02-01 16:36:14 +01:00
Hints.py OoT updates (#160) 2022-01-04 17:16:09 +01:00
IconManip.py
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ItemPool.py
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Items.py Update progression balancing algorithm (#300) 2022-03-12 22:05:03 +01:00
JSONDump.py
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LICENSE
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Location.py
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LocationList.py
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LogicTricks.py
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MQ.py
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Messages.py
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Music.py
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N64Patch.py
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Options.py OoT: rename all option displayname to display_name 2022-03-02 00:38:24 +01:00
Patches.py
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Regions.py
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Rom.py OoT updates (#160) 2022-01-04 17:16:09 +01:00
RuleParser.py
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Rules.py oot: check item name for skip child zelda, not the actual item itself 2022-01-15 21:15:28 +01:00
SaveContext.py
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Sounds.py
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TextBox.py
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Utils.py
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__init__.py Core: provide a way to add to CollectionState init and copy 2022-02-17 07:07:34 +01:00
build_color_options.py Options: change displayname to display_name 2022-02-02 16:29:29 +01:00
crc.py
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ntype.py
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