Archipelago/worlds
Aaron Wagener d20d09e682
The Messenger: content update (#2823)
* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* Messenger: Limited Movement option first draft

* The Messenger: add automated setup through the launcher

* drop tomllib

* don't uselessly import launcher

* The Messenger: fix missing goal requirement for power seal hunt

* make hard mode goal harder

* make fire seal a bit more lenient

* have limited movement force minimal accessibility

* add an early meditation option

* clean up precollected notes tests a bit

* add linux support

* add steam deck support

* await monokickstart

* minor styling cleanup

* more minor styling cleanup

* Initial implementation of Generic ER

* Move ERType to Entrance.Type, fix typing imports

* updates based on testing (read: flailing)

* Updates from feedback

* Various bug fixes in ERCollectionState

* Use deque instead of queue.Queue

* Allow partial entrances in collection state earlier, doc improvements

* Prevent early loops in region graph, improve reusability of ER stage code

* Typos, grammar, PEP8, and style "fixes"

* use RuntimeError instead of bare Exceptions

* return tuples from connect since it's slightly faster for our purposes

* move the shuffle to the beginning of find_pairing

* do er_state placements within pairing lookups to remove code duplication

* requested adjustments

* Add some temporary performance logging

* Use CollectionState to track available exits and placed regions

* remove seal shuffle option

* some cleanup stuff

* portal rando progress

* pre-emptive region creation

* seals need to be in the datapackage

* put mega shards in old order

* fix typos and make it actually work

* fix more missed connections and add portal events

* fix all the portal rando code

* finish initial logic implementation

* remove/comment out debug stuff

* does not actually support plando yet

* typos and fix a crash when 3 available portals was selected

* finish initial logic for all connections and remove/rename as necessary

* fix typos and add some more leniency

* move item classification determination to its own method rather than split between two spots

* super complicated solution for handling installing the alpha builds

* fix logic bugs and add a test

* implement logic to shuffle the cutscene portals even though it's probably not possible

* just use the one list

* fix some issues with the mod checking/downloading

* Core: have webhost slot name links go through the launcher so that components can use them

* add uri support to the launcher component function

* generate output file under specific conditions

* cleanup connections.py

* set topology_present to true when portals are shuffled

* add requirement for ghost pit loc since it's pretty hard without movement

* bring hard logic back

* misc cleanup

* fix asset grabbing of latest version

* implement ER

* just use the entrances for the spoiler instead of manipulating the cache

* remove test defaults

* remove excessive comprehension

* cleanup and cater data for the client

* add elemental skylands to the shuffle pools

* initial attempts at hint text

* use network items for offline seeds

* change around the offline seed data again

* move er after portal shuffle and ensure a minimal sphere 1

* Add a method to automatically disconnect entrances in a coupled-compliant way

 Update docs and cleanup todos

* Make find_placeable_exits deterministic by sorting blocked_connections set

* add more ER transitions

* fix spoiler output of portal warps

* add path to hint_data

* rename entrance to tot to be a bit clearer

* cleanup imports and update description for hard logic

* cleanup for PR to main

* missed a spot

* cleanup monokickstart

* add location_name_groups

* update docs for new setup

* client can reconnect on its own now, no need for a button.

* fix mod download link grabbing the wrong assets

* cleanup mod pulling a bit and display version it's trying to update to

* plando support

* comment out broken steam deck support

* supports plando

* satisfy flake for currently unused file

* fix the items accessibility test

* review comments

* add searing crags portal to starting portals when disabled like option says

* address sliver comments

* rip out currently unused transition shuffle

* add aerobatics warrior requirement to fire seal

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: Sean Dempsey <dempsey.sean@outlook.com>
Co-authored-by: qwint <qwint.42@gmail.com>
2024-03-11 23:23:41 +01:00
..
_bizhawk BizHawkClient: Fix error logging in python 3.8 (#2930) 2024-03-11 07:16:48 +01:00
_sc2common
adventure Adventure: Fix iterable copy error when freeincarnate_max is tuned low (#2774) 2024-01-29 18:37:55 +01:00
alttp LTTP: fix some hashed string comparisons (#2927) 2024-03-11 10:00:28 +01:00
archipidle Core: make state.prog_items a `Dict[int, Counter[str]]` (#2407) 2023-11-02 06:41:20 +01:00
bk_sudoku Worlds Docs: Translations German (Clique, BK Sudoku, OoT) (#2581) 2024-01-16 06:54:48 +01:00
blasphemous Blasphemous: Remove poptracker pack from setup guide (#2759) 2024-02-29 02:56:20 +01:00
bumpstik Bumper Stickers: logic fixes for "off-by-one" errors (#2855) 2024-03-10 15:36:42 +01:00
celeste64 Celeste 64: Implement New Game (#2798) 2024-03-05 17:55:56 -06:00
checksfinder Docs: Make all guide titles say Guide, for my sanity (and the webhost) (#2304) 2024-02-20 10:22:32 -06:00
clique Worlds Docs: Translations German (Clique, BK Sudoku, OoT) (#2581) 2024-01-16 06:54:48 +01:00
dark_souls_3 DS3: Modified theme and warning color for accessibility (#2312) 2024-02-29 01:26:52 +01:00
dkc3 SNIClient: dynamically generate patch file identifier (#2870) 2024-03-07 10:18:22 +01:00
dlcquest DLCQuest: progression coin bundle update (#2785) 2024-03-10 22:12:55 +01:00
doom_1993 DOOM 1993: Added various new options (#2067) 2023-11-25 08:43:14 -06:00
doom_ii DOOM II: implement new game (#2255) 2023-11-24 18:08:02 +01:00
factorio Docs: Make all guide titles say Guide, for my sanity (and the webhost) (#2304) 2024-02-20 10:22:32 -06:00
ff1 FF1: Update Location Names (#2838) 2024-03-03 06:43:45 +01:00
ffmq FFMQ: Remove debug print statements (#2882) 2024-03-03 06:31:22 +01:00
generic Kirby's Dream Land 3: Implement New Game (#2119) 2024-03-05 09:59:55 -06:00
heretic Heretic: implement new game (#2256) 2023-11-25 15:22:30 +01:00
hk Hollow Knight: Fix fragile/unbreakable charm variants counting as 2 distinct charms in logic (#2683) 2024-01-11 23:10:25 +01:00
hylics2 Hylics 2: Add missing logic (#2638) 2023-12-28 06:25:41 +01:00
kdl3 KDL3: Post-PR adjustments (#2917) 2024-03-08 07:46:14 +01:00
kh2 KH2: Fix Final Form logic softlock (#2803) 2024-02-11 00:50:38 +01:00
ladx LADX: shuffle instruments (#2804) 2024-03-10 14:48:00 +01:00
landstalker Docs: Fix broken link in Landstalker setup Guide (#2680) 2024-01-12 00:18:11 +01:00
lingo Lingo: Add a third location to Starting Room (#2839) 2024-03-03 08:20:37 +01:00
lufia2ac SNIClient: dynamically generate patch file identifier (#2870) 2024-03-07 10:18:22 +01:00
meritous Docs: Make all guide titles say Guide, for my sanity (and the webhost) (#2304) 2024-02-20 10:22:32 -06:00
messenger The Messenger: content update (#2823) 2024-03-11 23:23:41 +01:00
minecraft Docs: Fix typos in Minecraft info page (#2686) 2024-03-10 13:50:25 +01:00
mmbn3 Core: don't allow region, location, or entrance with duplicate names (#2453) 2024-02-25 21:56:27 +01:00
musedash Muse Dash: Add Muse Dash 4.1.0 songs (#2878) 2024-03-05 09:33:15 +01:00
noita Noita: Update to use new Options API (#2370) 2024-01-19 21:31:45 +01:00
oot Docs: Make all guide titles say Guide, for my sanity (and the webhost) (#2304) 2024-02-20 10:22:32 -06:00
overcooked2 Core: don't allow region, location, or entrance with duplicate names (#2453) 2024-02-25 21:56:27 +01:00
pokemon_emerald Pokemon Emerald: Add exhaustive list of ROM changes (#2801) 2024-02-29 20:42:13 +01:00
pokemon_rb Pokemon R/B: The Big Door Shuffle Update (#2861) 2024-03-05 23:01:45 +01:00
raft Raft: Use world.random instead of global random (#2439) 2023-11-09 08:47:36 +01:00
rogue_legacy Core: remove duplicate state.item_count (#2463) 2023-11-24 00:35:37 +01:00
ror2 Core: don't allow region, location, or entrance with duplicate names (#2453) 2024-02-25 21:56:27 +01:00
sa2b SA2B: Fix Weapons Bed - Omochao 2 Logic (#2605) 2023-12-16 04:16:36 +01:00
sc2wol SC2: run download_data via concurrent.futures (#2704) 2024-01-12 00:40:33 +01:00
shivers Shivers: Fix rule logic for location 'Final Riddle: Guillotine Dropped' (#2706) 2024-01-15 04:48:44 +01:00
sm SNIClient: dynamically generate patch file identifier (#2870) 2024-03-07 10:18:22 +01:00
sm64ex Core: don't allow region, location, or entrance with duplicate names (#2453) 2024-02-25 21:56:27 +01:00
smw SNIClient: dynamically generate patch file identifier (#2870) 2024-03-07 10:18:22 +01:00
smz3 SNIClient: dynamically generate patch file identifier (#2870) 2024-03-07 10:18:22 +01:00
soe SoE: fix naming of atlas medallion (#2747) 2024-01-21 19:34:24 +01:00
spire Core: remove duplicate state.item_count (#2463) 2023-11-24 00:35:37 +01:00
stardew_valley Core: create the per world random object in the world constructor (#2083) 2024-03-10 18:47:45 +01:00
subnautica Subnautica: cleanup (#2828) 2024-03-03 06:33:48 +01:00
terraria Terraria: Logic fix: Witch Doctor sells Bewitching Table (#2880) 2024-03-10 16:03:44 +01:00
timespinner Core: don't allow region, location, or entrance with duplicate names (#2453) 2024-02-25 21:56:27 +01:00
tloz TLOZ: use proper rule for completion condition (#2872) 2024-03-05 22:55:59 +01:00
tunic TUNIC: Update setup guide and game page docs (#2832) 2024-03-05 09:54:18 -06:00
undertale Docs: Make all guide titles say Guide, for my sanity (and the webhost) (#2304) 2024-02-20 10:22:32 -06:00
v6 V6: Use new options api (#2668) 2024-01-16 13:38:19 +01:00
wargroove Wargroove: Fixed WargrooveClient retaining victory and location information and minor doc fix (#2464) 2023-11-16 04:35:20 -06:00
witness The Witness: Fix... I don't know how to explain this one (#2920) 2024-03-09 00:03:02 +01:00
zillion Zillion: remove rom requirement for generation (#2875) 2024-03-03 22:10:14 +01:00
AutoSNIClient.py SNIClient: dynamically generate patch file identifier (#2870) 2024-03-07 10:18:22 +01:00
AutoWorld.py Core: create the per world random object in the world constructor (#2083) 2024-03-10 18:47:45 +01:00
Files.py Core: fix (typing) mistake in PR #2887 (#2891) 2024-03-04 08:26:52 +01:00
LauncherComponents.py SNIClient: dynamically generate patch file identifier (#2870) 2024-03-07 10:18:22 +01:00
__init__.py Tests: add world load benchmark (#2768) 2024-02-04 09:09:07 +01:00