148 lines
6.6 KiB
Python
148 lines
6.6 KiB
Python
# Regions are areas in your game that you travel to.
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from typing import Dict, Set
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from BaseClasses import Entrance, MultiWorld, Region
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from . import Locations
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def add_location(player: int, loc_name: str, id: int, region: Region) -> None:
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location = Locations.NoitaLocation(player, loc_name, id, region)
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region.locations.append(location)
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def add_locations(multiworld: MultiWorld, player: int, region: Region) -> None:
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locations = Locations.location_region_mapping.get(region.name, {})
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for location_name, location_data in locations.items():
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location_type = location_data.ltype
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flag = location_data.flag
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opt_orbs = multiworld.orbs_as_checks[player].value
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opt_bosses = multiworld.bosses_as_checks[player].value
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opt_paths = multiworld.path_option[player].value
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opt_num_chests = multiworld.hidden_chests[player].value
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opt_num_pedestals = multiworld.pedestal_checks[player].value
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is_orb_allowed = location_type == "orb" and flag <= opt_orbs
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is_boss_allowed = location_type == "boss" and flag <= opt_bosses
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if flag == Locations.LocationFlag.none or is_orb_allowed or is_boss_allowed:
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add_location(player, location_name, location_data.id, region)
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elif location_type == "chest" and flag <= opt_paths:
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for i in range(opt_num_chests):
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add_location(player, f"{location_name} {i+1}", location_data.id + i, region)
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elif location_type == "pedestal" and flag <= opt_paths:
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for i in range(opt_num_pedestals):
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add_location(player, f"{location_name} {i+1}", location_data.id + i, region)
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# Creates a new Region with the locations found in `location_region_mapping` and adds them to the world.
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def create_region(multiworld: MultiWorld, player: int, region_name: str) -> Region:
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new_region = Region(region_name, player, multiworld)
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add_locations(multiworld, player, new_region)
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return new_region
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def create_regions(multiworld: MultiWorld, player: int) -> Dict[str, Region]:
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return {name: create_region(multiworld, player, name) for name in noita_regions}
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# An "Entrance" is really just a connection between two regions
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def create_entrance(player: int, source: str, destination: str, regions: Dict[str, Region]):
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entrance = Entrance(player, f"From {source} To {destination}", regions[source])
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entrance.connect(regions[destination])
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return entrance
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# Creates connections based on our access mapping in `noita_connections`.
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def create_connections(player: int, regions: Dict[str, Region]) -> None:
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for source, destinations in noita_connections.items():
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new_entrances = [create_entrance(player, source, destination, regions) for destination in destinations]
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regions[source].exits = new_entrances
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# Creates all regions and connections. Called from NoitaWorld.
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def create_all_regions_and_connections(multiworld: MultiWorld, player: int) -> None:
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created_regions = create_regions(multiworld, player)
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create_connections(player, created_regions)
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multiworld.regions += created_regions.values()
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# Oh, what a tangled web we weave
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# Notes to create artificial spheres:
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# - Shaft is excluded to disconnect Mines from the Snowy Depths
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# - Lukki Lair is disconnected from The Vault
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# - Overgrown Cavern is connected to the Underground Jungle instead of the Desert due to similar difficulty
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# - Powerplant is disconnected from the Sandcave due to difficulty and sphere creation
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# - Snow Chasm is disconnected from the Snowy Wasteland
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# - Pyramid is connected to the Hiisi Base instead of the Desert due to similar difficulty
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# - Frozen Vault is connected to the Vault instead of the Snowy Wasteland due to similar difficulty
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# - Lake is connected to The Laboratory, since the boss is hard without specific set-ups (which means late game)
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# - Snowy Depths connects to Lava Lake orb since you need digging for it, so fairly early is acceptable
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noita_connections: Dict[str, Set[str]] = {
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"Menu": {"Forest"},
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"Forest": {"Mines", "Floating Island", "Desert", "Snowy Wasteland"},
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"Snowy Wasteland": {"Forest"},
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"Frozen Vault": {"The Vault"},
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"Lake": {"The Laboratory"},
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"Desert": {"Forest"},
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"Floating Island": {"Forest"},
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"Pyramid": {"Hiisi Base"},
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"Overgrown Cavern": {"Sandcave", "Undeground Jungle"},
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"Sandcave": {"Overgrown Cavern"},
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###
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"Mines": {"Collapsed Mines", "Coal Pits Holy Mountain", "Lava Lake", "Forest"},
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"Collapsed Mines": {"Mines", "Dark Cave"},
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"Lava Lake": {"Mines", "Abyss Orb Room"},
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"Abyss Orb Room": {"Lava Lake"},
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"Below Lava Lake": {"Snowy Depths"},
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"Dark Cave": {"Ancient Laboratory", "Collapsed Mines"},
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"Ancient Laboratory": {"Dark Cave"},
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###
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"Coal Pits Holy Mountain": {"Coal Pits"},
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"Coal Pits": {"Coal Pits Holy Mountain", "Fungal Caverns", "Snowy Depths Holy Mountain"},
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"Fungal Caverns": {"Coal Pits"},
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###
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"Snowy Depths Holy Mountain": {"Snowy Depths"},
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"Snowy Depths": {"Snowy Depths Holy Mountain", "Hiisi Base Holy Mountain", "Magical Temple", "Below Lava Lake"},
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"Magical Temple": {"Snowy Depths"},
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###
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"Hiisi Base Holy Mountain": {"Hiisi Base"},
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"Hiisi Base": {"Hiisi Base Holy Mountain", "Secret Shop", "Pyramid", "Underground Jungle Holy Mountain"},
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"Secret Shop": {"Hiisi Base"},
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###
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"Underground Jungle Holy Mountain": {"Underground Jungle"},
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"Underground Jungle": {"Underground Jungle Holy Mountain", "Dragoncave", "Overgrown Cavern", "Vault Holy Mountain",
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"Lukki Lair"},
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"Dragoncave": {"Underground Jungle"},
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"Lukki Lair": {"Underground Jungle", "Snow Chasm", "Frozen Vault"},
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"Snow Chasm": {},
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###
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"Vault Holy Mountain": {"The Vault"},
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"The Vault": {"Vault Holy Mountain", "Frozen Vault", "Temple of the Art Holy Mountain"},
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###
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"Temple of the Art Holy Mountain": {"Temple of the Art"},
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"Temple of the Art": {"Temple of the Art Holy Mountain", "Laboratory Holy Mountain", "The Tower",
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"Wizards' Den"},
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"Wizards' Den": {"Temple of the Art", "Powerplant"},
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"Powerplant": {"Wizards' Den", "Deep Underground"},
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"The Tower": {"Forest"},
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"Deep Underground": {},
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###
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"Laboratory Holy Mountain": {"The Laboratory"},
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"The Laboratory": {"Laboratory Holy Mountain", "The Work", "Friend Cave", "The Work (Hell)", "Lake"},
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"Friend Cave": {},
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"The Work": {},
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"The Work (Hell)": {},
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###
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}
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noita_regions: Set[str] = set(noita_connections.keys()).union(*noita_connections.values())
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