Core: don't allow region, location, or entrance with duplicate names (#2453)
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@ -110,10 +110,14 @@ class MultiWorld():
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return self
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def append(self, region: Region):
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assert region.name not in self.region_cache[region.player], \
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f"{region.name} already exists in region cache."
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self.region_cache[region.player][region.name] = region
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def extend(self, regions: Iterable[Region]):
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for region in regions:
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assert region.name not in self.region_cache[region.player], \
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f"{region.name} already exists in region cache."
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self.region_cache[region.player][region.name] = region
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def add_group(self, new_id: int):
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@ -877,6 +881,8 @@ class Region:
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del(self.region_manager.location_cache[location.player][location.name])
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def insert(self, index: int, value: Location) -> None:
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assert value.name not in self.region_manager.location_cache[value.player], \
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f"{value.name} already exists in the location cache."
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self._list.insert(index, value)
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self.region_manager.location_cache[value.player][value.name] = value
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@ -887,6 +893,8 @@ class Region:
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del(self.region_manager.entrance_cache[entrance.player][entrance.name])
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def insert(self, index: int, value: Entrance) -> None:
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assert value.name not in self.region_manager.entrance_cache[value.player], \
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f"{value.name} already exists in the entrance cache."
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self._list.insert(index, value)
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self.region_manager.entrance_cache[value.player][value.name] = value
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@ -29,8 +29,8 @@ class TestHelpers(unittest.TestCase):
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"event_loc": None,
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},
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"TestRegion2": {
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"loc_1": 321,
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"loc_2": 654,
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"loc_3": 321,
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"loc_4": 654,
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}
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}
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@ -100,9 +100,7 @@ class MMBN3World(World):
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for region_info in regions:
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region = name_to_region[region_info.name]
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for connection in region_info.connections:
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connection_region = name_to_region[connection]
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entrance = Entrance(self.player, connection, region)
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entrance.connect(connection_region)
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entrance = region.connect(name_to_region[connection])
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# ACDC Pending with Start Randomizer
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# if connection == RegionName.ACDC_Overworld:
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@ -141,7 +139,6 @@ class MMBN3World(World):
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if connection == RegionName.WWW_Island:
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entrance.access_rule = lambda state:\
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state.has(ItemName.Progressive_Undernet_Rank, self.player, 8)
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region.exits.append(entrance)
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def create_items(self) -> None:
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# First add in all progression and useful items
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@ -90,13 +90,7 @@ class Overcooked2World(World):
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def connect_regions(self, source: str, target: str, rule: Optional[Callable[[CollectionState], bool]] = None):
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sourceRegion = self.multiworld.get_region(source, self.player)
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targetRegion = self.multiworld.get_region(target, self.player)
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connection = Entrance(self.player, '', sourceRegion)
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if rule:
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connection.access_rule = rule
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sourceRegion.exits.append(connection)
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connection.connect(targetRegion)
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sourceRegion.connect(targetRegion, rule=rule)
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def add_level_location(
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self,
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@ -140,11 +140,7 @@ def create_explore_region(multiworld: MultiWorld, player: int, name: str, data:
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def create_connections_in_regions(multiworld: MultiWorld, player: int, name: str, data: RoRRegionData) -> None:
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region = multiworld.get_region(name, player)
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if data.region_exits:
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for region_exit in data.region_exits:
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r_exit_stage = Entrance(player, region_exit, region)
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exit_region = multiworld.get_region(region_exit, player)
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r_exit_stage.connect(exit_region)
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region.exits.append(r_exit_stage)
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region.add_exits(data.region_exits)
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def create_classic_regions(ror2_world: "RiskOfRainWorld") -> None:
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@ -9,14 +9,16 @@ if TYPE_CHECKING:
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# Rule to see if it has access to the previous stage
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def has_entrance_access_rule(multiworld: MultiWorld, stage: str, entrance: str, player: int) -> None:
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multiworld.get_entrance(entrance, player).access_rule = \
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lambda state: state.has(entrance, player) and state.has(stage, player)
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def has_entrance_access_rule(multiworld: MultiWorld, stage: str, region: str, player: int) -> None:
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rule = lambda state: state.has(region, player) and state.has(stage, player)
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for entrance in multiworld.get_region(region, player).entrances:
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entrance.access_rule = rule
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def has_all_items(multiworld: MultiWorld, items: Set[str], entrance: str, player: int) -> None:
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multiworld.get_entrance(entrance, player).access_rule = \
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lambda state: state.has_all(items, player) and state.has(entrance, player)
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def has_all_items(multiworld: MultiWorld, items: Set[str], region: str, player: int) -> None:
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rule = lambda state: state.has_all(items, player) and state.has(region, player)
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for entrance in multiworld.get_region(region, player).entrances:
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entrance.access_rule = rule
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# Checks to see if chest/shrine are accessible
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@ -45,8 +47,9 @@ def check_location(state, environment: str, player: int, item_number: int, item_
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def get_stage_event(multiworld: MultiWorld, player: int, stage_number: int) -> None:
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if stage_number == 4:
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return
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multiworld.get_entrance(f"OrderedStage_{stage_number + 1}", player).access_rule = \
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lambda state: state.has(f"Stage {stage_number + 1}", player)
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rule = lambda state: state.has(f"Stage {stage_number + 1}", player)
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for entrance in multiworld.get_region(f"OrderedStage_{stage_number + 1}", player).entrances:
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entrance.access_rule = rule
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def set_rules(ror2_world: "RiskOfRainWorld") -> None:
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@ -8,8 +8,8 @@ class LimboGoalTest(RoR2TestBase):
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def test_limbo(self) -> None:
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self.collect_all_but(["Hidden Realm: A Moment, Whole", "Victory"])
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self.assertFalse(self.can_reach_entrance("Hidden Realm: A Moment, Whole"))
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self.assertFalse(self.can_reach_region("Hidden Realm: A Moment, Whole"))
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self.assertBeatable(False)
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self.collect_by_name("Hidden Realm: A Moment, Whole")
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self.assertTrue(self.can_reach_entrance("Hidden Realm: A Moment, Whole"))
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self.assertTrue(self.can_reach_region("Hidden Realm: A Moment, Whole"))
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self.assertBeatable(True)
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@ -8,18 +8,18 @@ class MithrixGoalTest(RoR2TestBase):
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def test_mithrix(self) -> None:
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self.collect_all_but(["Commencement", "Victory"])
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self.assertFalse(self.can_reach_entrance("Commencement"))
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self.assertFalse(self.can_reach_region("Commencement"))
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self.assertBeatable(False)
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self.collect_by_name("Commencement")
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self.assertTrue(self.can_reach_entrance("Commencement"))
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self.assertTrue(self.can_reach_region("Commencement"))
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self.assertBeatable(True)
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def test_stage5(self) -> None:
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self.collect_all_but(["Stage 4", "Sky Meadow", "Victory"])
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self.assertFalse(self.can_reach_entrance("Sky Meadow"))
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self.assertFalse(self.can_reach_region("Sky Meadow"))
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self.assertBeatable(False)
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self.collect_by_name("Sky Meadow")
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self.assertFalse(self.can_reach_entrance("Sky Meadow"))
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self.assertFalse(self.can_reach_region("Sky Meadow"))
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self.collect_by_name("Stage 4")
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self.assertTrue(self.can_reach_entrance("Sky Meadow"))
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self.assertTrue(self.can_reach_region("Sky Meadow"))
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self.assertBeatable(True)
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@ -9,17 +9,17 @@ class VoidlingGoalTest(RoR2TestBase):
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def test_planetarium(self) -> None:
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self.collect_all_but(["The Planetarium", "Victory"])
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self.assertFalse(self.can_reach_entrance("The Planetarium"))
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self.assertFalse(self.can_reach_region("The Planetarium"))
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self.assertBeatable(False)
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self.collect_by_name("The Planetarium")
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self.assertTrue(self.can_reach_entrance("The Planetarium"))
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self.assertTrue(self.can_reach_region("The Planetarium"))
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self.assertBeatable(True)
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def test_void_locus_to_victory(self) -> None:
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self.collect_all_but(["Void Locus", "Commencement"])
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self.assertFalse(self.can_reach_location("Victory"))
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self.collect_by_name("Void Locus")
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self.assertTrue(self.can_reach_entrance("Victory"))
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self.assertTrue(self.can_reach_location("Victory"))
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def test_commencement_to_victory(self) -> None:
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self.collect_all_but(["Void Locus", "Commencement"])
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@ -200,7 +200,6 @@ def create_regions(world: MultiWorld, player: int):
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create_locs(thi_large_top, "THI: 100 Coins")
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regFloor3 = create_region("Third Floor", player, world)
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world.regions.append(regFloor3)
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regTTC = create_region("Tick Tock Clock", player, world)
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create_locs(regTTC, "TTC: Stop Time for Red Coins")
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@ -230,13 +229,7 @@ def create_regions(world: MultiWorld, player: int):
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def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule=None):
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sourceRegion = world.get_region(source, player)
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targetRegion = world.get_region(target, player)
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connection = Entrance(player, '', sourceRegion)
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if rule:
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connection.access_rule = rule
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sourceRegion.exits.append(connection)
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connection.connect(targetRegion)
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sourceRegion.connect(targetRegion, rule=rule)
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def create_region(name: str, player: int, world: MultiWorld) -> Region:
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@ -247,13 +247,7 @@ def connect(world: MultiWorld, player: int, source: str, target: str,
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sourceRegion = world.get_region(source, player)
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targetRegion = world.get_region(target, player)
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connection = Entrance(player, "", sourceRegion)
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if rule:
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connection.access_rule = rule
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sourceRegion.exits.append(connection)
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connection.connect(targetRegion)
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sourceRegion.connect(targetRegion, rule=rule)
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def split_location_datas_per_region(locations: List[LocationData]) -> Dict[str, List[LocationData]]:
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