Archipelago/worlds/kh2/Rules.py

97 lines
5.0 KiB
Python

from BaseClasses import MultiWorld
from .Items import exclusionItem_table
from .Locations import STT_Checks, exclusion_table
from .Names import LocationName, ItemName
from ..generic.Rules import add_rule, forbid_items, set_rule
def set_rules(world: MultiWorld, player: int):
add_rule(world.get_location(LocationName.RoxasDataMagicBoost, player),
lambda state: state.kh_dataroxas(player))
add_rule(world.get_location(LocationName.DemyxDataAPBoost, player),
lambda state: state.kh_datademyx(player))
add_rule(world.get_location(LocationName.SaixDataDefenseBoost, player),
lambda state: state.kh_datasaix(player))
add_rule(world.get_location(LocationName.XaldinDataDefenseBoost, player),
lambda state: state.kh_dataxaldin(player))
add_rule(world.get_location(LocationName.XemnasDataPowerBoost, player),
lambda state: state.kh_dataxemnas(player))
add_rule(world.get_location(LocationName.XigbarDataDefenseBoost, player),
lambda state: state.kh_dataxigbar(player))
add_rule(world.get_location(LocationName.VexenDataLostIllusion, player),
lambda state: state.kh_dataaxel(player))
add_rule(world.get_location(LocationName.LuxordDataAPBoost, player),
lambda state: state.kh_dataluxord(player))
for slot, weapon in exclusion_table["WeaponSlots"].items():
add_rule(world.get_location(slot, player), lambda state: state.has(weapon, player))
formLogicTable = {
ItemName.ValorForm: [LocationName.Valorlvl4,
LocationName.Valorlvl5,
LocationName.Valorlvl6,
LocationName.Valorlvl7],
ItemName.WisdomForm: [LocationName.Wisdomlvl4,
LocationName.Wisdomlvl5,
LocationName.Wisdomlvl6,
LocationName.Wisdomlvl7],
ItemName.LimitForm: [LocationName.Limitlvl4,
LocationName.Limitlvl5,
LocationName.Limitlvl6,
LocationName.Limitlvl7],
ItemName.MasterForm: [LocationName.Masterlvl4,
LocationName.Masterlvl5,
LocationName.Masterlvl6,
LocationName.Masterlvl7],
ItemName.FinalForm: [LocationName.Finallvl4,
LocationName.Finallvl5,
LocationName.Finallvl6,
LocationName.Finallvl7]
}
for form in formLogicTable:
for i in range(4):
location = world.get_location(formLogicTable[form][i], player)
set_rule(location, lambda state, i=i + 1, form=form: state.kh_amount_of_forms(player, i, form))
if world.Goal[player] == "three_proofs":
add_rule(world.get_location(LocationName.FinalXemnas, player),
lambda state: state.kh_three_proof_unlocked(player))
if world.FinalXemnas[player]:
world.completion_condition[player] = lambda state: state.kh_victory(player)
else:
world.completion_condition[player] = lambda state: state.kh_three_proof_unlocked(player)
# lucky emblem hunt
elif world.Goal[player] == "lucky_emblem_hunt":
add_rule(world.get_location(LocationName.FinalXemnas, player),
lambda state: state.kh_lucky_emblem_unlocked(player, world.LuckyEmblemsRequired[player].value))
if world.FinalXemnas[player]:
world.completion_condition[player] = lambda state: state.kh_victory(player)
else:
world.completion_condition[player] = lambda state: state.kh_lucky_emblem_unlocked(player, world.LuckyEmblemsRequired[player].value)
# hitlist if == 2
else:
add_rule(world.get_location(LocationName.FinalXemnas, player),
lambda state: state.kh_hitlist(player, world.BountyRequired[player].value))
if world.FinalXemnas[player]:
world.completion_condition[player] = lambda state: state.kh_victory(player)
else:
world.completion_condition[player] = lambda state: state.kh_hitlist(player, world.BountyRequired[player].value)
# Forbid Abilities on popups due to game limitations
for location in exclusion_table["Popups"]:
forbid_items(world.get_location(location, player), exclusionItem_table["Ability"])
forbid_items(world.get_location(location, player), exclusionItem_table["StatUps"])
for location in STT_Checks:
forbid_items(world.get_location(location, player), exclusionItem_table["StatUps"])
# Santa's house also breaks with stat ups
for location in {LocationName.SantasHouseChristmasTownMap, LocationName.SantasHouseAPBoost}:
forbid_items(world.get_location(location, player), exclusionItem_table["StatUps"])
add_rule(world.get_location(LocationName.TransporttoRemembrance, player),
lambda state: state.kh_transport(player))