Archipelago/worlds/messenger/test
Aaron Wagener d20d09e682
The Messenger: content update (#2823)
* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* Messenger: Limited Movement option first draft

* The Messenger: add automated setup through the launcher

* drop tomllib

* don't uselessly import launcher

* The Messenger: fix missing goal requirement for power seal hunt

* make hard mode goal harder

* make fire seal a bit more lenient

* have limited movement force minimal accessibility

* add an early meditation option

* clean up precollected notes tests a bit

* add linux support

* add steam deck support

* await monokickstart

* minor styling cleanup

* more minor styling cleanup

* Initial implementation of Generic ER

* Move ERType to Entrance.Type, fix typing imports

* updates based on testing (read: flailing)

* Updates from feedback

* Various bug fixes in ERCollectionState

* Use deque instead of queue.Queue

* Allow partial entrances in collection state earlier, doc improvements

* Prevent early loops in region graph, improve reusability of ER stage code

* Typos, grammar, PEP8, and style "fixes"

* use RuntimeError instead of bare Exceptions

* return tuples from connect since it's slightly faster for our purposes

* move the shuffle to the beginning of find_pairing

* do er_state placements within pairing lookups to remove code duplication

* requested adjustments

* Add some temporary performance logging

* Use CollectionState to track available exits and placed regions

* remove seal shuffle option

* some cleanup stuff

* portal rando progress

* pre-emptive region creation

* seals need to be in the datapackage

* put mega shards in old order

* fix typos and make it actually work

* fix more missed connections and add portal events

* fix all the portal rando code

* finish initial logic implementation

* remove/comment out debug stuff

* does not actually support plando yet

* typos and fix a crash when 3 available portals was selected

* finish initial logic for all connections and remove/rename as necessary

* fix typos and add some more leniency

* move item classification determination to its own method rather than split between two spots

* super complicated solution for handling installing the alpha builds

* fix logic bugs and add a test

* implement logic to shuffle the cutscene portals even though it's probably not possible

* just use the one list

* fix some issues with the mod checking/downloading

* Core: have webhost slot name links go through the launcher so that components can use them

* add uri support to the launcher component function

* generate output file under specific conditions

* cleanup connections.py

* set topology_present to true when portals are shuffled

* add requirement for ghost pit loc since it's pretty hard without movement

* bring hard logic back

* misc cleanup

* fix asset grabbing of latest version

* implement ER

* just use the entrances for the spoiler instead of manipulating the cache

* remove test defaults

* remove excessive comprehension

* cleanup and cater data for the client

* add elemental skylands to the shuffle pools

* initial attempts at hint text

* use network items for offline seeds

* change around the offline seed data again

* move er after portal shuffle and ensure a minimal sphere 1

* Add a method to automatically disconnect entrances in a coupled-compliant way

 Update docs and cleanup todos

* Make find_placeable_exits deterministic by sorting blocked_connections set

* add more ER transitions

* fix spoiler output of portal warps

* add path to hint_data

* rename entrance to tot to be a bit clearer

* cleanup imports and update description for hard logic

* cleanup for PR to main

* missed a spot

* cleanup monokickstart

* add location_name_groups

* update docs for new setup

* client can reconnect on its own now, no need for a button.

* fix mod download link grabbing the wrong assets

* cleanup mod pulling a bit and display version it's trying to update to

* plando support

* comment out broken steam deck support

* supports plando

* satisfy flake for currently unused file

* fix the items accessibility test

* review comments

* add searing crags portal to starting portals when disabled like option says

* address sliver comments

* rip out currently unused transition shuffle

* add aerobatics warrior requirement to fire seal

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: Sean Dempsey <dempsey.sean@outlook.com>
Co-authored-by: qwint <qwint.42@gmail.com>
2024-03-11 23:23:41 +01:00
..
__init__.py The Messenger: content update (#2823) 2024-03-11 23:23:41 +01:00
test_access.py The Messenger: content update (#2823) 2024-03-11 23:23:41 +01:00
test_locations.py Tests: assign the world to WorldTestBase, and a default player field (#2385) 2024-02-15 23:49:52 +01:00
test_logic.py The Messenger: content update (#2823) 2024-03-11 23:23:41 +01:00
test_notes.py The Messenger: content update (#2823) 2024-03-11 23:23:41 +01:00
test_options.py The Messenger: content update (#2823) 2024-03-11 23:23:41 +01:00
test_portals.py The Messenger: content update (#2823) 2024-03-11 23:23:41 +01:00
test_shop.py The Messenger: content update (#2823) 2024-03-11 23:23:41 +01:00
test_shop_chest.py The Messenger: content update (#2823) 2024-03-11 23:23:41 +01:00