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Bryce Wilson d35d3b629e
DS3: Dark Souls 3 Major Update/Refactor (#1864)
* fix estus shard/bone shard numbers

there are only 11 estus shards in the pool, so fixed number of estus shards so everything can be collected, and upped the number of bone shards in the pool to fix datapackage numbers. new counts went from: 15(estus) + 5(bones) = 20(total) TO 11(estus) + 9(bones) = 20(total)

* Update locations_data.py

changed estus shard/bone shard counts to match the counts in items_data.py. same reasoning as the commit for that, only 11 estus in game

* added new options "Late DLC"
revampled "Late Basin of Vows" option
added the Fire Demon location in Undead Sanctuary

* first file dump

added new settings for customizing pool options
sorted all the item pools
code clean up
fixed estus/bone shard counts
still need to figure out location excluding

* bunch of changes

added new locations
put locations into specific lists
made DarkSouls3Locations for each list of items
still need to figure out how to exclude

* excluded locations from generating without options, created gotthard_region, update how the pool fills additional items, update location/item tables, create more tables

* code cleanup, remove extra tables, add grave key/eyes of a firekeeper back to key pool

* fixed some logging

* add more detailed options descriptions

* forgot to update progressive locations updates too whoops

* remove irina's tower key from items/location list. the current ID's dont work to shuffle

* fixed item-to-locations, added new weapons, added new armors, added new rings, added "eyes of a fire keeper" to key locations list to balance, adjusted tables

* added HWL: broken straight sword location, moved Greirat's ashes to  NPC items

* remove hwl: broken short sword location/item from pool (does not exist), fix item/location counts in options, general code clean up

* more code cleanup, fix Havels Ring +3 location/properly renamed item, changed Estus/Bone Shard names to not include a +| added a missing undead bone shard

* fixed npc rule, added a bunch of ring locations, fixed ring tables

* updated options

* cleaned up more code, edited some option names

* start of new items system

* DS3: Major refactor (allows for defining more items than those in vanilla locations)

* DS3: Repair changes overwritten by refactor

* DS3: Re-implement new options for location categories

* DS3: Make replacement item lists for most unique item types

* DS3: Remove accidentally added apworld

* DS3: Make option names more consistent

* DS3: Fix Pyromancer's Parting Flame location category

* DS3: Add new items

* DS3: Fix access rule for DLC/Contraption Key

* DS3: Only replace unrandomized progression items with events

Also fix some location names/categories

* DS3: Change some location names to be in line with their items

* DS3: Add randomized infusion code (only works for Broadsword)

* DS3: Make varied item pool an option

* added remaining weapons, shields, armors, rings, spells, dlc equivalents | added remaining dlc ring locations (2 in dreg heap, 5 in ringed city)

* adjusted 'Progressive Locations' counts and added new table

* added more souls + upgrade gems

* added the rest of consumables

* reverted adding an additional 'progressive location 4' table and added bulk progression locations to prog. location 3 table

* DS3: Add infusion categories and some cleanup of items

* DS3: Fix item ordering

* DS3: Fix infusion/upgrade code extra if

* DS3: Disable some unmarked cut content items

* DS3: Rename blessed red and white shield+1

* DS3: Implement guaranteed_items option

* DS3: Remove print statement

* DS3: Add extra check for trying to remove items from an empty list

* add unused content item id's

* DS3: Move cut content to its own list

* DS3: Classify spells and healing upgrades as useful

* DS3: Implement get_filler_item_name

* DS3: Change lower bounds for upgrades from +1 to +0

* DS3: Move Ancient Dragon Greatshield back to vanilla and recategorize some useful consumables

* DS3: Guaranteed items checks for number of existing items before replacing

* added remaining progressive items, fixed npc rules, adjusted option location counts

* delete extra items, add rule for dancer/late basin

* seperate PW into two parts (can access first half w/o contraption key | SKIP more unused items

* DS3: Minor linting changes

* DS3: Update required_client_version

* DS3: Remove rule for bell tower access

The key can always be purchased from the shop

* DS3: Move location category option checks to generate_early

* added "Boss Soul" option to pool

* DS3: Fix rules for boss souls and update misc location count

* DS3: Address minor review comments

* DS3: Change category enums to IntEnum

* DS3: Make apworld

---------

Co-authored-by: Brooty Johnson <83629348+Br00ty@users.noreply.github.com>
2023-07-04 08:46:18 +02:00
.github CI: treat all files as modified on new branches (#1826) 2023-05-20 21:57:38 +02:00
WebHostLib LttP: free core of checks_in_area (#1798) 2023-07-02 13:00:05 +02:00
data MMBN3: Press program now has proper color index when received remotely (#1918) 2023-06-30 17:34:53 -05:00
docs Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
test Core: Add support for non dictionary iterables for `Region.add_exits` (#1698) 2023-06-30 20:37:44 -05:00
typings/kivy Zillion: map tracker in client (#1136) 2022-10-27 02:30:22 -07:00
worlds DS3: Dark Souls 3 Major Update/Refactor (#1864) 2023-07-04 08:46:18 +02:00
worlds_disabled OriBF: Move Ori and the Blind Forest to `worlds_disabled`. (#1906) 2023-06-29 13:36:48 -05:00
.gitignore Undertale for AP (#439) 2023-06-27 04:35:41 +02:00
AdventureClient.py CI: add a workflow to show flake8/mypy violations in modified files of a PR (#1513) 2023-05-20 14:40:51 +02:00
BaseClasses.py Core: Attribute per slot random directly to the World and discourage using MultiWorld's random (#1649) 2023-07-02 05:50:14 -05:00
ChecksFinderClient.py ChecksFinder: Linux support via wine (#795) 2022-07-19 07:44:04 +02:00
CommonClient.py lufia2ac: coop support + update AP version number to 0.4.2 (#1868) 2023-06-29 08:06:58 -05:00
FF1Client.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
FactorioClient.py Factorio: Client in folder, TextClient: always available (#1829) 2023-06-25 02:31:25 +02:00
Fill.py Fill: fix fill_restrictive for mixed minimal and non-minimal and test (#1800) 2023-06-25 02:55:13 +02:00
Generate.py Generate: Add skip progression balancing argument. (#1876) 2023-06-26 16:14:01 -05:00
KH2Client.py KH2: AntipointReset (#1815) 2023-05-18 15:28:35 +02:00
LICENSE update Copyright 2022-02-17 19:03:11 -08:00
Launcher.py Launcher: keep alive (#1894) 2023-06-27 09:30:54 +02:00
LinksAwakeningClient.py LADX: 16 bits for the check ID (#1903) 2023-06-27 16:39:57 -05:00
LttPAdjuster.py LttP: fix patching crash if old always_apply adjuster settings were applied 2023-05-25 14:08:56 +02:00
MMBN3Client.py Mega Man Battle Network 3: Implement New Game (#1198) 2023-06-29 13:36:01 -05:00
Main.py LttP: free core of checks_in_area (#1798) 2023-07-02 13:00:05 +02:00
MinecraftClient.py [Minecraft] Update MinecraftClient.py (#1524) 2023-03-20 11:44:48 -07:00
ModuleUpdate.py Core: skip ModuleUpdate in subprocess 2023-05-18 15:29:17 +02:00
MultiServer.py Core: update modules 2023-07-02 09:51:01 +02:00
NetUtils.py Core: store multidata/multisave enums by value on py3.11 (#1783) 2023-05-02 08:23:39 +02:00
OoTAdjuster.py Main: add __all__ and change wrong imports (#1824) 2023-05-20 19:21:39 +02:00
OoTClient.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
Options.py Launcher: add Discord links and generate yamls (#1716) 2023-04-16 01:57:52 +02:00
Patch.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
PokemonClient.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
README.md Docs: Added DOOM 1993 to the list of games in the root README.md (#1930) 2023-07-02 16:15:27 -05:00
SNIClient.py SoE/SNIClient: auto launch SNI before browser when SNIClient patched (#1861) 2023-06-18 11:27:08 +02:00
Starcraft2Client.py SC2: Python 3.11 compatibility (#1821) 2023-06-12 07:41:53 +02:00
UndertaleClient.py Undertale for AP (#439) 2023-06-27 04:35:41 +02:00
Utils.py Mega Man Battle Network 3: Implement New Game (#1198) 2023-06-29 13:36:01 -05:00
WargrooveClient.py Wargroove: Fixed Wargroove Client not removing communication files (#1492) 2023-03-03 18:24:09 +01:00
WebHost.py WebHost: automatically fill PATCH_TARGET -> HOST_ADDRESS and re-use it for rooms (#1518) 2023-03-09 21:31:00 +01:00
Zelda1Client.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
ZillionClient.py ZillionClient: fix manual disconnect (#1266) 2023-01-07 10:27:43 +01:00
host.yaml Mega Man Battle Network 3: Implement New Game (#1198) 2023-06-29 13:36:01 -05:00
inno_setup.iss Mega Man Battle Network 3: Implement New Game (#1198) 2023-06-29 13:36:01 -05:00
kvui.py [kivy] change the sizing for macOS (#1732) 2023-04-19 23:16:13 +02:00
meta.yaml meta.yaml: update progression balancing (#1283) 2022-12-05 22:26:44 +01:00
playerSettings.yaml update LTTP player template to add all universal AP options (#1372) 2023-01-07 10:09:33 +01:00
pytest.ini use pytest for github unittests 2020-04-29 18:44:03 +02:00
requirements.txt Core: update modules 2023-07-02 09:51:01 +02:00
setup.py DS3: Dark Souls 3 Major Update/Refactor (#1864) 2023-07-04 08:46:18 +02:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Minecraft
  • Subnautica
  • Slay the Spire
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • Rogue Legacy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • ArchipIDLE
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2: Wings of Liberty
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion
  • Lufia II Ancient Cave
  • Blasphemous
  • Wargroove
  • Stardew Valley
  • The Legend of Zelda
  • The Messenger
  • Kingdom Hearts 2
  • The Legend of Zelda: Link's Awakening DX
  • Clique
  • Adventure
  • DLC Quest
  • Noita
  • Undertale
  • Bumper Stickers
  • Mega Man Battle Network 3: Blue Version
  • Muse Dash
  • DOOM 1993

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people all you need to do is head over to the releases page then download and run the appropriate installer. The installers function on Windows only.

If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

For contribution guidelines, please see our Contributing doc.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.